3DConnexion Linux驱动以及SDK安装配置

本文详细记录了在Ubuntu 16.04 LTS上安装3DConnexion驱动和SDK的过程,包括驱动安装、SDK的困难与解决方法。通过引用多个资源,作者解决了libndofdev库问题,使用autoconf和automake生成Makefile,并解决了缺少libXm.so.3的问题。

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大二的时候捣鼓过一阵子这个3D鼠标,获取它的信息通过Arduino Mega2560 + USB Host Shield来控制一个桌面级的机械臂(淘宝)。那个时候是在Win8环境下弄的,最近想试试能不能在Ubuntu16.04LTS上搞点事情,就去官网下了Linux版的驱动和SDK。我只想说一句,是真的难装:(

所以分享一下在Ubuntu16.04LTS安装的心路历程,避免有人走我的老路,一开始去官方群里问,没人理我,尴尬。去论坛看了一下,整个LinuxSDK板块只有57个帖子,再次尴尬。资料太少,没办法,倒腾了两天才搞定,也是自己水平太低,应该早想到Makefile的问题。好了,闲话不扯了,进入正题:

驱动安装

参考资料:

我采用的是第二个链接里的方法,第一个和第三个链接说的都是用的第三方驱动,在我这里不太好用,因为所需要的libndofdev库,对Linux的支持并不太好,可以作为一个后备选项使用。

OK,先去下载官网的驱动,下好之后进入下载目录里:

$ cd 下载
$ tar -xf  3dxware-linux-v1-8-0.x86_64.tar.gz
$ sudo ./install-3dxunix.sh
$ sudo chm
解码密码3Dx 3Dx Software Development The primary motivation for version 3 of the 3DxWare SDK is to support the new capabilities of 3DxWare 10: • In conjunction with 3DxWare 10, your application can now support multiple simultaneously connected devices and run-time Plug-n-Play (PnP) of those devices. • Your application can interrogate the number and type of connected devices. You can address each device separately if you want or them all as a group. • This opens all sorts of interesting possibilities and fulfills one of the most popular requests we consistently receive. • A 3Dx device no longer has to be connected when your application starts. The end-user can connect, disconnect and change devices at any time. • A new event is sent to your application when a device leaves or arrives. • 3DxWare 10 also supports the use of other Microsoft APIs (in addition to the API in this SDK). Additional change details from previous releases: • Simplify API structure. Deprecate SiCfg saving functions and SiSync extension. • SDK license no longer allows redistribution of DLL binary files (these are always included in the driver user installation). • Only USB devices are supported. • The static libraries were all moved into the same directory under lib (x86/x64). • Added prebuilt versions of the static libraries for four CRT usages: Multi-threaded DLL (default), Multi-threaded Debug DLL (D suffix), Multi-threaded (static) (MT suffix), Multi-threaded Debug (static) (MTD suffix). • Some of the include files have been cleaned up and split. This should not affect existing code.
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