学过编译原理应该知道有限状态机,状态模式就是适用于那种希望 一个对象在不同状态下呈现不一样的行为的一种design pattern。
我们以一个实例来诠释,有一个Door对象,Door对象有两个状态:OpenState,ClosedState,当我们提交一个请求的时候,它若在OpenState状态,希望它能执行关闭操作,它若在ClosedState状态,希望它能执行打开操作。
官方类图:
State:
public abstract class State {
public abstract void handle(Door door);
}
OpenState:
public class OpenState extends State{
@Override
public void handle(Door door) {
System.out.println("the door has closed");
door.changeState(new ClosedState());
}
}
ClosedState:
public class ClosedState extends State {
@Override
public void handle(Door door) {
System.out.println("the door has opened");
door.changeState(new OpenState());
}
}
Door:
public class Door {
State state;
public Door(State state){
this.state=state;
}
public void request() {
state.handle(this);
}
protected void changeState(State state) {
this.state=state;
}
}
Client:
public class Client {
public static void main(String[] args){
Door door =new Door(new OpenState());
door.request();
door.request();
door.request();
}
}
输出为:
the door has closed
the door has opened
the door has closed