转:Game Engines for Android (Android游戏引擎)

With Google IO fast approaching and GDC just completed I thought it would be interesting to take a look at the game engines available for mobile devices, specifically for x86 based mobile devices. There are many game engine choices out there, all with a different set of features, pricing, maturity, etc. After conducting a search online, I found a wide variety of game engines that can be used for creating games for Android* based mobile devices. Some provide x86 support, while others can be ported to support x86 devices without too much effort.

Here is the list of game engines I have come across; I have included some features and details about each engine and an example game on the Android Market if I could find one.

 

Libgdx -  http://code.google.com/p/libgdx/
  • Cross platform (Windows, Linux, OSX and Android) 2D/3D Android engine. Build, run and iterate on the PC before deploying to phone.
  • C++ and Java based engine that easily ports to x86.
  • Box2d physics, TMX tile map, shaders, 2D particle system, sprite support, camera apis, OBJ and MD5 model loaders.
  • Full source code available for free.
  • C++/Java based engine that with a few minor changes I was able to run on x86 Android devices.
  • https://market.android.com/details?id=com.tani.penguinattack

 

Corona Game Edition -  http://www.anscamobile.com/corona/games/
  • 2D cross platform (iOS and Android) engine.
  • Write games in scripting language Lua.
  • Animated sprites, Social API integration, native device features integrated.
  • Also used for application and eBook development.
  • C++ based engine that should easily port to x86 Android devices.
  • License purchase required, free to trial.
  • https://market.android.com/details?id=com.base2.walkaboutb

 

Unity 3D –  http://unity3d.com
  • 2D/3D cross platform (iOS, Android, PC) with full-featured integrated editor.
  • PhysX physics engine, C#, javascript or Boo scripting language, multiplayer and network support, streaming assets, etc.
  • License purchase required for phone publishing, try for free.
  • No Android x86 support in current version.
  • https://market.android.com/details?id=com.ArtInGames.AirAttackHDLite

 

Andengine -  http://www.andengine.org/

 

Marmalade SDK (previously Airplay SDK) -  http://www.madewithmarmalade.com/

 

App game kit - http://www.appgamekit.com/
  • Cross platform (iOS, Windows, MacOS, Android, BlackBerry, Bada, Meego)
  • A 2D OpenGL based game engine with Box2D. Include support for Sprites, particles, input APIs, sound and music.
  • Looks like it is a C++ based engine that should easily port to x86 Android devices.
  • Write game code in BASIC or has an available upgrade option for writing native C++ code.
  • Free to try, license purchase required to publish.
  • https://market.android.com/details?id=com.texasoftreloaded.theblackhole

 

ShiVa3D -  http://www.stonetrip.com/

 

DX Studio -  http://www.dxstudio.com/
  • 3D game engine with editor.
  • Android limited features now supported.
  • C++ based engine that should easily port to x86 Android devices.
  • Currently offered for free.

 

SIO2 Engine –  http://sio2interactive.com/
  • 2D/3D cross platform (iOS, Android, bada, WebOS, WIN32 ) game engine.
  • Iterate via simulator on PC
  • Features lua support, exporters for various 3d modeling tools, Bullet physics engine, path finding, sound apis, shader support, animation and networking support.
  • C++ based engine that should easily port to x86 Android devices.
  • Various licenses available for purchase, free to trial.

 

Papaya Social Game Engine -  http://papayamobile.com/developer/engine

 

moai -  http://getmoai.com/
  • A mobile platform for game developers
  • Lua scripting language based development engine that has integrated cloud services available.
  • Engine is open source and free to use, pay for cloud services.

 

Cuttlefish Engine -  http://www.cuttlefishengine.com/
  • 2D cross platform (Windows Phone, Android, iPhone, Windows PC) game engine.
  • Create game in an editor using scripting language (C# variant).
  • Designer interface to build games, Tile support and Box2d physics engine.
  • License purchase required for the Designer, engine source available for free. Trial available.

 

Orx -  http://orx-project.org/
  • 2d cross platform (iPhone, iPad, Mac, Windows, Linux, Andrdoi) game engine.
  • Camera APIs, animations, sound, sprite rendering and data driven for fast and easy prototyping and development.
  • Free open source.
  • C++ based engine that should easily port to x86 Android devices.
  • Example: https://market.android.com/details?id=lyde.sik.gravity

 

Unigine -  http://unigine.com/products/unigine/
  • 3D cross platform (Windows, Linux, Max, PS3, iOS, Android)
  • Physics, scripting, etc. Unclear what features are supported for mobile.
  • Evaluation available to companies working on commercial projects. License purchase required.
  • C++ based engine that should easily port to x86 Android devices.
  • Example: http://www.demolicious-game.com/

 

Gideros Studio -  http://www.giderosmobile.com/
  • 2D cross platform (iPhone iPad, Android) game engine.
  • Write Lua code in provided IDE, iterate on PC with simulator.
  • Features include Box2d physics engine, fonts, sprites, tile maps and sensor integration.
  • Free version includes Gideros Splash screen, licensed version removes it.
  • iPhone example: http://itunes.apple.com/app/tim-the-timber/id417301495?mt=8

 

Candroidengine -  http://code.google.com/p/candroidengine/
  • 2D Java engine.
  • Sprites, tile animation, background APIs, etc.
  • Dalvik only engine that should work on all architectures.
  • Full source code available for free.

 

Mages Engine -  http://code.google.com/p/mages/
  • multiplayer client/server game engine
  • Java engine that should work on all architectures.
  • Full source code available for free.

 

Unreal Development kit -  http://udk.com/
  • Android support coming at a future date.

 

Rokon -  http://code.google.com/p/rokon/
  • 2D engine indicates it will soon start up again as Rokon 3 and will be built upon libgdx.

The great thing about Android on x86 is that it opens a new class of devices for all of the games built on these engines. Unfortunately not all these game engines have support for x86 native binaries but it’s probably just a matter of time. x86 support is available in the latest Android NDK. Porting to x86 for some of these engines may simply be a recompile. We have created a couple of documents to guide you and have forums available to help along the way.

I hope this list helps those thinking about writing an Android game by providing some details of the choices available. Ideally I will try to update this article with the latest information as it develops, but please feel free to post comments about game engines I did not come across or any updated information you find.

 

 

转:http://software.intel.com/en-us/blogs/2012/03/13/game-engines-for-android/

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