http://programarcadegames.com/python_examples/show_file.php?file=game_class_example.py
game_class_example.py
# Sample Python/Pygame Programs
# Simpson College Computer Science
# http://programarcadegames.com/
# http://simpson.edu/computer-science/
# Explanation video: http://youtu.be/O4Y5KrNgP_c
import pygame
import random
#--- Global constants ---
BLACK = ( 0, 0, 0)
WHITE = ( 255, 255, 255)
GREEN = ( 0, 255, 0)
RED = ( 255, 0, 0)
SCREEN_WIDTH = 700
SCREEN_HEIGHT = 500
# --- Classes ---
# This class represents a simple block the player collects
class Block(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([20,20])
self.image.fill(BLACK)
self.rect = self.image.get_rect()
# Called when the block is 'collected' or falls off
# the screen
def reset_pos(self):
self.rect.y = random.randrange(-300, -20)
self.rect.x = random.randrange(SCREEN_WIDTH)
# Automatically called when we need to move the block
def update(self):
self.rect.y += 1
if self.rect.y > SCREEN_HEIGHT + self.rect.height:
self.reset_pos()
# This class represents the player
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([20,20])
self.image.fill(RED)
self.rect = self.image.get_rect()
def update(self):
pos = pygame.mouse.get_pos()
self.rect.x = pos[0]
self.rect.y = pos[1]
# This class represents an instance of the game. If we need to
# reset the game we'd just need to create a new instance of this
# class.
class Game():
# --- Class attributes.
# In this case, all the data we need
# to run our game.
# Sprite lists
block_list = None
all_sprites_list = None
player = None
# Other data
game_over = False
score = 0
# --- Class methods
# Set up the game
def __init__(self):
self.score = 0
self.game_over = False
# Create sprite lists
self.block_list = pygame.sprite.Group()
self.all_sprites_list = pygame.sprite.Group()
# Create the block sprites
for i in range(50):
block = Block()
block.rect.x = random.randrange(SCREEN_WIDTH)
block.rect.y = random.randrange(-300,SCREEN_HEIGHT)
self.block_list.add(block)
self.all_sprites_list.add(block)
# Create the player
self.player = Player()
self.all_sprites_list.add(self.player)
# Process all of the events. Return a "True" if we need
# to close the window.
def process_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
return True
if event.type == pygame.MOUSEBUTTONDOWN:
if self.game_over:
self.__init__()
return False
# This method is run each time through the frame. It
# updates positions and checks for collisions.
def run_logic(self):
if not self.game_over:
# Move all the sprites
self.all_sprites_list.update()
# See if the player block has collided with anything.
blocks_hit_list = pygame.sprite.spritecollide(self.player, self.block_list, True)
# Check the list of collisions.
for block in blocks_hit_list:
self.score +=1
print( self.score )
if len(self.block_list) == 0:
self.game_over = True
# Display everything to the screen for the game.
def display_frame(self, screen):
screen.fill(WHITE)
if self.game_over:
#font = pygame.font.Font("Serif", 25)
font = pygame.font.SysFont("serif", 25)
text = font.render("Game Over, click to restart", True, BLACK)
x = (SCREEN_WIDTH // 2) - (text.get_width() // 2)
y = (SCREEN_HEIGHT // 2) - (text.get_height() // 2)
screen.blit(text, [x, y])
if not self.game_over:
self.all_sprites_list.draw(screen)
pygame.display.flip()
# --- Main Function ---
def main():
# Initialize Pygame and set up the window
pygame.init()
size = [SCREEN_WIDTH, SCREEN_HEIGHT]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("My Game")
pygame.mouse.set_visible(False)
# Create our objects and set the data
done = False
clock = pygame.time.Clock()
# Create an instance of the Game class
game = Game()
# Main game loop
while not done:
# Process events (keystrokes, mouse clicks, etc)
done = game.process_events()
# Update object positions, check for collisions
game.run_logic()
# Draw the current frame
game.display_frame(screen)
# Pause for the next frame
clock.tick(60)
# Close window and exit
pygame.quit()
# Call the main function, start up the game
if __name__ == "__main__":
main()