按照课程要求,只封装了Card类、Hand类、Deck类,其实更进一步地封装Player类,程序的逻辑控制和代码可读性会更好。
先上图:
可以选择玩家数量,1到3个人,轮流叫牌。
以下是原代码:
# Mini-project #6 - Blackjack
import simplegui
import random
# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")
CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")
# initialize some useful global variables
outcome = []
score = []
deck = None
dealer = None
players = []
player_num = 1
current_player = -1
max_player = 3
count = 0
message = 'New Game ?'
round_num = 0
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define hand class
class Hand:
def __init__(self,role=''):
# create Hand object
self.clear()
self.role = role
def __str__(self):
# return a string representation of a hand
return [card.__str__() for card in self.cardlist]
def clear(self):
self.cardlist = []
self.aceNum = 0
self.status = 'PLAY'
def add_card(self, card):
# add a card object to a hand
self.cardlist.append(card)
if card.get_rank() == 'A':
self.aceNum += 1
def get_value(self):
# count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
# compute the value of the hand, see Blackjack video
val = sum([VALUES[card.get_rank()] for card in self.cardlist])
return val + (10 if self.aceNum > 0 and val < 12 else 0)
def set_status(self,status):
self.status = status
def get_status(self):
return self.status
def draw(self, canvas, pos):
# draw a hand on the canvas, use the draw method for cards
for card in self.cardlist:
card.draw(canvas,[pos[0] + self.cardlist.index(card) * CARD_SIZE[0], pos[1]])
if self.role == 'dealer' and self.status == 'PLAY':
canvas.draw_image(card_back, CARD_CENTER, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define deck class
class Deck:
def __init__(self):
# create a Deck object
self.cardbox = [Card(suit,rank) for suit in SUITS for rank in RANKS]
self.remain = len(SUITS) * len(RANKS)
self.shuffle()
def shuffle(self):
# shuffle the deck
random.shuffle(self.cardbox)
def deal_card(self):
# deal a card object from the deck
self.remain -= 1
return self.cardbox.pop(0)
def get_remain(self):
return self.remain
def draw(self,canvas, pos):
canvas.draw_image(card_back, CARD_CENTER, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
def __str__(self):
# return a string representing the deck
return "remains: " + str(self.remain) + "\n" + [card.__str__() for card in self.cardbox]
def init():
global player_num, outcome, deck, dealer, players, score, round_num, current_player
round_num = 0
deck = Deck()
dealer = Hand('dealer')
dealer.set_status('PLAY')
players = [Hand() for i in range(player_num)]
outcome = ['enjoy your blackjack!' for i in range(player_num)]
score = [[0,0] for i in range(player_num)]
current_player = -1
def set_player_num(input_str):
global player_num, max_player, score
if 0 < int(input_str) <= max_player:
player_num = int(input_str)
init()
deal()
#define event handlers for buttons
def deal():
global deck, dealer, players, current_player, count, message, round_num, outcome
if deck.get_remain() - 2 * (len(players) + 1)< 0:
deck = Deck()
current_player = -1
if current_player == -1:
round_num += 1
dealer.clear()
for player in players:
player.clear()
outcome[players.index(player)] = 'enjoy your blackjack!'
for i in range(2):
dealer.add_card(deck.deal_card())
for player in players:
player.add_card(deck.deal_card())
count = 0
current_player = 0
message = "It's player" + str(current_player + 1) +"'s turn now !"
else:
outcome[current_player] = 'you lose !'
players[current_player].set_status('LOSE')
score[current_player][0] -= 1
count += 1
next()
if current_player == -1:
dealer.set_status('WIN')
message = 'New Game ?'
outcome = [outcome[i] + 'new deal ?' for i in range(len(outcome))]
if deck.get_remain() == 0:
message = 'No card ! New deal ?'
outcome = [message for i in range(len(outcome))]
def next():
global count, player_num, current_player, players
lose_num = 0
while not players[count % player_num].get_status() == 'PLAY' and lose_num < player_num:
count += 1
lose_num += 1
current_player = -1 if lose_num == player_num else count % player_num
def dealer_add():
global outcome, players, current_player, dealer, deck, message
for player in players:
if player.get_status() == 'STAND':
while dealer.get_value() < 17:
dealer.add_card(deck.deal_card())
if dealer.get_value() > 21 or dealer.get_value() < player.get_value():
player.set_status('WIN')
outcome[players.index(player)] = 'you win !'
score[players.index(player)][0] += 1
if score[players.index(player)][0] > score[players.index(player)][1]:
score[players.index(player)][1] = score[players.index(player)][0]
else:
player.set_status('LOSE')
outcome[players.index(player)] = 'you lose !'
score[players.index(player)][0] -= 1
dealer.set_status('OVER')
message = 'New Game ?'
outcome = [outcome[i] + ' new deal ?' for i in range(len(outcome))]
def hit():
# if the hand is in play, hit the player
global outcome, players, current_player, deck, message, count, deck
if deck.get_remain() > 0 and current_player > -1:
players[current_player].add_card(deck.deal_card())
# if busted, assign a message to outcome, update in_play and score
if players[current_player].get_value() > 21:
outcome[current_player] = 'you lose !'
players[current_player].set_status('LOSE')
score[current_player][0] -= 1
else:
outcome[current_player] = 'you hit ! hit or stand ?'
count += 1
next()
message = "It's player" + str(current_player + 1) +"'s turn now !"
if deck.get_remain() == 0:
message = 'No card ! New deal ?'
outcome = [message for i in range(len(outcome))]
if deck.get_remain() > 0 and current_player == -1:
dealer_add()
def stand():
# if hand is in play, repeatedly hit dealer until his hand has value 17 or more
global outcome, players, current_player, dealer, deck, message
if deck.get_remain() > 0 and current_player > -1:
players[current_player].set_status('STAND')
outcome[current_player] = 'you stand !'
next()
message = "It's player" + str(current_player + 1) +"'s turn now !"
if deck.get_remain() > 0 and current_player == -1:
dealer_add()
# draw handler
def draw(canvas):
global dealer, players, outcome, score, message, deck, round_num, current_player
canvas.draw_text("Blackjack", [220,30], 20, "Black")
canvas.draw_text("Dealer:", [20,50], 15, "Black")
canvas.draw_text(message, [130,50], 15, "Red")
dealer.draw(canvas,[45,55])
canvas.draw_text("Deck:", [400,50], 15, "Black")
canvas.draw_text("Round:" + str(round_num), [500,50], 15, "Black")
deck.draw(canvas,[420,55])
canvas.draw_text("Remains:", [500,90], 15, "Black")
canvas.draw_text(str(deck.get_remain()), [520,110], 15, "Black")
for player in players:
canvas.draw_text("Player" + str(players.index(player) + 1) + ":", [20, 200 + 150 * players.index(player)], 15, "Black")
canvas.draw_text("Score: " + str(score[players.index(player)][0]), [120, 200 + 150 * players.index(player)], 15, "Black")
canvas.draw_text("Best Score: " + str(score[players.index(player)][1]), [230, 200 + 150 * players.index(player)], 15, "Black")
canvas.draw_text(outcome[players.index(player)], [380, 200 + 150 * players.index(player)], 15, "Red")
player.draw(canvas,[45, 205 + 150 * players.index(player)])
turn_pos = [30,250 + 150 * current_player]
canvas.draw_circle(turn_pos, 10, 1, 'Red', 'Red')
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
num_input = frame.add_input("Player number (1 to 3): ",set_player_num,50)
num_input.set_text('1')
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
init()
deal()
frame.start()