- C#的Random类的源码
- // ==++==
- //
- //
- // Copyright (c) 2002 Microsoft Corporation. All rights reserved.
- //
- // The use and distribution terms for this software are contained in the file
- // named license.txt, which can be found in the root of this distribution.
- // By using this software in any fashion, you are agreeing to be bound by the
- // terms of this license.
- //
- // You must not remove this notice, or any other, from this software.
- //
- //
- // ==--==
- /**//*-------------------------------------
- **
- ** Class: Random.cs
- **
- **
- **
- ** Purpose: A random number generator.
- **
- ** Date: July 8, 1998
- **
- --------------------------------------------*/
- namespace System {
- using System;
- using System.Runtime.CompilerServices;
- /**//// <include file='doc/Random.uex' path='docs/doc[@for="Random"]/*' />
- [Serializable()] public class Random {
- //
- // Private Constants
- //
- private const int MBIG = Int32.MaxValue;
- private const int MSEED = 161803398;
- private const int MZ = 0;
- //
- // Member Variables
- //
- private int inext, inextp;
- private int[] SeedArray = new int[56];
- //
- // Public Constants
- //
- //
- // Native Declarations
- //
- //
- // Constructors
- //
- /** <include file='doc/Random.uex' path='docs/doc[@for="Random.Random"]/*' />
- public Random()
- : this(Environment.TickCount) {
- }
- /** <include file='doc/Random.uex' path='docs/doc[@for="Random.Random1"]/*' />
- public Random(int Seed) {
- int ii;
- int mj, mk;
- //Initialize our Seed array.
- //This algorithm comes from Numerical Recipes in C (2nd Ed.)
- mj = MSEED - Math.Abs(Seed);
- SeedArray[55]=mj;
- mk=1;
- for (int i=1; i<55; i++) { //Apparently the range [1..55] is special (Knuth) and so we're wasting the 0'th position.
- ii = (21*i)%55;
- SeedArray[ii]=mk;
- mk = mj - mk;
- if (mk<0) mk+=MBIG;
- mj=SeedArray[ii];
- }
- for (int k=1; k<5; k++) {
- for (int i=1; i<56; i++) {
- SeedArray[i] -= SeedArray[1+(i+30)%55];
- if (SeedArray[i]<0) SeedArray[i]+=MBIG;
- }
- }
- inext=0;
- inextp = 21;
- Seed = 1;
- }
- //
- // Package Private Methods
- //
- /**//*====================================Sample====================================
- **Action: Return a new random number [0..1) and reSeed the Seed array.
- **Returns: A double [0..1)
- **Arguments: None
- **Exceptions: None
- ==============================================================================*/
- /**//// <include file='doc/Random.uex' path='docs/doc[@for="Random.Sample"]/*' />
- protected virtual double Sample() {
- int retVal;
- int locINext = inext;
- int locINextp = inextp;
- if (++locINext >=56) locINext=1;
- if (++locINextp>= 56) locINextp = 1;
- retVal = SeedArray[locINext]-SeedArray[locINextp];
- if (retVal<0) retVal+=MBIG;
- SeedArray[locINext]=retVal;
- inext = locINext;
- inextp = locINextp;
- //Including this division at the end gives us significantly improved
- //random number distribution.
- return (retVal*(1.0/MBIG));
- }
- //
- // Public Instance Methods
- //
- /**//*=====================================Next=====================================
- **Returns: An int [0.._int4.MaxValue)
- **Arguments: None
- **Exceptions: None.
- ==============================================================================*/
- /**//// <include file='doc/Random.uex' path='docs/doc[@for="Random.Next"]/*' />
- public virtual int Next() {
- return (int)(Sample()*Int32.MaxValue);
- }
- /**//*=====================================Next=====================================
- **Returns: An int [minvalue..maxvalue)
- **Arguments: minValue -- the least legal value for the Random number.
- ** maxValue -- the greatest legal return value.
- **Exceptions: None.
- ==============================================================================*/
- /**//// <include file='doc/Random.uex' path='docs/doc[@for="Random.Next1"]/*' />
- public virtual int Next(int minValue, int maxValue) {
- if (minValue>maxValue) {
- throw new ArgumentOutOfRangeException("minValue",String.Format(Environment.GetResourceString("Argument_MinMaxValue"), "minValue", "maxValue"));
- }
- int range = (maxValue-minValue);
- //This is the case where we flipped around (e.g. MaxValue-MinValue);
- if (range<0) {
- long longRange = (long)maxValue-(long)minValue;
- return (int)(((long)(Sample()*((double)longRange)))+minValue);
- }
- return ((int)(Sample()*(range)))+minValue;
- }
- /**//*=====================================Next=======================
- **Returns: An int [0..maxValue)
- **Arguments: maxValue -- the greatest legal return value.
- **Exceptions: None.
- ======================================================================*/
- /**//// <include file='doc/Random.uex' path='docs/doc[@for="Random.Next2"]/*' />
- public virtual int Next(int maxValue) {
- if (maxValue<0) {
- throw new ArgumentOutOfRangeException("maxValue", String.Format(Environment.GetResourceString("ArgumentOutOfRange_MustBePositive"), "maxValue"));
- }
- return (int)(Sample()*maxValue);
- }
- /**//*=====================================Next=======================
- **Returns: A double [0..1)
- **Arguments: None
- **Exceptions: None
- ======================================================================*/
- /**//// <include file='doc/Random.uex' path='docs/doc[@for="Random.NextDouble"]/*' />
- public virtual double NextDouble() {
- return Sample();
- }
- /**//*==================================NextBytes=====================
- **Action: Fills the byte array with random bytes [0..0x7f]. The entire array is filled.
- **Returns:Void
- **Arugments: buffer -- the array to be filled.
- **Exceptions: None
- ======================================================================*/
- /**//// <include file='doc/Random.uex' path='docs/doc[@for="Random.NextBytes"]/*' />
- public virtual void NextBytes(byte [] buffer){
- if (buffer==null) throw new ArgumentNullException("buffer");
- for (int i=0; i<buffer.Length; i++) {
- buffer[i]=(byte)(Sample()*(Byte.MaxValue+1));
- }
- }
- }
- }