vtk随鼠标运动实时画直线

#include <vtkRenderWindow.h>  
#include <vtkRenderWindowInteractor.h>  
#include <vtkRenderer.h>  
#include <vtkSphereSource.h>  
#include <vtkPolyDataMapper.h>  
#include <vtkActor.h>  
#include <vtkSmartPointer.h>  
#include <vtkPointPicker.h>  
#include <vtkCamera.h>  
#include <vtkInteractorStyleTrackballCamera.h>  
#include <vtkNamedColors.h>  
#include <vtkObjectFactory.h>  
#include<vtkLine.h>  
#include<vtkProperty.h>  
#include<vtkPolyLine.h>  
#include<vtkUnstructuredGrid.h>  
#include<vtkDataSetMapper.h>  
#include<vtkLineSource.h>  
#include<vtkRendererCollection.h>  
#include<vtkCellPicker.h>  
#include "vtkAutoInit.h"   
VTK_MODULE_INIT(vtkRenderingOpenGL2); // VTK was built with vtkRenderingOpenGL2  
VTK_MODULE_INIT(vtkInteractionStyle);
// Define interaction style  
vtkSmartPointer<vtkRenderer> renderer;
double point1[3]{ 0 };
double point2[3]{ 0 };
double WorldPoint[3]{ 0 };
double WorldPoint1[3]{ 0 };
int *clickPos;
int *clickPos1;
int *movePos;
vtkSmartPointer<vtkLineSource> lineSource = vtkSmartPointer<vtkLineSource>::New();
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
vtkSmartPointer<vtkActor> actor1 = vtkSmartPointer<vtkActor>::New();
class customMouseInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
	static customMouseInteractorStyle* New();
	vtkTypeMacro(customMouseInteractorStyle, vtkInteractorStyleTrackballCamera);
	virtual void OnLeftButtonDown()
	{
		std::cout << "Pressed left mouse button." << std::endl;
		// Forward events  
		//  vtkInteractorStyleTrackballCamera::OnLeftButtonDown();  
		//      int* clickPos = this->GetInteractor()->GetEventPosition();  
		clickPos = this->GetInteractor()->GetEventPosition();

		point1[0] = clickPos[0];
		point1[1] = clickPos[1];

		renderer->SetDisplayPoint(point1[0], point1[1], 0);
		renderer->DisplayToWorld();
		WorldPoint[0] = (renderer->GetWorldPoint())[0];
		WorldPoint[1] = (renderer->GetWorldPoint())[1];
		WorldPoint[2] = (renderer->GetWorldPoint())[2];

		//      double* worldPosition = picker->GetPickPosition();  
		//  std::cout << worldPosition[0] << "\t" << worldPosition[1] << std::endl;  
		//  std::cout &
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