c语言三子棋

头文件
#pragma once

#include<stdio.h>
#include<windows.h>
#include<time.h>
#include<string.h>

#define ROW 3
#define LIN 3

void menu();
char initboard(char arr[][LIN], int row);
char checkerboard(char arr[][LIN], int row);
char manplay(char arr[][LIN], int row);
char complay(char arr[][LIN], int row);
int is_full(char arr[][LIN], int row);
char is_win(char arr[][LIN], int row, int lin);


main函数
#include "game.h"

int main()
{
	int input=0;
	do{
		menu();
		printf("请选择: \n");
		scanf_s("%d", &input);
		switch (input){
		case 1:game(); break;
		case 2:exit(0); break;
		default:printf("请重新输入\n"); break;
		}
	} while (1);


}
game函数
#include "game.h"

void menu()
{

	printf("#######################\n");
	printf("#######1.play   #######\n");
	printf("#######0.exit   #######\n");
	printf("#######################\n");
}
char initboard(char arr[ROW][LIN], int row,int lin)//初始化棋盘
{
	memset(arr, ' ', sizeof(arr[0][0])*lin*row);
}
void checkerboard(char arr[][LIN], int row)//打印棋盘
{
	int i = 0;
	for (; i < ROW; i++){
		printf("%c|%c|%c\n", arr[i][0], arr[i][1], arr[i][2]);
		if (i < ROW-1){
			printf("———\n");
		}
	}
	printf("\n");
}
char manplay(char arr[][LIN], int row)//玩家走
{
	int i, j;
	
	while(1){
		printf("请落子: \n");
		scanf_s("%d%d", &i, &j);
		if (i >=1 && i <= ROW&&j >=1 && j <= LIN){
			if (arr[i - 1][j - 1] ==' '){
				arr[i - 1][j - 1] = 'x';
				break;
			}
			else { 
				printf("有子\n");
				 }
		}
		else {
			printf("违法落子,请重新落子\n");
		}
	} 
}
char complay(char arr[][LIN], int row)//电脑走
{
	int i, j;
	do{
		i = rand() % ROW;
		j = rand() % LIN;
		if (arr[i][j] == ' '){
			arr[i][j] = 'o';
			break;
		}
	} while (1);
	system("cls");
}
int is_full(char arr[][LIN], int row)//判断棋盘是否为满
{
	int i=0, j=0;
	for (; i < ROW; i++){
		for (; j < LIN; j++){
			if (arr[i][j] == ' ')
				return 0;
			else{
				return 1;
			}
		}
	}
}
char is_win(char arr[][LIN], int row)//判断输赢
{
	int i = 0, j = 0;
	for (; i < ROW; i++){
		if ((arr[i][0] == arr[i][1])&&( arr[i][1] == arr[i][2] )&& arr[i][1] != ' ')
		{
			return arr[i][1];
		}
		
	}
	for (j = 0; j < LIN; j++) //判断列
	{
		if ((arr[0][j] == arr[1][j] )&&( arr[1][j] == arr[2][j]) && arr[1][j] != ' ')
		{
			return arr[1][j];
		}

	}
	if ((arr[0][0] == arr[1][1] )&& (arr[1][1] == arr[2][2]) && arr[1][1] != ' ') //判断斜列
		{
			return arr[1][1];
		}
	else if( (arr[0][2] == arr[1][1])&&( arr[1][1] == arr[2][0]) && arr[1][1] != ' ')
		{
			return arr[1][1];
		}
	else if (is_full(arr,row)== 1){
		return  'm';
	}
	else return  ' ';
}
void game()
{
	char ret;
	char arr[ROW][LIN] ;
	initboard(arr, ROW,LIN);
	checkerboard(arr, ROW);
	srand((unsigned int)time(NULL));
	do{
		//system("cls");
		manplay(arr, ROW);
		checkerboard(arr, ROW);
		ret = is_win(arr, ROW);//
		if (ret != ' '){
			break;
		}
		complay(arr, ROW);
		checkerboard(arr, ROW);
		ret = is_win(arr, ROW);
		if (ret != ' '){
			break;
		}
	} while (1);
	if (ret == 'x'){
		printf("winner\n");
	}
	else if (ret == 'o'){
		printf("loser\n");
	}
	else if (ret == 'm')
	{
		printf("draw\n");
	}
}

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以下是一个简单的 C 语言三子棋游戏示例: ```c #include <stdio.h> // 定义棋盘大小 #define BOARD_SIZE 3 // 定义棋子类型 #define EMPTY 0 #define PLAYER1 1 #define PLAYER2 2 // 定义玩家类型 #define HUMAN 1 #define COMPUTER 2 // 定义函数声明 void initialize_board(int board[][BOARD_SIZE]); void print_board(int board[][BOARD_SIZE]); int make_move(int board[][BOARD_SIZE], int row, int col, int player); int get_winner(int board[][BOARD_SIZE]); int get_move(int board[][BOARD_SIZE], int player); int check_move(int board[][BOARD_SIZE], int row, int col); // 主函数 int main() { int board[BOARD_SIZE][BOARD_SIZE]; int winner = 0; int player = PLAYER1; int move_row = 0; int move_col = 0; // 初始化棋盘 initialize_board(board); // 游戏循环 while (winner == 0) { // 打印棋盘 print_board(board); // 获取玩家移动 if (player == HUMAN) { printf("Player %d's turn\n", player); printf("Enter row (1-%d) and column (1-%d): ", BOARD_SIZE, BOARD_SIZE); scanf("%d %d", &move_row, &move_col); } else { printf("Computer's turn\n"); get_move(board, player); } // 检查合法性并进行移动 if (check_move(board, move_row - 1, move_col - 1)) { make_move(board, move_row - 1, move_col - 1, player); winner = get_winner(board); player = (player == PLAYER1) ? PLAYER2 : PLAYER1; } else { printf("Invalid move. Please try again.\n"); } } // 游戏结束 print_board(board); if (winner == PLAYER1) { printf("Player 1 wins!\n"); } else if (winner == PLAYER2) { printf("Player 2 wins!\n"); } else { printf("Tie game.\n"); } return 0; } // 初始化棋盘 void initialize_board(int board[][BOARD_SIZE]) { int i, j; for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { board[i][j] = EMPTY; } } } // 打印棋盘 void print_board(int board[][BOARD_SIZE]) { int i, j; printf("\n"); for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { switch (board[i][j]) { case EMPTY: printf(" "); break; case PLAYER1: printf("X"); break; case PLAYER2: printf("O"); break; } if (j < BOARD_SIZE - 1) { printf("|"); } } printf("\n"); if (i < BOARD_SIZE - 1) { printf("-+-+-\n"); } } printf("\n"); } // 进行移动 int make_move(int board[][BOARD_SIZE], int row, int col, int player) { if (board[row][col] == EMPTY) { board[row][col] = player; return 1; } else { return 0; } } // 检查是否获胜 int get_winner(int board[][BOARD_SIZE]) { int i, j; int row_sum = 0; int col_sum = 0; int diag1_sum = 0; int diag2_sum = 0; // 检查每行和每列 for (i = 0; i < BOARD_SIZE; i++) { row_sum = 0; col_sum = 0; for (j = 0; j < BOARD_SIZE; j++) { row_sum += board[i][j]; col_sum += board[j][i]; } if (row_sum == PLAYER1 * BOARD_SIZE || col_sum == PLAYER1 * BOARD_SIZE) { return PLAYER1; } else if (row_sum == PLAYER2 * BOARD_SIZE || col_sum == PLAYER2 * BOARD_SIZE) { return PLAYER2; } } // 检查对角线 for (i = 0; i < BOARD_SIZE; i++) { diag1_sum += board[i][i]; diag2_sum += board[i][BOARD_SIZE - i - 1]; } if (diag1_sum == PLAYER1 * BOARD_SIZE || diag2_sum == PLAYER1 * BOARD_SIZE) { return PLAYER1; } else if (diag1_sum == PLAYER2 * BOARD_SIZE || diag2_sum == PLAYER2 * BOARD_SIZE) { return PLAYER2; } // 检查是否平局 for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { if (board[i][j] == EMPTY) { return 0; } } } return -1; } // 获取玩家移动 int get_move(int board[][BOARD_SIZE], int player) { // todo: 实现计算机 AI } // 检查移动是否合法 int check_move(int board[][BOARD_SIZE], int row, int col) { if (row >= 0 && row < BOARD_SIZE && col >= 0 && col < BOARD_SIZE && board[row][col] == EMPTY) { return 1; } else { return 0; } } ``` 这只是一个简单的示例,计算机 AI 部分需要进行更复杂的实现。
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