Vulkan学习(十一): Descriptor Layout And Buffer & Descriptor Pool And Sets

Descriptor Layout And Buffer

Descriptor Set Layout

  descriptor是着色器自由访问缓冲区和图像等资源的一种方式。 描述符的使用由三部分组成:

  • 在管线创建期间指定descriptor layout
  • 从descriptor pool中分配一个descriptor集
  • 绑定渲染时设置的descriptor
	void createDescriptorSetLayout() {
		VkDescriptorSetLayoutBinding uboLayoutBinding = {};
		//the binding used in the shader
		uboLayoutBinding.binding = 0;
		//the type of descriptor
		uboLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
		//the number of values in the array
		uboLayoutBinding.descriptorCount = 1;
		//specify in which shader stages the descriptor is going to be referenced. 
		//VK_SHADER_STAGE_ALL_GRAPHICS
		//stageFlags 字段可以是 VkShaderStageFlagBitsvalues 的组合
		uboLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
	
		//image sampling
		uboLayoutBinding.pImmutableSamplers = nullptr; 
	
	
		
		VkDescriptorSetLayoutCreateInfo layoutInfo = {};
		layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
		layoutInfo.bindingCount = 1;
		layoutInfo.pBindings = &uboLayoutBinding;
		//[1]
		if (vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &descriptorSetLayout) != VK_SUCCESS) {
			throw std::runtime_error("failed to create descriptor set layout!");
		}

	}

Uniform buffer

	void createUniformBuffers() {
		VkDeviceSize bufferSize = sizeof(UniformBufferObject);
		uniformBuffers.resize(swapChainImages.size());
		uniformBuffersMemory.resize(swapChainImages.size());
		for (size_t i = 0; i < swapChainImages.size(); i++) {
			createBuffer(bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
				VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, uniformBuffers[i], uniformBuffersMemory[i]);
		}
	}

Updating uniform data

	void updateUniformBuffer(uint32_t currentImage) {
		static auto startTime = std::chrono::high_resolution_clock::now();
		auto currentTime = std::chrono::high_resolution_clock::now();
		float time = std::chrono::duration<float, std::chrono::seconds::period>(currentTime - startTime).count();
		UniformBufferObject ubo = {};
		ubo.model = glm::rotate(glm::mat4(1.0f), time * glm::radians(90.0f), glm::vec3(0.0f, 0.0f, 1.0f));
		ubo.view = glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f));
		ubo.proj = glm::perspective(glm::radians(45.0f), swapChainExtent.width / (float)swapChainExtent.height, 0.1f, 10.0f);
		//GLM 最初是为 OpenGL 设计的,其中剪辑坐标的 Y 坐标是倒置的。
		//对此进行补偿的最简单方法是翻转投影矩阵中 Y 轴缩放因子上的符号。 如果你不这样做,那么图像将被颠倒渲染。
		ubo.proj[1][1] *= -1;

		void* data;
		vkMapMemory(device, uniformBuffersMemory[currentImage], 0, sizeof(ubo), 0, &data);
		memcpy(data, &ubo, sizeof(ubo));
		vkUnmapMemory(device, uniformBuffersMemory[currentImage]);
	}

Descriptor pool and sets

Descriptor pool

  Descriptor 集不能直接创建,它们必须从像命令缓冲区这样的池中分配。

	void createDescriptorPool() {
		VkDescriptorPoolSize poolSize = {};
		poolSize.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
		poolSize.descriptorCount = static_cast<uint32_t>(swapChainImages.size());

		VkDescriptorPoolCreateInfo poolInfo = {};
		poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
		poolInfo.poolSizeCount = 1;
		poolInfo.pPoolSizes = &poolSize;
	
		poolInfo.maxSets = static_cast<uint32_t>(swapChainImages.size());
		//该结构有一个类似于命令池的可选标志,用于确定是否可以释放单个描述符集:
		//VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT。
		//我们不会在创建描述符集之后再去接触它,所以我们不需要这个标志。 您可以将标志保留为其默认值 0。
		if (vkCreateDescriptorPool(device, &poolInfo, nullptr, &descriptorPool) != VK_SUCCESS) {
			throw std::runtime_error("failed to create descriptor pool!");
		}
	}

Descriptor set

	void createDescriptorSets() {

		std::vector<VkDescriptorSetLayout> layouts(swapChainImages.size(), descriptorSetLayout);
		VkDescriptorSetAllocateInfo allocInfo = {};
		allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
		allocInfo.descriptorPool = descriptorPool;
		allocInfo.descriptorSetCount = static_cast<uint32_t>(swapChainImages.size());
		allocInfo.pSetLayouts = layouts.data();

		descriptorSets.resize(swapChainImages.size());
		if (vkAllocateDescriptorSets(device, &allocInfo, descriptorSets.data()) != VK_SUCCESS) {
			throw std::runtime_error("failed to allocate descriptor sets!");
		}

		for (size_t i = 0; i < swapChainImages.size(); i++) {
			VkDescriptorBufferInfo bufferInfo = {};
			bufferInfo.buffer = uniformBuffers[i];
			bufferInfo.offset = 0;
			//可使用VK_WHOLE_SIZE
			bufferInfo.range = sizeof(UniformBufferObject);

			VkWriteDescriptorSet descriptorWrite = {};
			descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
			descriptorWrite.dstSet = descriptorSets[i];
			//绑定位置
			descriptorWrite.dstBinding = 0;
			//array位置
			descriptorWrite.dstArrayElement = 0;

			descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
			//how many array elements you want to update
			descriptorWrite.descriptorCount = 1;
			// refer to buffer data
			descriptorWrite.pBufferInfo = &bufferInfo;
			//refer to image data
			descriptorWrite.pImageInfo = nullptr; // Optional
			//refer to buffer views
			descriptorWrite.pTexelBufferView = nullptr; // Optional
			//它接受两种数组作为参数:
			//VkWriteDescriptorSet 数组
			//VkCopyDescriptorSet 数组。 
			//后者可用于将描述符相互复制。
			vkUpdateDescriptorSets(device, 1, &descriptorWrite, 0, nullptr);

		}	
	}

Using descriptor sets

	createCommandBuffers()->
	//第二个参数bind descriptor sets to the graphics or compute pipeline
	//456 The next three parameters specify the index of the 
	//first descriptor set, the number of sets to bind, and the array of sets to bind.
	//The last two parameters specify an array of offsets that are used for dynamic descriptors.
	vkCmdBindDescriptorSets(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets[i], 0, nullptr);
		
#version 450
#extension GL_ARB_separate_shader_objects : enable

layout(binding = 0) uniform UniformBufferObject {
  mat4 model;
  mat4 view;
  mat4 proj;
} ubo;

layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;

void main() {
  gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
  fragColor = inColor;
}

Alignment requirements

  C++ structure的数据应该如何与着色器中的uniform定义匹配。
  一种方式是:在两者中简单地使用相同的类型,Vulkan希望structure中的数据以特定的方式在内存中对齐,例如:

  • 标量必须按N对齐(=给定32位浮点的4字节)
  • A vec2 must be aligned by 2N (= 8 bytes)
  • A vec3 or vec4 must be aligned by 4N (= 16 bytes)
  • 嵌套结构的对齐方式必须是其成员的基本对齐方式向上舍入到16的倍数。
  • A mat4 matrix must have the same alignment as a vec4.
  • 详情参看说明书 https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/chap14.html#interfaces-resources-layout
	//C++
	struct UniformBufferObject {
	  glm::mat4 model;
	  glm::mat4 view;
	  glm::mat4 proj;
	};
	//shader
	layout(binding = 0) uniform UniformBufferObject {
	  mat4 model;
	  mat4 view;
	  mat4 proj;
	} ubo;

   上面代码shader中我们只有三个 mat4 ,已经满足对齐要求。 由于每个 mat4 的大小为 4 x 4 x 4 = 64 字节,model的偏移量为 0,view的偏移量为 64,而 proj 的偏移量为 128。所有这些都是 16 的倍数,这就是它正常工作的原因。

	//C++
	struct UniformBufferObject {
	  glm::vec2 foo;
	  alignas(16) glm::mat4 model;
	  glm::mat4 view;
	  glm::mat4 proj;
	};
	//shader
	layout(binding = 0) uniform UniformBufferObject {
	  mat4 model;
	  mat4 view;
	  mat4 proj;
	} ubo;

   上面代码C++中结构以只有 8 个字节的 vec2 开头,因此丢弃了所有偏移量。 现在model的偏移量为8,view偏移量为72,proj偏移量为136,都不是16的倍数。 为了解决这个问题,我们可以使用C++11中引入的alignas说明符。或使用另一种方法,可以在大多数情况下不必考虑这些对齐要求。 我们可以在include GLM 之前定义 GLM_FORCE_DEFAULT_ALIGNED_GENTYPES:

	//不建议使用这种方式
	#define GLM_FORCE_RADIANS
	#define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
	#include <glm/glm.hpp>

   这将强制 GLM 使用具有已为我们指定的对齐要求的 vec2 和 mat4 版本。 如果您添加此定义,那么您可以删除 alignas 说明符,您的程序应该仍然可以运行。但是这种方法使用嵌套结构时会失效。 考虑 C++ 代码中的以下定义:

	//C++
	struct Foo {
	  glm::vec2 v;
	};
	//C++
	struct UniformBufferObject {
	  Foo f1;
	  Foo f2;
	};
	
	//shader
	struct Foo {
	  vec2 v;
	};
	//shader
	layout(binding = 0) uniform UniformBufferObject {
	  Foo f1;
	  Foo f2;
	} ubo;

   在这种情况下,f2 的偏移量为 8,而它的偏移量为 16,因为它是嵌套结构。 在这种情况下,您必须自己指定对齐方式:

	//C++
	struct UniformBufferObject {
	  Foo f1;
	  alignas(16) Foo f2;
	};

  因此始终明确对齐的一个很好的习惯。 这样就不会因为对齐错误而找不到程序出错的原因。

	//C++
	struct UniformBufferObject {
	  alignas(16) glm::mat4 model;
	  alignas(16) glm::mat4 view;
	  alignas(16) glm::mat4 proj;
	};

Multiple descriptor sets

  正如一些结构和函数调用所暗示的那样,实际上可以同时绑定多个descriptor set。 创建pipeline layout时,您需要为每个descriptor set指定一个descriptor layout。 然后着色器可以像这样引用特定的descriptor set:

	layout(set = 0, binding = 0) uniform UniformBufferObject { ... }

  您可以使用此功能将每个对象不同的descriptor和共享的descriptor放入单独的descriptor set中。 在这种情况下,您可以避免在绘制调用之间重新绑定大多数descriptor,这会更有效。

Code

#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>

#include <iostream>
#include <stdexcept>
#include <cstdlib>
#include <vector>
#include <map>
#include <optional>
#include <set>
#include <fstream>
#include <array>
//glm::rotate 这样的函数使用弧度作为参数,以避免任何可能的混淆
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
//做精确计时
#include <chrono>

#ifdef NDEBUG
const bool enableValidationLayers = false;
#else
const bool enableValidationLayers = true;
#endif

const std::vector<const char*> validationLayers = {
	"VK_LAYER_KHRONOS_validation"
};

struct QueueFamilyIndices {
	std::optional<uint32_t> graphicsFamily;
	std::optional<uint32_t> presentFamily;
	bool isComplete() {
		return graphicsFamily.has_value() && presentFamily.has_value();
	}
};

struct SwapChainSupportDetails {
	VkSurfaceCapabilitiesKHR capabilities;
	std::vector<VkSurfaceFormatKHR> formats;
	std::vector<VkPresentModeKHR> presentModes;
};

const std::vector<const char*> deviceExtensions = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
const int WIDTH = 800;
const int HEIGHT = 600;

static std::vector<char> readFile(const std::string& filename) {
	std::ifstream file(filename, std::ios::ate | std::ios::binary);
	if (!file.is_open()) {
		throw std::runtime_error("failed to open file!");
	}
	size_t fileSize = (size_t)file.tellg();
	std::vector<char> buffer(fileSize);
	file.seekg(0);
	file.read(buffer.data(), fileSize);
	file.close();
	return buffer;
}

const int MAX_FRAMES_IN_FLIGHT = 2;

struct Vertex {
	glm::vec2 pos;
	glm::vec3 color;
	static VkVertexInputBindingDescription getBindingDescription() {
		VkVertexInputBindingDescription bindingDescription = {};
		bindingDescription.binding = 0;
		bindingDescription.stride = sizeof(Vertex);
		bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
		return bindingDescription;
	}
	static std::array<VkVertexInputAttributeDescription, 2> getAttributeDescriptions() {
		std::array<VkVertexInputAttributeDescription, 2> attributeDescriptions = {};
		attributeDescriptions[0].binding = 0;
		attributeDescriptions[0].location = 0;
		attributeDescriptions[0].format = VK_FORMAT_R32G32_SFLOAT;
		attributeDescriptions[0].offset = offsetof(Vertex, pos);


		attributeDescriptions[1].binding = 0;
		attributeDescriptions[1].location = 1;
		attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
		attributeDescriptions[1].offset = offsetof(Vertex, color);

		return attributeDescriptions;
	}
};

const std::vector<Vertex> vertices = {
	{ {-0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}},
	{ {0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}},
	{ {0.5f, 0.5f}, {0.0f, 0.0f, 1.0f}},
	{ {-0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}}
};

const std::vector<uint16_t> indices = {
	0, 1, 2, 2, 3, 0
};

//[1]
struct UniformBufferObject {
	//[6]
	alignas(16) glm::mat4 model;
	alignas(16) glm::mat4 view;
	alignas(16) glm::mat4 proj;
};

class Application {

public:
	void run() {
		initWindow();
		initVulkan();
		mainLoop();
		cleanup();
	}
public:

	GLFWwindow* window;
	VkInstance instance;
	VkSurfaceKHR surface;
	VkDebugUtilsMessengerEXT debugMessenger;
	VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
	VkDevice device;
	VkQueue graphicsQueue;
	VkQueue presentQueue;
	VkSwapchainKHR swapChain;
	std::vector<VkImage> swapChainImages;
	VkFormat swapChainImageFormat;
	VkExtent2D swapChainExtent;
	std::vector<VkImageView> swapChainImageViews;
	VkRenderPass renderPass;
	//[1]
	VkDescriptorSetLayout descriptorSetLayout;
	VkPipelineLayout pipelineLayout;
	VkPipeline graphicsPipeline;
	std::vector<VkFramebuffer> swapChainFramebuffers;
	VkCommandPool commandPool;
	std::vector<VkCommandBuffer> commandBuffers;
	std::vector<VkSemaphore> imageAvailableSemaphores;
	std::vector<VkSemaphore> renderFinishedSemaphores;
	std::vector<VkFence> inFlightFences;
	std::vector<VkFence> imagesInFlight;
	size_t currentFrame = 0;
	bool framebufferResized = false;
	VkBuffer vertexBuffer;
	VkDeviceMemory vertexBufferMemory;
	VkBuffer indexBuffer;
	VkDeviceMemory indexBufferMemory;
	//[2]
	std::vector<VkBuffer> uniformBuffers;
	std::vector<VkDeviceMemory> uniformBuffersMemory;
	//[4]
	VkDescriptorPool descriptorPool;
	//[5]
	std::vector<VkDescriptorSet> descriptorSets;

	void initWindow() {
		glfwInit();
		glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
		//glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
		window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr);
		glfwSetWindowUserPointer(window, this);
		glfwSetFramebufferSizeCallback(window, framebufferResizeCallback);
	}
	void initVulkan() {
		createInstance();
		createSurface();
		setupDebugMessenger();
		pickPhysicalDevice();
		createLogicalDevice();
		createSwapChain();
		createImageViews();
		createRenderPass();
		//[1]
		createDescriptorSetLayout();
		createGraphicsPipeline();
		createFramebuffers();
		createCommandPool();
		createVertexBuffer();
		createIndexBuffer();
		//[2]
		createUniformBuffers();
		//[4]
		createDescriptorPool();
		//[5]
		createDescriptorSets();
		createCommandBuffers();
		createSemaphores();
	}
	void mainLoop() {
		while (!glfwWindowShouldClose(window))
		{
			glfwPollEvents();
			drawFrame();
		}
		vkDeviceWaitIdle(device);
	}

	void cleanup() {

		cleanupSwapChain();
		//[1]
		vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
		vkDestroyBuffer(device, indexBuffer, nullptr);
		vkFreeMemory(device, indexBufferMemory, nullptr);
		vkDestroyBuffer(device, vertexBuffer, nullptr);
		vkFreeMemory(device, vertexBufferMemory, nullptr);
		for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
			vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
			vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
			vkDestroyFence(device, inFlightFences[i], nullptr);
		}
		vkDestroyDevice(device, nullptr);
		if (enableValidationLayers) {
			DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
		}
		vkDestroySurfaceKHR(instance, surface, nullptr);
		vkDestroyInstance(instance, nullptr);
		glfwDestroyWindow(window);
		glfwTerminate();
	}

	void createInstance() {

		if (enableValidationLayers && !checkValidationLayerSupport()) {
			throw std::runtime_error("validation layers requested, but not available!");
		}

		VkApplicationInfo appInfo = {};
		appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
		appInfo.pApplicationName = "Hello Triangle";
		appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
		appInfo.pEngineName = "No Engine";
		appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
		appInfo.apiVersion = VK_API_VERSION_1_0;

		VkInstanceCreateInfo createInfo = {};
		createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
		createInfo.pApplicationInfo = &appInfo;


		uint32_t glfwExtensionCount = 0;
		const char** glfwExtensions;
		glfwExtensions =
			glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
		createInfo.enabledExtensionCount = glfwExtensionCount;
		createInfo.ppEnabledExtensionNames = glfwExtensions;
		createInfo.enabledLayerCount = 0;
		if (enableValidationLayers) {
			createInfo.enabledLayerCount =
				static_cast<uint32_t>(validationLayers.size());
			createInfo.ppEnabledLayerNames = validationLayers.data();
		}
		else {
			createInfo.enabledLayerCount = 0;
		}
		auto extensions = getRequiredExtensions();
		createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
		createInfo.ppEnabledExtensionNames = extensions.data();
		VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
		if (enableValidationLayers) {
			createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
			createInfo.ppEnabledLayerNames = validationLayers.data();
			populateDebugMessengerCreateInfo(debugCreateInfo);
			createInfo.pNext = (VkDebugUtilsMessengerCreateInfoEXT*)&debugCreateInfo;
		}
		else {
			createInfo.enabledLayerCount = 0;
			createInfo.pNext = nullptr;
		}
	
		if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS)
		{
			throw std::runtime_error("failed to create instance!");

		}
		uint32_t extensionCount = 0;
		vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
		std::vector<VkExtensionProperties> extensionsProperties(extensionCount);
		vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, extensionsProperties.data());

		std::cout << "available extensions:" << std::endl;
		for (const auto& extension : extensionsProperties) {
			std::cout << "\t" << extension.extensionName << std::endl;
		}

	}

	bool checkValidationLayerSupport() {

		uint32_t layerCount;
		vkEnumerateInstanceLayerProperties(&layerCount, nullptr);

		std::vector<VkLayerProperties> availableLayers(layerCount);
		vkEnumerateInstanceLayerProperties(&layerCount,
			availableLayers.data());
		for (const char* layerName : validationLayers) {
			bool layerFound = false;

			for (const auto& layerProperties : availableLayers) {
				if (strcmp(layerName, layerProperties.layerName) == 0) {
					layerFound = true;
					break;
				}
			}

			if (!layerFound) {
				return false;
			}
		}

		return true;
	}

	std::vector<const char*> getRequiredExtensions() {
		uint32_t glfwExtensionCount = 0;
		const char** glfwExtensions;
		glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
		std::vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
		if (enableValidationLayers) {
			extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);

		}
		return extensions;
	}
	void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT&
		createInfo) {
		createInfo = {};
		createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
		createInfo.messageSeverity =
			VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT |
			VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
			VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
		createInfo.messageType =
			VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
			VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
			VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
		createInfo.pfnUserCallback = debugCallback;
	}

	static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(

		VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
		VkDebugUtilsMessageTypeFlagsEXT messageType,
		const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
		void* pUserData) {
		std::cerr << "validation layer: " << pCallbackData->pMessage <<
			std::endl;

		return VK_FALSE;


	}
	void createSurface() {

		if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) {
			throw std::runtime_error("failed to create window surface!");

		}
	}
	void setupDebugMessenger() {
		if (!enableValidationLayers) return;

		VkDebugUtilsMessengerCreateInfoEXT createInfo = {};
		populateDebugMessengerCreateInfo(createInfo);
		if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr,
			&debugMessenger) != VK_SUCCESS) {
			throw std::runtime_error("failed to set up debug messenger!");
		}
	}

	VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const
		VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const
		VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT*
		pDebugMessenger) {
		auto func = (PFN_vkCreateDebugUtilsMessengerEXT)
			vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
		if (func != nullptr) {
			return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
		}
		else {
			return VK_ERROR_EXTENSION_NOT_PRESENT;
		}
	}

	void DestroyDebugUtilsMessengerEXT(VkInstance instance,
		VkDebugUtilsMessengerEXT debugMessenger, const
		VkAllocationCallbacks* pAllocator) {
		auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)
			vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
		if (func != nullptr) {
			func(instance, debugMessenger, pAllocator);
		}
	}
	void pickPhysicalDevice() {
		uint32_t deviceCount = 0;
		vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
		if (deviceCount == 0) {
			throw std::runtime_error("failed to find GPUs with Vulkan support!");
		}
		std::vector<VkPhysicalDevice> devices(deviceCount);
		vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
		for (const auto& device : devices) {
			if (isDeviceSuitable(device)) {
				physicalDevice = device;
				break;
			}
		}
		if (physicalDevice == VK_NULL_HANDLE) {
			throw std::runtime_error("failed to find a suitable GPU!");
		}
		std::multimap<int, VkPhysicalDevice> candidates;
		for (const auto& device : devices) {
			int score = rateDeviceSuitability(device);
			candidates.insert(std::make_pair(score, device));

		}
		if (candidates.rbegin()->first > 0) {
			physicalDevice = candidates.rbegin()->second;
		}
		else {
			throw std::runtime_error("failed to find a suitable GPU!");
		}

	}


	bool isDeviceSuitable(VkPhysicalDevice device) {

		bool extensionsSupported = checkDeviceExtensionSupport(device);
		bool swapChainAdequate = false;
		if (extensionsSupported) {
			SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device);
			swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
		}
		QueueFamilyIndices indices = findQueueFamilies(device);
		return indices.isComplete() && extensionsSupported && swapChainAdequate;
	}

	SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) {
		SwapChainSupportDetails details;
		vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
		uint32_t formatCount;
		vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
		if (formatCount != 0) {
			details.formats.resize(formatCount);
			vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());

		}
		uint32_t presentModeCount;
		vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);
		if (presentModeCount != 0) {
			details.presentModes.resize(presentModeCount);
			vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
		}
		return details;

	}

	QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {
		QueueFamilyIndices indices;

		uint32_t queueFamilyCount = 0;
		vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
		std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
		vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
		int i = 0;
		for (const auto& queueFamily : queueFamilies) {
			VkBool32 presentSupport = false;
			vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
			if (presentSupport) {
				indices.presentFamily = i;
			}
			if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
				indices.graphicsFamily = i;
				if (indices.isComplete())
					break;
			}
			i++;
		}

		return indices;
	}

	bool checkDeviceExtensionSupport(VkPhysicalDevice device) {

		uint32_t extensionCount;
		vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
		std::vector<VkExtensionProperties> availableExtensions(extensionCount);
		vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
		std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());

		for (const auto& extension : availableExtensions) {
			requiredExtensions.erase(extension.extensionName);
		}
		return requiredExtensions.empty();
	}

	int rateDeviceSuitability(VkPhysicalDevice device) {

		VkPhysicalDeviceProperties deviceProperties;
		vkGetPhysicalDeviceProperties(device, &deviceProperties);

		int score = 0;
		if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
			score += 1000;
		}
		score += deviceProperties.limits.maxImageDimension2D;

		VkPhysicalDeviceFeatures deviceFeatures;
		vkGetPhysicalDeviceFeatures(device, &deviceFeatures);
		if (!deviceFeatures.geometryShader) {
			return 0;
		}
		return score;

	}
	void createLogicalDevice() {
		QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
		VkDeviceQueueCreateInfo queueCreateInfo = {};
		queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
		queueCreateInfo.queueFamilyIndex = indices.graphicsFamily.value();
		queueCreateInfo.queueCount = 1;
		float queuePriority = 1.0f;
		queueCreateInfo.pQueuePriorities = &queuePriority;
		VkPhysicalDeviceFeatures deviceFeatures = {};

		VkDeviceCreateInfo createInfo = {};
		createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
		createInfo.pQueueCreateInfos = &queueCreateInfo;
		createInfo.queueCreateInfoCount = 1;
		createInfo.pEnabledFeatures = &deviceFeatures;

		createInfo.enabledExtensionCount = 0;
		if (enableValidationLayers) {
			createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
			createInfo.ppEnabledLayerNames = validationLayers.data();

		}
		else {
			createInfo.enabledLayerCount = 0;

		}

		std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
		std::set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
		queuePriority = 1.0f;
		for (uint32_t queueFamily : uniqueQueueFamilies) {
			VkDeviceQueueCreateInfo queueCreateInfo = {};
			queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
			queueCreateInfo.queueFamilyIndex = queueFamily;
			queueCreateInfo.queueCount = 1;
			queueCreateInfo.pQueuePriorities = &queuePriority;
			queueCreateInfos.push_back(queueCreateInfo);

		}
		createInfo.queueCreateInfoCount =
			static_cast<uint32_t>(queueCreateInfos.size());
		createInfo.pQueueCreateInfos = queueCreateInfos.data();
		createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
		createInfo.ppEnabledExtensionNames = deviceExtensions.data();
		if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
			throw std::runtime_error("failed to create logical device!");
		}
		vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
		vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);

	}

	void createSwapChain() {
		SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);
		VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
		VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
		VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities);
		uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
		if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
			imageCount = swapChainSupport.capabilities.maxImageCount;
		}

		VkSwapchainCreateInfoKHR createInfo = {};
		createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
		createInfo.surface = surface;

		createInfo.minImageCount = imageCount;
		createInfo.imageFormat = surfaceFormat.format;
		createInfo.imageColorSpace = surfaceFormat.colorSpace;
		createInfo.imageExtent = extent;
		createInfo.imageArrayLayers = 1;
		createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;

		QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
		uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(),
		indices.presentFamily.value() };
		if (indices.graphicsFamily != indices.presentFamily) {
			createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
			createInfo.queueFamilyIndexCount = 2;
			createInfo.pQueueFamilyIndices = queueFamilyIndices;
		}
		else {
			createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
			createInfo.queueFamilyIndexCount = 0; // Optional
			createInfo.pQueueFamilyIndices = nullptr; // Optional
		}
		createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
		createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
		createInfo.presentMode = presentMode;
		createInfo.clipped = VK_TRUE;
		createInfo.oldSwapchain = VK_NULL_HANDLE;

		if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
			throw std::runtime_error("failed to create swap chain!");
		}

		vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
		swapChainImages.resize(imageCount);
		vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
		swapChainImageFormat = surfaceFormat.format;
		swapChainExtent = extent;
	}

	VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats) {

		for (const auto& availableFormat : availableFormats) {
			if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB
				&& availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
				return availableFormat;
			}
		}
		return availableFormats[0];
	}

	VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes) {
		for (const auto& availablePresentMode : availablePresentModes) {
			if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
				return availablePresentMode;
			}
		}
		return VK_PRESENT_MODE_FIFO_KHR;
	}
	VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) {


		if (capabilities.currentExtent.width != UINT32_MAX) {
			return capabilities.currentExtent;
		}
		else {
			int width, height;
			glfwGetFramebufferSize(window, &width, &height);
			VkExtent2D actualExtent = { static_cast<uint32_t>(width), static_cast<uint32_t>(height) };
			
			actualExtent.width = std::max(capabilities.minImageExtent.width,
				std::min(capabilities.maxImageExtent.width, actualExtent.width));
			actualExtent.height = std::max(capabilities.minImageExtent.height,
				std::min(capabilities.maxImageExtent.height, actualExtent.height));
			return actualExtent;
		}
	}


	void createImageViews() {

		swapChainImageViews.resize(swapChainImages.size());
		for (size_t i = 0; i < swapChainImages.size(); i++) {

			VkImageViewCreateInfo createInfo = {};
			createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
			createInfo.image = swapChainImages[i];
			createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
			createInfo.format = swapChainImageFormat;
			createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY; 
			createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
			createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
			createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
			createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			createInfo.subresourceRange.baseMipLevel = 0;
			createInfo.subresourceRange.levelCount = 1;
			createInfo.subresourceRange.baseArrayLayer = 0;
			createInfo.subresourceRange.layerCount = 1;
			if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews[i]) != VK_SUCCESS) {
				throw std::runtime_error("failed to create image views!");
			}

		}
	}

	void createRenderPass() {
		VkAttachmentDescription colorAttachment = {};
		colorAttachment.format = swapChainImageFormat;
		colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
		colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
		colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
		colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
		colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
		colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
		colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;

		VkAttachmentReference colorAttachmentRef = {};
		colorAttachmentRef.attachment = 0;
		colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;

		VkSubpassDescription subpass = {};
		subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
		subpass.colorAttachmentCount = 1;
		subpass.pColorAttachments = &colorAttachmentRef;

		VkRenderPassCreateInfo renderPassInfo = {};
		renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
		renderPassInfo.attachmentCount = 1;
		renderPassInfo.pAttachments = &colorAttachment;
		renderPassInfo.subpassCount = 1;
		renderPassInfo.pSubpasses = &subpass;

		if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS)
		{

			throw std::runtime_error("failed to create render pass!");
		}


	}
	void createGraphicsPipeline() {

		auto vertShaderCode = readFile("shaders/vert.spv");
		auto fragShaderCode = readFile("shaders/frag.spv");
		VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
		VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);

		VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
		vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
		vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
		vertShaderStageInfo.module = vertShaderModule;
		vertShaderStageInfo.pName = "main";

		VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
		fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
		fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
		fragShaderStageInfo.module = fragShaderModule;
		fragShaderStageInfo.pName = "main";
		VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };


		

		VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
		auto bindingDescription = Vertex::getBindingDescription();
		auto attributeDescriptions = Vertex::getAttributeDescriptions();
		vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
		vertexInputInfo.vertexBindingDescriptionCount = 1;
		vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
		vertexInputInfo.pVertexBindingDescriptions = &bindingDescription; 
		vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions.data();


		VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
		inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
		inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
		inputAssembly.primitiveRestartEnable = VK_FALSE;

		VkViewport viewport = {};
		viewport.x = 0.0f;
		viewport.y = 0.0f;
		viewport.width = (float)swapChainExtent.width;
		viewport.height = (float)swapChainExtent.height;
		viewport.minDepth = 0.0f;
		viewport.maxDepth = 1.0f;

		VkRect2D scissor = {};
		scissor.offset = { 0, 0 };
		scissor.extent = swapChainExtent;

		VkPipelineViewportStateCreateInfo viewportState = {};
		viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
		viewportState.viewportCount = 1;
		viewportState.pViewports = &viewport;
		viewportState.scissorCount = 1;
		viewportState.pScissors = &scissor;

		VkPipelineRasterizationStateCreateInfo rasterizer = {};
		rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
		rasterizer.depthClampEnable = VK_FALSE;
		rasterizer.rasterizerDiscardEnable = VK_FALSE;
		rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
		rasterizer.lineWidth = 1.0f;
		
		//rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
		//rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
		//or
		//[6]
		rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
		rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
		
		rasterizer.depthBiasEnable = VK_FALSE;
		rasterizer.depthBiasConstantFactor = 0.0f;
		rasterizer.depthBiasClamp = 0.0f;
		rasterizer.depthBiasSlopeFactor = 0.0f;

		VkPipelineMultisampleStateCreateInfo multisampling = {};
		multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
		multisampling.sampleShadingEnable = VK_FALSE;
		multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
		multisampling.minSampleShading = 1.0f;
		multisampling.pSampleMask = nullptr; 
		multisampling.alphaToCoverageEnable = VK_FALSE; 
		multisampling.alphaToOneEnable = VK_FALSE; 

		VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
		colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT |
			VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT |
			VK_COLOR_COMPONENT_A_BIT;
		colorBlendAttachment.blendEnable = VK_FALSE;
		colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
		colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
		colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
		colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
		colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
		colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;


		colorBlendAttachment.blendEnable = VK_TRUE;
		colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
		colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
		colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
		colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
		colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
		colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;

		VkPipelineColorBlendStateCreateInfo colorBlending = {};
		colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
		colorBlending.logicOpEnable = VK_FALSE;
		colorBlending.logicOp = VK_LOGIC_OP_COPY;
		colorBlending.attachmentCount = 1;
		colorBlending.pAttachments = &colorBlendAttachment;
		colorBlending.blendConstants[0] = 0.0f; 
		colorBlending.blendConstants[1] = 0.0f; 
		colorBlending.blendConstants[2] = 0.0f; 
		colorBlending.blendConstants[3] = 0.0f; 

		VkDynamicState dynamicStates[] = {
			 VK_DYNAMIC_STATE_VIEWPORT,
			 VK_DYNAMIC_STATE_LINE_WIDTH
		};

		VkPipelineDynamicStateCreateInfo dynamicState = {};
		dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
		dynamicState.dynamicStateCount = 2;
		dynamicState.pDynamicStates = dynamicStates;
		VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
		pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
		//pipelineLayoutInfo.setLayoutCount = 0; 
		//pipelineLayoutInfo.pSetLayouts = nullptr; 
		//or
		//[1]
		pipelineLayoutInfo.setLayoutCount = 1;
		pipelineLayoutInfo.pSetLayouts = &descriptorSetLayout;

		pipelineLayoutInfo.pushConstantRangeCount = 0; 
		pipelineLayoutInfo.pPushConstantRanges = nullptr; 

		if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
			throw std::runtime_error("failed to create pipeline layout!");
		}


		VkGraphicsPipelineCreateInfo pipelineInfo = {};
		pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
		pipelineInfo.stageCount = 2;
		pipelineInfo.pStages = shaderStages;

		pipelineInfo.pVertexInputState = &vertexInputInfo;
		pipelineInfo.pInputAssemblyState = &inputAssembly;
		pipelineInfo.pViewportState = &viewportState;
		pipelineInfo.pRasterizationState = &rasterizer;
		pipelineInfo.pMultisampleState = &multisampling;
		pipelineInfo.pDepthStencilState = nullptr; 
		pipelineInfo.pColorBlendState = &colorBlending;
		pipelineInfo.pDynamicState = nullptr; 

		pipelineInfo.layout = pipelineLayout;
		pipelineInfo.renderPass = renderPass;
		pipelineInfo.subpass = 0;
		pipelineInfo.basePipelineHandle = VK_NULL_HANDLE; 
		pipelineInfo.basePipelineIndex = -1;


		if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) {
			throw std::runtime_error("failed to create graphics pipeline!");
		}


		vkDestroyShaderModule(device, fragShaderModule, nullptr);
		vkDestroyShaderModule(device, vertShaderModule, nullptr);
	}


	VkShaderModule createShaderModule(const std::vector<char>& code) {
		VkShaderModuleCreateInfo createInfo = {};
		createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
		createInfo.codeSize = code.size();
		createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
		VkShaderModule shaderModule;
		if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
			throw std::runtime_error("failed to create shader module!");
		}
		return shaderModule;
	}

	void createFramebuffers()
	{
		swapChainFramebuffers.resize(swapChainImageViews.size());

		for (size_t i = 0; i < swapChainImageViews.size(); i++) {

			VkImageView attachments[] = { swapChainImageViews[i] };

			VkFramebufferCreateInfo framebufferInfo = {};
			framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
			framebufferInfo.renderPass = renderPass;
			framebufferInfo.attachmentCount = 1;
			framebufferInfo.pAttachments = attachments;
			framebufferInfo.width = swapChainExtent.width;
			framebufferInfo.height = swapChainExtent.height;
			framebufferInfo.layers = 1;

			if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
				throw std::runtime_error("failed to create framebuffer!");
			}
		}

	}
	void createCommandPool() {

		QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);

		VkCommandPoolCreateInfo poolInfo = {};
		poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
		poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
		poolInfo.flags = 0; 

		if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
			throw std::runtime_error("failed to create command pool!");
		}

	}

	void createCommandBuffers() {
		commandBuffers.resize(swapChainFramebuffers.size());

		VkCommandBufferAllocateInfo allocInfo = {};
		allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
		allocInfo.commandPool = commandPool;
		allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
		allocInfo.commandBufferCount = (uint32_t)commandBuffers.size();

		if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
			throw std::runtime_error("failed to allocate command buffers!");
		}

		for (size_t i = 0; i < commandBuffers.size(); i++) {

			VkCommandBufferBeginInfo beginInfo = {};
			beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
			beginInfo.flags = 0;
			beginInfo.pInheritanceInfo = nullptr; 

			if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) {
				throw std::runtime_error("failed to begin recording command buffer!");
			}

			VkRenderPassBeginInfo renderPassInfo = {};
			renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
			renderPassInfo.renderPass = renderPass;
			renderPassInfo.framebuffer = swapChainFramebuffers[i];
			renderPassInfo.renderArea.offset = { 0, 0 }; 
			renderPassInfo.renderArea.extent = swapChainExtent;

			VkClearValue clearColor = { 0.0f, 0.0f, 0.0f, 1.0f };
			renderPassInfo.clearValueCount = 1;
			renderPassInfo.pClearValues = &clearColor;
			vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);

			vkCmdBindPipeline(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);

			VkBuffer vertexBuffers[] = { vertexBuffer };
			VkDeviceSize offsets[] = { 0 };
			vkCmdBindVertexBuffers(commandBuffers[i], 0, 1, vertexBuffers, offsets);

			vkCmdBindIndexBuffer(commandBuffers[i], indexBuffer, 0, VK_INDEX_TYPE_UINT16);

			//[6]
			//[6] 第二个参数bind descriptor sets to the graphics or compute pipeline
			//[6] 456 The next three parameters specify the index of the 
			//[6] first descriptor set, the number of sets to bind, and the array of sets to bind.
			//[6] The last two parameters specify an array of offsets that are used for dynamic descriptors.
			vkCmdBindDescriptorSets(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets[i], 0, nullptr);

			vkCmdDrawIndexed(commandBuffers[i], static_cast<uint32_t>(indices.size()), 1, 0, 0, 0);

			if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
				throw std::runtime_error("failed to record command buffer!");
			}


		}

	}

	void createSemaphores() {

		imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
		renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
		inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
		imagesInFlight.resize(swapChainImages.size(), VK_NULL_HANDLE);


		VkSemaphoreCreateInfo semaphoreInfo = {};
		semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
		VkFenceCreateInfo fenceInfo = {};
		fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
		fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;

		for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
			if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS ||
				vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS ||
				vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
				throw std::runtime_error("failed to create semaphores for a frame!");
			}
		}


	}

	void drawFrame() {

		uint32_t imageIndex;
		VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
		if (result == VK_ERROR_OUT_OF_DATE_KHR) {
			recreateSwapChain();
			return;
		}
		else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
			
			throw std::runtime_error("failed to acquire swap chain image!");
		}

		if (imagesInFlight[imageIndex] != VK_NULL_HANDLE) {
			vkWaitForFences(device, 1, &imagesInFlight[imageIndex], VK_TRUE, UINT64_MAX);
		}
		imagesInFlight[imageIndex] = inFlightFences[currentFrame];

		//[3]
		updateUniformBuffer(imageIndex);

		VkSubmitInfo submitInfo = {};
		submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
		VkSemaphore waitSemaphores[] = { imageAvailableSemaphores[currentFrame] };
		VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
		submitInfo.waitSemaphoreCount = 1;
		submitInfo.pWaitSemaphores = waitSemaphores;
		submitInfo.pWaitDstStageMask = waitStages;
		submitInfo.commandBufferCount = 1;
		submitInfo.pCommandBuffers = &commandBuffers[imageIndex];

		VkSemaphore signalSemaphores[] = { renderFinishedSemaphores[currentFrame] };
		submitInfo.signalSemaphoreCount = 1;
		submitInfo.pSignalSemaphores = signalSemaphores;

		vkResetFences(device, 1, &inFlightFences[currentFrame]);

		if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[currentFrame]) != VK_SUCCESS) {
			throw std::runtime_error("failed to submit draw command buffer!");
		}

		VkPresentInfoKHR presentInfo = {};
		presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
		presentInfo.waitSemaphoreCount = 1;
		presentInfo.pWaitSemaphores = signalSemaphores;

		VkSwapchainKHR swapChains[] = { swapChain };
		presentInfo.swapchainCount = 1;
		presentInfo.pSwapchains = swapChains;
		presentInfo.pImageIndices = &imageIndex;
		presentInfo.pResults = nullptr; 

		result = vkQueuePresentKHR(presentQueue, &presentInfo);


		if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
			framebufferResized = false;
			recreateSwapChain();
		}
		else if (result != VK_SUCCESS) {
			throw std::runtime_error("failed to present swap chain image!");
		}

		currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
		vkQueueWaitIdle(presentQueue);

	}

	void cleanupSwapChain() {

		for (size_t i = 0; i < swapChainFramebuffers.size(); i++) {
			vkDestroyFramebuffer(device, swapChainFramebuffers[i], nullptr);
		}
		vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
		vkDestroyPipeline(device, graphicsPipeline, nullptr);
		vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
		vkDestroyRenderPass(device, renderPass, nullptr);
		for (size_t i = 0; i < swapChainImageViews.size(); i++) {
			vkDestroyImageView(device, swapChainImageViews[i], nullptr);
		}
		vkDestroySwapchainKHR(device, swapChain, nullptr);

		//[2]
		for (size_t i = 0; i < swapChainImages.size(); i++) {
			vkDestroyBuffer(device, uniformBuffers[i], nullptr);
			vkFreeMemory(device, uniformBuffersMemory[i], nullptr);
		}
		//[4]
		vkDestroyDescriptorPool(device, descriptorPool, nullptr);
	}

	void recreateSwapChain() {

		int width = 0, height = 0;
		glfwGetFramebufferSize(window, &width, &height);
		while (width == 0 || height == 0) {
			glfwGetFramebufferSize(window, &width, &height);
			glfwWaitEvents();

		}

		vkDeviceWaitIdle(device);

		cleanupSwapChain();

		createSwapChain();
		createImageViews();
		createRenderPass();
		createGraphicsPipeline();
		createFramebuffers();
		//[2]
		createUniformBuffers();
		//[4]
		createDescriptorPool();
		//[5]
		createDescriptorSets();
		createCommandBuffers();
	}

	static void framebufferResizeCallback(GLFWwindow* window, int width, int height) {
		auto app = reinterpret_cast<Application*>(glfwGetWindowUserPointer(window));
		app->framebufferResized = true;
	}
	void createVertexBuffer() {

		VkDeviceSize bufferSize = sizeof(vertices[0]) * vertices.size();
		VkBuffer stagingBuffer;
		VkDeviceMemory stagingBufferMemory;
		createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
			VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory);

		void* data;
		vkMapMemory(device, stagingBufferMemory, 0, bufferSize, 0, &data);
		memcpy(data, vertices.data(), (size_t)bufferSize);
		vkUnmapMemory(device, stagingBufferMemory);
		
		createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
				VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, vertexBuffer, vertexBufferMemory);
		copyBuffer(stagingBuffer, vertexBuffer, bufferSize);
		vkDestroyBuffer(device, stagingBuffer, nullptr);
		vkFreeMemory(device, stagingBufferMemory, nullptr);
	}

	uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties) {
		VkPhysicalDeviceMemoryProperties memProperties;
		vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);

		for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++) {
			if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
				return i;
			}
		}

		throw std::runtime_error("failed to find suitable memory type!");

		
	}
	void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage,
			VkMemoryPropertyFlags properties, VkBuffer& buffer,
				VkDeviceMemory& bufferMemory) {
		VkBufferCreateInfo bufferInfo = {};
		bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
		bufferInfo.size = size;
		bufferInfo.usage = usage;
		bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;

		if (vkCreateBuffer(device, &bufferInfo, nullptr, &buffer) !=
			VK_SUCCESS) {
			throw std::runtime_error("failed to create buffer!");
		}

		VkMemoryRequirements memRequirements;
		vkGetBufferMemoryRequirements(device, buffer, &memRequirements);

		VkMemoryAllocateInfo allocInfo = {};
		allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
		allocInfo.allocationSize = memRequirements.size;
		allocInfo.memoryTypeIndex =
			findMemoryType(memRequirements.memoryTypeBits, properties);

		if (vkAllocateMemory(device, &allocInfo, nullptr, &bufferMemory)
			!= VK_SUCCESS) {
			throw std::runtime_error("failed to allocate buffer memory!");
		}

		vkBindBufferMemory(device, buffer, bufferMemory, 0);

	}
	void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size) {

		VkCommandBufferAllocateInfo allocInfo = {};
		allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
		allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
		allocInfo.commandPool = commandPool;
		allocInfo.commandBufferCount = 1;

		VkCommandBuffer commandBuffer;
		vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);

		VkCommandBufferBeginInfo beginInfo = {};
		beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
		beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
		vkBeginCommandBuffer(commandBuffer, &beginInfo);

		VkBufferCopy copyRegion = {};
		copyRegion.srcOffset = 0; 
		copyRegion.dstOffset = 0;
		copyRegion.size = size;
		vkCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, 1, &copyRegion);

		vkEndCommandBuffer(commandBuffer);

		VkSubmitInfo submitInfo = {};
		submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
		submitInfo.commandBufferCount = 1;
		submitInfo.pCommandBuffers = &commandBuffer;

		vkQueueSubmit(graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
		vkQueueWaitIdle(graphicsQueue);
		vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);



	}
	void createIndexBuffer() {
	
		VkDeviceSize bufferSize = sizeof(indices[0]) * indices.size();

		VkBuffer stagingBuffer;
		VkDeviceMemory stagingBufferMemory;
		createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
			VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory);

		void* data;
		vkMapMemory(device, stagingBufferMemory, 0, bufferSize, 0, &data);

		memcpy(data, indices.data(), (size_t)bufferSize);
		vkUnmapMemory(device, stagingBufferMemory);

		createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
			VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, indexBuffer, indexBufferMemory);

		copyBuffer(stagingBuffer, indexBuffer, bufferSize);

		vkDestroyBuffer(device, stagingBuffer, nullptr);
		vkFreeMemory(device, stagingBufferMemory, nullptr);
	}
	//[1]
	void createDescriptorSetLayout() {
		VkDescriptorSetLayoutBinding uboLayoutBinding = {};
		//[1]the binding used in the shader
		uboLayoutBinding.binding = 0;
		//[1]the type of descriptor
		uboLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
		//[1]the number of values in the array
		uboLayoutBinding.descriptorCount = 1;
		//[1]specify in which shader stages the descriptor is going to be referenced. 
		//[1]VK_SHADER_STAGE_ALL_GRAPHICS
		//stageFlags 字段可以是 VkShaderStageFlagBitsvalues 的组合
		uboLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;

		//[1]image sampling
		uboLayoutBinding.pImmutableSamplers = nullptr; 


		
		VkDescriptorSetLayoutCreateInfo layoutInfo = {};
		layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
		layoutInfo.bindingCount = 1;
		layoutInfo.pBindings = &uboLayoutBinding;
		//[1]
		if (vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &descriptorSetLayout) != VK_SUCCESS) {
			throw std::runtime_error("failed to create descriptor set layout!");
		}

	}

	void createUniformBuffers() {
		VkDeviceSize bufferSize = sizeof(UniformBufferObject);
		uniformBuffers.resize(swapChainImages.size());
		uniformBuffersMemory.resize(swapChainImages.size());
		for (size_t i = 0; i < swapChainImages.size(); i++) {
			createBuffer(bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
				VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, uniformBuffers[i], uniformBuffersMemory[i]);
		}
	}
	//[3]
	void updateUniformBuffer(uint32_t currentImage) {

		static auto startTime = std::chrono::high_resolution_clock::now();
		auto currentTime = std::chrono::high_resolution_clock::now();
		float time = std::chrono::duration<float, std::chrono::seconds::period>(currentTime - startTime).count();
		UniformBufferObject ubo = {};
		ubo.model = glm::rotate(glm::mat4(1.0f), time * glm::radians(90.0f), glm::vec3(0.0f, 0.0f, 1.0f));
		ubo.view = glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f));
		ubo.proj = glm::perspective(glm::radians(45.0f), swapChainExtent.width / (float)swapChainExtent.height, 0.1f, 10.0f);
		//[3]GLM 最初是为 OpenGL 设计的,其中剪辑坐标的 Y 坐标是倒置的。
		//[3]对此进行补偿的最简单方法是翻转投影矩阵中 Y 轴缩放因子上的符号。 如果你不这样做,那么图像将被颠倒渲染。
		ubo.proj[1][1] *= -1;

		void* data;
		vkMapMemory(device, uniformBuffersMemory[currentImage], 0, sizeof(ubo), 0, &data);
		memcpy(data, &ubo, sizeof(ubo));
		vkUnmapMemory(device, uniformBuffersMemory[currentImage]);
	}
	//[4]
	void createDescriptorPool() {
		VkDescriptorPoolSize poolSize = {};
		poolSize.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
		poolSize.descriptorCount = static_cast<uint32_t>(swapChainImages.size());

		VkDescriptorPoolCreateInfo poolInfo = {};
		poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
		poolInfo.poolSizeCount = 1;
		poolInfo.pPoolSizes = &poolSize;
		
		poolInfo.maxSets = static_cast<uint32_t>(swapChainImages.size());

		//[4]该结构有一个类似于命令池的可选标志,用于确定是否可以释放单个描述符集:
		//[4]VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT。
		//[4]我们不会在创建描述符集之后再去接触它,所以我们不需要这个标志。 您可以将标志保留为其默认值 0。


		if (vkCreateDescriptorPool(device, &poolInfo, nullptr, &descriptorPool) != VK_SUCCESS) {
			throw std::runtime_error("failed to create descriptor pool!");
		}
	}
	//[5]
	void createDescriptorSets() {

		std::vector<VkDescriptorSetLayout> layouts(swapChainImages.size(), descriptorSetLayout);
		VkDescriptorSetAllocateInfo allocInfo = {};
		allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
		allocInfo.descriptorPool = descriptorPool;
		allocInfo.descriptorSetCount = static_cast<uint32_t>(swapChainImages.size());
		allocInfo.pSetLayouts = layouts.data();

		descriptorSets.resize(swapChainImages.size());
		if (vkAllocateDescriptorSets(device, &allocInfo, descriptorSets.data()) != VK_SUCCESS) {
			throw std::runtime_error("failed to allocate descriptor sets!");
		}

		for (size_t i = 0; i < swapChainImages.size(); i++) {
			VkDescriptorBufferInfo bufferInfo = {};
			bufferInfo.buffer = uniformBuffers[i];
			bufferInfo.offset = 0;
			//[5]可使用VK_WHOLE_SIZE
			bufferInfo.range = sizeof(UniformBufferObject);

			VkWriteDescriptorSet descriptorWrite = {};
			descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
			descriptorWrite.dstSet = descriptorSets[i];
			//[5]绑定位置
			descriptorWrite.dstBinding = 0;
			//[5]array位置
			descriptorWrite.dstArrayElement = 0;

			descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
			//[5]how many array elements you want to update
			descriptorWrite.descriptorCount = 1;
			//[5] refer to buffer data
			descriptorWrite.pBufferInfo = &bufferInfo;
			//[5]refer to image data
			descriptorWrite.pImageInfo = nullptr; // Optional
			//[5]refer to buffer views
			descriptorWrite.pTexelBufferView = nullptr; // Optional
			//[5]它接受两种数组作为参数:
			//[5]VkWriteDescriptorSet 数组
			//[5]VkCopyDescriptorSet 数组。 
			//[5]后者可用于将描述符相互复制。
			vkUpdateDescriptorSets(device, 1, &descriptorWrite, 0, nullptr);

		}

		
	}



};


int main() {
	Application app;
	try {
		app.run();
	}
	catch (const std::exception& e) {
		std::cerr << e.what() << std::endl;
		return EXIT_FAILURE;
	}

	return EXIT_FAILURE;
}
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