Vue canvas图形放大缩小

1、第一种办法 利用进度条标签来缩放

<template>
  <div class="hello">
    <canvas width="1000" height="500" style="border:1px solid #000;" id="myCanvas"></canvas>
    <input type="range" id="scale-range" :min="rangeMin" :max="rangeMax" step="0.01" v-model="rangeValue" @mousemove="mousemoveCanvas()" style="display: block;">
    <!-- min设置拖动条最小值 max最大值 -->
  </div>
</template>

<script>
export default {
  name: 'HelloWorld',
  props: {
    msg: String
  },
  data(){
    return{
      canvas: null,
      ctxCanvas: null,
      rangeMin: 0.5,
      rangeMax: 4,
      rangeValue: 1.0,
      img: null
    }
  },
  mounted(){
    this.canvas = document.getElementById("myCanvas")
    this.ctxCanvas = this.canvas.getContext("2d")
    // 绘制图片
    this.img = new Image()
    this.img.src = "你的图片路径"
    this.img.onload = () => {
      this.ctxCanvas.drawImage(this.img, this.canvas.width / 2 - this.img.width / 2, this.canvas.height / 2 - this.img.height / 2);
    };
  },
  methods:{
    // 拖拽放大缩小
    mousemoveCanvas(){
      // 在这里可以打印rangeValue的值
      this.ctxCanvas.clearRect(0, 0, this.canvas.width, this.canvas.height);
      this.ctxCanvas.save();
      this.ctxCanvas.translate(this.canvas.width / 2 - this.img.width / 2 * this.rangeValue, this.canvas.height / 2 - this.img.height / 2 * this.rangeValue);
      this.ctxCanvas.scale(this.rangeValue, this.rangeValue);
      this.ctxCanvas.drawImage(this.img, 0, 0);
      this.ctxCanvas.restore();
    }
  }
}
</script>

2、第二种办法 利用鼠标滚动条来缩放

1、在canvas标签内绑定滚动事件:@mousewheel=“mouseWheel”
2、滚动事件

    mouseWheel (e) {
      if (e.wheelDelta || e.detail) {
        if (e.wheelDelta > 0 || e.detail < 0) {     //当鼠标滚轮向上滚动时
          console.log("向上")
        }
        if (e.wheelDelta < 0 || e.detail > 0) {     //当鼠标滚轮向下滚动时
          console.log("向下")
        }
      }
    } 

3、结合进度条的方法去做。注意:每次增加、减小的数字要转换成number类型

<template>
  <div class="hello">
    <canvas width="1000" height="500" style="border:1px solid #000;" id="myCanvas" @mousewheel="mouseWheel"></canvas>
    <input type="range" id="scale-range" :min="rangeMin" :max="rangeMax" step="0.01" v-model="rangeValue" @mousemove="mousemoveCanvas()" style="display: block;">
    <!-- min设置拖动条最小值 max最大值 -->
  </div>
</template>

<script>
export default {
  name: 'HelloWorld',
  props: {
    msg: String
  },
  data(){
    return{
      canvas: null,
      ctxCanvas: null,
      rangeMin: 0.5,
      rangeMax: 4,
      rangeValue: 0.5,
      img: null
    }
  },
  mounted(){
    this.canvas = document.getElementById("myCanvas")
    this.ctxCanvas = this.canvas.getContext("2d")
    // 绘制图片
    this.img = new Image()
    this.img.src = "你的图片路径"
    this.img.onload = () => {
      this.ctxCanvas.drawImage(this.img, this.canvas.width / 2 - this.img.width / 2, this.canvas.height / 2 - this.img.height / 2);
    };
  },
  methods:{
    translateNumber(val){
      return Number(val)
    },
    // 拖拽放大缩小
    mousemoveCanvas(){
      console.log(Number(this.rangeValue),"拖拽")
      this.ctxCanvas.clearRect(0, 0, this.canvas.width, this.canvas.height);
      this.ctxCanvas.save();
      this.ctxCanvas.translate(this.canvas.width / 2 - this.img.width / 2 * this.rangeValue, this.canvas.height / 2 - this.img.height / 2 * this.rangeValue);
      this.ctxCanvas.scale(this.rangeValue, this.rangeValue);
      this.ctxCanvas.drawImage(this.img, 0, 0);
      this.ctxCanvas.restore();
    }, 
    mouseWheel (e) {
      if (e.wheelDelta || e.detail) {
        if (e.wheelDelta > 0 || e.detail < 0) {     //当鼠标滚轮向上滚动时
          this.rangeValue <= 4 ? this.rangeValue = this.translateNumber(this.rangeValue) + 0.2 : this.rangeValue >= 0.5
          if(this.rangeValue <= 4 && this.rangeValue >= 0.5){
            this.ctxCanvas.clearRect(0, 0, this.canvas.width, this.canvas.height);
            this.ctxCanvas.save();
            this.ctxCanvas.translate(this.canvas.width / 2 - this.img.width / 2 * this.rangeValue, this.canvas.height / 2 - this.img.height / 2 * this.rangeValue);
            this.ctxCanvas.scale(this.rangeValue, this.rangeValue);
            this.ctxCanvas.drawImage(this.img, 0, 0);
            this.ctxCanvas.restore(); 
          }      
          console.log("向上",this.rangeValue)
        }
        if (e.wheelDelta < 0 || e.detail > 0) {     //当鼠标滚轮向下滚动时
          this.rangeValue >= 0.5 ? this.rangeValue = this.translateNumber(this.rangeValue) - 0.2 : this.rangeValue <= 4
          if(this.rangeValue > 0.5 && this.rangeValue < 4){
            this.ctxCanvas.clearRect(0, 0, this.canvas.width, this.canvas.height);
            this.ctxCanvas.save();
            this.ctxCanvas.translate(this.canvas.width / 2 - this.img.width / 2 * this.rangeValue, this.canvas.height / 2 - this.img.height / 2 * this.rangeValue);
            this.ctxCanvas.scale(this.rangeValue, this.rangeValue);
            this.ctxCanvas.drawImage(this.img, 0, 0);
            this.ctxCanvas.restore();             
          }
          console.log("向下",this.rangeValue)
        }
      }
    } 
  }
}
</script>
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