OpenCVSharp 4.5 凸包

用OpenCVSharp 4.5跑一遍OpenCV官方教程

原官方教程链接:OpenCV: Convex Hull

核心函数:convexHull

using System;
using OpenCvSharp;

namespace ConsoleApp1
{
    class tutorial24 : ITutorial
    {
        static Mat src_gray = new Mat();
        static int thresh = 100;
        static RNG rng = new RNG(12345);

        public void Run()
        {
            Mat src = Cv2.ImRead("I:\\csharp\\images\\worldmap.png");
            if (src.Empty())
            {
                Console.WriteLine("Could not open or find the image!");
                return;
            }
            Cv2.CvtColor(src, src_gray, ColorConversionCodes.BGR2GRAY);
            Cv2.Blur(src_gray, src_gray, new Size(3, 3));
            Cv2.NamedWindow("Source");
            Cv2.ImShow("Source", src);
            Cv2.CreateTrackbar("Canny thresh:", "Source", ref thresh, 255, thresh_callback);
            thresh_callback(0, IntPtr.Zero);
            Cv2.WaitKey();
        }

        private void thresh_callback(int pos, IntPtr userData)
        {
            Mat canny_output = new Mat();
            Cv2.Canny(src_gray, canny_output, thresh, thresh * 2);
            Point[][] contours;
            HierarchyIndex[] hIndex;
            Cv2.FindContours(canny_output, out contours, out hIndex, RetrievalModes.Tree, ContourApproximationModes.ApproxSimple);
            Point[][] hull = new Point[contours.Length][];


            Mat drawing = Mat.Zeros(canny_output.Size(), MatType.CV_8UC3);

            for (int i = 0; i < contours.Length; i++)
            {
                hull[i] = Cv2.ConvexHull(contours[i], false);
            }

            for (int i = 0; i < hull.Length; i++) //contours.Length
            {
                Scalar color = new Scalar(rng.Uniform(0, 256), rng.Uniform(0, 256), rng.Uniform(0, 256));
                Cv2.DrawContours(drawing, contours, (int)i, color);
                Cv2.DrawContours(drawing, hull, (int)i, color);
            }

            Cv2.ImShow("Hull demo", drawing);
            Cv2.ImShow("Source", canny_output);
        }
    }
}

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