半平面交
简单多边形的每条边都分割平面,所有线都取其一半,交集就是简单多边形的核,也就是可以看到多边形所有区域的区域。
求解
original link - http://poj.org/problem?id=3335
references - https://blog.csdn.net/qq_40861916/article/details/83541403
#include <algorithm>
#include <iostream>
#include <cstring>
#include <cstdio>
#include <cmath>
using namespace std;
const int maxn = 1e3;
const double EPS = 1e-5;
int T, n;
struct Point {
double x, y;
Point(double x = 0, double y = 0):x(x),y(y){}
};
typedef Point Vector;
Vector operator - (Point a, Point b) {
return Vector(b.x - a.x, b.y - a.y);
}
double operator ^ (Vector a, Vector b) {
return a.x * b.y - a.y * b.x; //叉乘
}
struct Line {
Point s, e;
Line() {}
Line(Point a, Point b) {
s = a, e = b;
}
};
Point p[maxn];
Line L[maxn], que[maxn];
//得到极角角度
double getAngle(Vector a) {
return atan2(a.y, a.x);
}
//得到极角角度
double getAngle(Line a) {
return atan2(a.e.y - a.s.y, a.e.x - a.s.x);
}
//排序:极角小的排前面,极角相同时,最左边的排在最后面,以便去重
bool cmp(Line a, Line b) {
Vector va = a.e - a.s, vb = b.e - b.s;
double A = getAngle(va), B = getAngle(vb);
if (fabs(A - B) < EPS)
return ((va) ^ (b.e - a.s)) >= 0;
return A < B;
}
//得到两直线相交的交点
Point getIntersectPoint(Line a, Line b) {
double a1 = a.s.y - a.e.y, b1 = a.e.x - a.s.x, c1 = a.s.x * a.e.y - a.e.x * a.s.y;
double a2 = b.s.y - b.e.y, b2 = b.e.x - b.s.x, c2 = b.s.x * b.e.y - b.e.x * b.s.y;
return Point((c1*b2-c2*b1)/(a2*b1-a1*b2), (a2*c1-a1*c2)/(a1*b2-a2*b1));
}
//判断 b,c 的交点是否在 a 的右边
bool onRight(Line a, Line b, Line c) {
Point o = getIntersectPoint(b, c);
if (((a.e - a.s) ^ (o - a.s)) < 0)
return true;
return false;
}
bool HalfPlaneIntersection() {
// que的直线两两求交点再求面积就是核的面积
sort(L, L + n, cmp);//排序
int head = 0, tail = 0, cnt = 0;//模拟双端队列
//去重,极角相同时取最后一个。
for (int i = 0; i < n - 1; i++) {
if (fabs(getAngle(L[i]) - getAngle(L[i + 1])) < EPS) {
continue;
}
L[cnt++] = L[i];
}
L[cnt++] = L[n - 1];
for (int i = 0; i < cnt; i++) {
//判断新加入直线产生的影响
while(tail - head > 1 && onRight(L[i], que[tail - 1], que[tail - 2]))
tail--;
while(tail - head > 1 && onRight(L[i], que[head], que[head + 1]))
head++;
que[tail++] = L[i];
}
//最后判断最先加入的直线和最后的直线的影响
while(tail - head > 1 && onRight(que[head], que[tail - 1], que[tail - 2]))
tail--;
while(tail - head > 1 && onRight(que[tail - 1], que[head], que[head + 1]))
head++;
if (tail - head < 3)
return false;
return true;
}
//判断输入点的顺序,如果面积 <0,说明输入的点为逆时针,否则为顺时针
bool judge() {
double ans = 0;
for (int i = 1; i < n - 1; i++) {
ans += ((p[i] - p[0]) ^ (p[i + 1] - p[0]));
}
return ans < 0;
}
int main() {
scanf("%d", &T);
while (T--) {
scanf("%d", &n);
for (int i = n - 1; i >= 0; i--) {
scanf("%lf %lf", &p[i].x, &p[i].y);
}
if (judge()) {//判断输入顺序,保证逆时针连边。
for (int i = 0; i < n; i++) {
L[i] = Line(p[(i + 1)%n], p[i]);
}
} else {
for (int i = 0; i < n; i++) {
L[i] = Line(p[i], p[(i + 1)%n]);
}
}
if (HalfPlaneIntersection())
printf("YES\n");
else
printf("NO\n");
}
return 0;
}