圆与直线的大综合,计算几何(二维几何110合一!,uva 12304)

WA了无数发。。。

没有仔细看书,漏掉了排序。。。

然后还有一些关于精度的错误,那就是少用rotate,后来找到了两个地方的精度错误都是因为用了rotate。。。

然后就没有什么的啦,这就是一道抄模板的题目。

前两个问题可以用公式求,又快又好。

第四个问题要把eps放低才能过样例,1e-6就好,虽然大白书上说不推荐这样做,但是这往往是我们在赛场上的第一反应。


代码

#include<bits/stdc++.h>
using namespace std;
const double PI = acos(-1);

struct Point
{
    double x,y;
    Point(double x=0,double y=0):x(x),y(y){}
    void Print()
    {
        printf("(%.6lf,%.6lf)",x,y);
    }
};

typedef Point Vector;

const double eps = 1e-6;
int dcmp(double x)
{
    if(fabs(x)<eps) return 0;
    else return x<0?-1:1;
}

Point operator + (Point A,Vector B)
{
    return Point(A.x+B.x,A.y+B.y);
}

Vector operator - (Point A,Point B)
{
    return Vector(A.x-B.x,A.y-B.y);
}

Vector operator * (Vector A,double t)
{
    return Vector(A.x*t,A.y*t);
}

Vector operator / (Vector A,double t)
{
    return Vector(A.x/t,A.y/t);
}

bool operator < (Point A,Point B)
{
    return A.x<B.x||(A.x==B.x&&A.y<B.y);
}

bool operator == (Point A,Point B)
{
    return dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)==0;
}

double Dot(Vector A,Vector B)
{
    return A.x*B.x+A.y*B.y;
}

double Cross(Vector A,Vector B)
{
    return A.x*B.y-A.y*B.x;
}

double Len(Vector A)
{
    return sqrt(Dot(A,A));
}

double Angle(Vector A,Vector B)
{
    return acos(Dot(A,B)/Len(A)/Len(B));
}

Point GetInterSection(Point P,Vector v,Point Q,Vector w)
{
    Vector u=P-Q;
    double t=Cross(w,u)/Cross(v,w);
    return P+v*t;
}

Vector Rotate(Vector A,double rad)
{
    return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));
}

double angle(Vector v)
{
    return atan2(v.y,v.x);
}

Vector Normal(Vector A)
{
    double L=Len(A);
    return Vector(-A.y/L,A.x/L);
}

double Dist(Point A,Point B)
{
    return Len(A-B);
}

Point MidPoint(Point A,Point B)
{
    return Point((A.x+B.x)/2,(A.y+B.y)/2);
}

Point ReadPoint()
{
    double x,y;
    scanf("%lf %lf",&x,&y);
    return Point(x,y);
}

double DistToLine(Point P,Point A,Point B)
{
    Vector v1=B-A;
    Vector v2=P-A;
    return fabs(Cross(v1,v2)/Len(v1));
}

struct Circle
{
    Point c;
    double r;
    Circle(Point c=Point(),double r=0):c(c),r(r){}
    Point point(double rad)
    {
        return Point(c.x+r*cos(rad),c.y+r*sin(rad));
    }
};

struct Line
{
    Point p;
    Vector v;
    Line(Point p=Point(),Vector v=Vector()):p(p),v(v){}
    Point point(double t)
    {
        return p+v*t;
    }
};

Line ReadLine()
{
    Point A=ReadPoint();
    Point B=ReadPoint();
    Vector V=B-A;
    return Line(A,V);
}

Circle ReadCircle()
{
    double x,y,r;
    scanf("%lf %lf %lf",&x,&y,&r);
    return Circle(Point(x,y),r);
}

int GetTangents(Point P,Circle C,Vector *v)
{
    Vector u=C.c-P;
    double LONG=Len(u);
    if(dcmp(LONG-C.r)<0) return 0;
    else if(dcmp(LONG-C.r)==0)
    {
        v[0]=Rotate(u,PI/2);
        return 1;
    }
    else
    {
        double rad=asin(C.r/LONG);
        v[0]=Rotate(u,rad);
        v[1]=Rotate(u,-rad);
        return 2;
    }
}

int GetCircleCircleInterSection(Circle C1,Circle C2,vector<Point>&vec)
{
    double d=Dist(C1.c,C2.c);
    if(dcmp(d)==0)
    {
        if(dcmp(C1.r-C2.r)==0) return -1;
        else return 0;
    }
    if(dcmp(C1.r+C2.r-d)<0) return 0;
    if(dcmp(fabs(C1.r-C2.r)-d)>0) return 0;
    double ang=angle(C2.c-C1.c);
    double rad=acos((C1.r*C1.r+d*d-C2.r*C2.r)/(2*C1.r*d));
    Point P1=C1.point(ang+rad);
    Point P2=C1.point(ang-rad);
    vec.push_back(P1);
    if(P1==P2) return 1;
    vec.push_back(P2);
    return 2;
}

int GetLineCircleInterSecontion(Line L,Circle C,double &t1,double &t2,vector<Point>&vec)
{
    double a=L.v.x;
    double b=L.p.x-C.c.x;
    double c=L.v.y;
    double d=L.p.y-C.c.y;
    double e=a*a+c*c;
    double f=2*(a*b+c*d);
    double g=b*b+d*d-C.r*C.r;
    double delta=f*f-4*e*g;
    if(dcmp(delta)<0) return 0;
    else if(dcmp(delta)==0)
    {
        t1=t2=-f/(2*e);
        vec.push_back(L.point(t1));
        return 1;
    }
    t1=(-f+sqrt(delta))/(2*e);
    t2=(-f-sqrt(delta))/(2*e);
    vec.push_back(L.point(t1));
    vec.push_back(L.point(t2));
    return 2;
}

string s;

void CircumscribedCircle()
{
    Point A,B,C;
    A=ReadPoint();
    B=ReadPoint();
    C=ReadPoint();
    Vector u=B-A;
    Vector v=C-A;
    Vector uu=Normal(u);
    Vector vv=Normal(v);
    Point AB=MidPoint(A,B);
    Point AC=MidPoint(A,C);
    Point MID=GetInterSection(AB,uu,AC,vv);
    double r=Dist(MID,A);
    printf("(%.6lf,%.6lf,%.6lf)\n",MID.x,MID.y,r);
}

void InscribedCircle()
{
    Point A,B,C;
    A=ReadPoint();
    B=ReadPoint();
    C=ReadPoint();
    double a=Dist(B,C);
    double b=Dist(A,C);
    double c=Dist(A,B);
    Point P=Point(A*a+B*b+C*c)/(a+b+c);
    Circle CC=Circle(P,DistToLine(P,A,B));
    printf("(%.6lf,%.6lf,%.6lf)\n",CC.c.x,CC.c.y,CC.r);
}

void TangentLineThroughPoint()
{
    Circle C=ReadCircle();
    Point P=ReadPoint();
    Vector v[2];
    int num=GetTangents(P,C,v);
    printf("[");
    double ANS[2];
    for(int i=0;i<num;i++)
    {
        double ans=angle(v[i])/PI*180;
        while(ans<0) ans+=180;
        while(ans>=180) ans-=180;
        ANS[i]=ans;
    }
    sort(ANS,ANS+num);
    for(int i=0;i<num;i++)
    {
        if(i) printf(",");
        printf("%.6lf",ANS[i]);
    }
    puts("]");
}

void CircleThroughAPointAndTangentToALineWithRadius()
{
    Circle C;
    scanf("%lf %lf",&C.c.x,&C.c.y);
    Line L=ReadLine();
    scanf("%lf",&C.r);
    Vector N=Normal(L.v);
    Line L1=Line(L.p+N*C.r,L.v);
    Line L2=Line(L.p-N*C.r,L.v);
    vector<Point>vec;
    double t1,t2;
    GetLineCircleInterSecontion(L1,C,t1,t2,vec);
    GetLineCircleInterSecontion(L2,C,t1,t2,vec);
    printf("[");
    sort(vec.begin(),vec.end());
    for(unsigned int i=0;i<vec.size();i++)
    {
        if(i) printf(",");
        printf("(%.6lf,%.6lf)",vec[i].x,vec[i].y);
    }
    puts("]");
}

void CircleTangentToTwoLinesWithRadius()
{
    Line L1=ReadLine();
    Line L2=ReadLine();
    double r;
    scanf("%lf",&r);
    Vector N1=Normal(L1.v);
    Vector N2=Normal(L2.v);
    Line L11=Line(L1.p+N1*r,L1.v);
    Line L12=Line(L1.p-N1*r,L1.v);
    Line L21=Line(L2.p+N2*r,L2.v);
    Line L22=Line(L2.p-N2*r,L2.v);
    vector<Point>vec;
    vec.push_back(GetInterSection(L11.p,L11.v,L21.p,L21.v));
    vec.push_back(GetInterSection(L11.p,L11.v,L22.p,L22.v));
    vec.push_back(GetInterSection(L12.p,L12.v,L21.p,L21.v));
    vec.push_back(GetInterSection(L12.p,L12.v,L22.p,L22.v));
    sort(vec.begin(),vec.end());
    printf("[");
    for(unsigned int i=0;i<vec.size();i++)
    {
        if(i) printf(",");
        vec[i].Print();
    }
    puts("]");
}

void CircleTangentToTwoDisjointCirclesWithRadius()
{
    Circle C1=ReadCircle();
    Circle C2=ReadCircle();
    double r;
    scanf("%lf",&r);
    C1.r+=r;
    C2.r+=r;
    vector<Point>vec;
    GetCircleCircleInterSection(C1,C2,vec);
    printf("[");
    sort(vec.begin(),vec.end());
    for(unsigned int i=0;i<vec.size();i++)
    {
        if(i) printf(",");
        vec[i].Print();
    }
    puts("]");
}

int main()
{
    //freopen("data.txt","r",stdin);
    while(cin>>s)
    {
        if(s=="CircumscribedCircle") CircumscribedCircle();
        else if(s=="InscribedCircle") InscribedCircle();
        else if(s=="TangentLineThroughPoint") TangentLineThroughPoint();
        else if(s=="CircleThroughAPointAndTangentToALineWithRadius") CircleThroughAPointAndTangentToALineWithRadius();
        else if(s=="CircleTangentToTwoLinesWithRadius") CircleTangentToTwoLinesWithRadius();
        else if(s=="CircleTangentToTwoDisjointCirclesWithRadius") CircleTangentToTwoDisjointCirclesWithRadius();
    }
    return 0;
}


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