// TestDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Test.h"
#include "TestDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CTestDlg dialog
CTestDlg::CTestDlg(CWnd* pParent /*=NULL*/)
: CDialog(CTestDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTestDlg)
m_num1 = 0;
m_num2 = 0;
m_num3 = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CTestDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTestDlg)
DDX_Control(pDX, IDC_EDIT3, m_edit3);
DDX_Control(pDX, IDC_EDIT2, m_edit2);
DDX_Control(pDX, IDC_EDIT1, m_edit1);
DDX_Text(pDX, IDC_EDIT1, m_num1);
DDX_Text(pDX, IDC_EDIT2, m_num2);
DDX_Text(pDX, IDC_EDIT3, m_num3);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTestDlg, CDialog)
//{{AFX_MSG_MAP(CTestDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_ADD, OnAdd)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CTestDlg message handlers
BOOL CTestDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CTestDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CTestDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CTestDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CTestDlg::OnAdd()
{
/* if(!m_bIsCreated)
{
m_btn.Create("NEW",BS_DEFPUSHBUTTON | WS_VISIBLE | WS_CHILD,CRect(0,0,100,100),this,123);
m_bIsCreated=TRUE;
}
else
{
m_btn.DestroyWindow();
m_bIsCreated=FALSE;
}*/
/* if(!m_btn.m_hWnd)
{
m_btn.Create("NEW",BS_DEFPUSHBUTTON | WS_VISIBLE | WS_CHILD,CRect(0,0,100,100),this,123);
}
else
m_btn.DestroyWindow();*/
/* int num1,num2,num3;
char ch1[11],ch2[11],ch3[11];
GetDlgItem(IDC_EDIT1)->GetWindowText(ch1,11);
GetDlgItem(IDC_EDIT2)->GetWindowText(ch2,11);
num1=atoi(ch1);
num2=atoi(ch2);
num3=num1+num2;
itoa(num3,ch3,10);
GetDlgItem(IDC_EDIT3)->SetWindowText(ch3);*/
/* int num1,num2,num3;
char ch1[11],ch2[11],ch3[11];
GetDlgItemText(IDC_EDIT1,ch1,11);
GetDlgItemText(IDC_EDIT2,ch2,11);
num1=atoi(ch1);
num2=atoi(ch2);
num3=num1+num2;
itoa(num3,ch3,10);//最后的数字是进制
SetDlgItemText(IDC_EDIT3,ch3);*/
/* int num1,num2,num3;
num1=GetDlgItemInt(IDC_EDIT1);
num2=GetDlgItemInt(IDC_EDIT2);
num3=num1+num2;
SetDlgItemInt(IDC_EDIT3,num3);*/
/*
BOOL UpdateData( BOOL bSaveAndValidate = TRUE );
bSaveAndValidate
Flag that indicates whether dialog box is being initialized (FALSE) or data is being retrieved (TRUE).*/
/* UpdateData();
m_num3=m_num1+m_num2;
UpdateData(FALSE);*/
/* int num1,num2,num3;
char ch1[11],ch2[11],ch3[11];
m_edit1.GetWindowText(ch1,11);
m_edit2.GetWindowText(ch2,11);
num1=atoi(ch1);
num2=atoi(ch2);
num3=num1+num2;
itoa(num3,ch3,10);
m_edit3.SetWindowText(ch3);*/
/* int num1,num2,num3;
char ch1[11],ch2[11],ch3[11];
m_edit1.SendMessage(WM_GETTEXT,11,(LPARAM)ch1);
m_edit2.SendMessage(WM_GETTEXT,11,(LPARAM)ch2);
num1=atoi(ch1);
num2=atoi(ch2);
num3=num1+num2;
itoa(num3,ch3,10);
::SendMessage(m_edit3.m_hWnd,WM_SETTEXT,0,(LPARAM)ch3);*/
int num1,num2,num3;
char ch1[11],ch2[11],ch3[11];
SendDlgItemMessage(IDC_EDIT1,WM_GETTEXT,11,(LPARAM)ch1);
SendDlgItemMessage(IDC_EDIT2,WM_GETTEXT,11,(LPARAM)ch2);
num1=atoi(ch1);
num2=atoi(ch2);
num3=num1+num2;
itoa(num3,ch3,10);
SendDlgItemMessage(IDC_EDIT3,WM_SETTEXT,0,(LPARAM)ch3);
//复选内容
SendDlgItemMessage(IDC_EDIT3,EM_SETSEL,1,3);
//设置焦点
m_edit3.SetFocus();
}
void CTestDlg::OnButton1()
{
// TODO: Add your control notification handler code here
CString str;
if(GetDlgItemText(IDC_BUTTON1,str),str=="收缩<<")
{
SetDlgItemText(IDC_BUTTON1,"扩展>>");
}
else
{
SetDlgItemText(IDC_BUTTON1,"收缩<<");
}
static CRect rectLarge;
static CRect rectSmall;
if(rectLarge.IsRectEmpty())
{
CRect rectSeparator;
GetWindowRect(&rectLarge);
GetDlgItem(IDC_SEPARATOR)->GetWindowRect(&rectSeparator);
rectSmall.left=rectLarge.left;
rectSmall.top=rectLarge.top;
rectSmall.right=rectSeparator.right;
rectSmall.bottom=rectLarge.bottom;
}
if(str=="收缩<<")
{
SetWindowPos(NULL,0,0,rectSmall.Width(),rectSmall.Height(),SWP_NOMOVE | SWP_NOZORDER);
}
else
{
SetWindowPos(NULL,0,0,rectLarge.Width(),rectLarge.Height(),SWP_NOMOVE | SWP_NOZORDER);
}
}
效果
重要掌握的是访问编辑框控件的几种方式和伸缩变换对话框的实现
访问编辑框控件方面代码中用了七种方式,主要如下:
1、GetDlgItem()->Get(Set)WindowText();
2、GetDlgItemText()/SetDlgItemText();
3、GetDlgItemInt()/SetDlgItemInt();
4、将控件与整形变量相关联
5、将控件和控件变量相关联
6、SendMessage();
7、SendDlgItemMessage();
第1、4、5是比较常用的
几个函数的原型和用法都可以在MSDN中查到,这里就不再贴出了,简要说下用法
CWnd* GetDlgItem( int nID ) const; //返回指定ID号的窗口的指针
int GetWindowText( LPTSTR lpszStringBuf, int nMaxCount ) const; //将指定控件的文本信息存放在用户提供的一个Buffer中
void SetDlgItemText( int nID, LPCTSTR lpszString ); //第一种方法的两个函数的结合
UINT GetDlgItemInt( int nID, BOOL* lpTrans = NULL, BOOL bSigned = TRUE ) const; //保存控件信息的整形信息
在用第四种方法时,用到了Updatedata()这个函数
BOOL UpdateData( BOOL bSaveAndValidate = TRUE );
bSaveAndValidate
Flag that indicates whether dialog box is being initialized (FALSE) or data is being retrieved (TRUE).
看得出当参数为FALSE时候就是初始化对话框控件,TRUE时就是接收数据初始化控件中的值.
Windows程序是基于消息的,因此可以用获取或设置窗口文本的消息,通过SendMessage()来发送,得到该信息后,系统就会将指定窗口中的文本复制到调用者提供的一个缓存中,获取文本的消息是WM_GETTEXT。在这个消息的另外两个附加参数中,wParam指定将复制的字符数,lParam就是那个缓存地址,记得要强制转换。
设置文本的消息是WM_SETTEXT,这个消息的wParam参数没有被调用,值为0,lParam参数指定了用来设置文本的字符串的地址。
最后一种方式是通过SendDlgItemMessage()函数直接给控件发送信息。
至于对话框的伸缩变换的功能的实现是通过SetWindowPos()函数来实现的,关于这个函数的介绍看上一篇日记。保存缩放前的对话框的大小和通过获取分割线(其实就是一张图,不过是拉成一条线)的大小 来实现的GetWindowRect()这个函数可以返回调用它的窗口的大小的一个矩形坐标