<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>放大</title>
<script type="text/javascript" src="./js/jquery-3.3.1.min.js"></script>
</head>
<body>
<input type="button" value="放大" id="Bigger"><br>
<input type="button" value="缩小" id="Smaller"><br>
<canvas id="canvas" height="1050" width="1500"></canvas>
<script>
let add = document.getElementById("Bigger");
let release = document.getElementById("Smaller");
let canvas = document.getElementById("canvas");
let context = canvas.getContext("2d");
let initScale = 1; //缩放倍数 1为默认值
let image = new Image();
var isMouseDown = false; //是否处于拖动状态
window.onload = () => {
_initCanvasImg();
image.onload = () => {
dramImageByScale(1);
};
};
//页面加载成功初始化
function _initCanvasImg() {
// 拿到图片地址
image.src="layer/_alllayers/L00/R00001b30/C00001219.png";
}
function dramImageByScale(scale) {
let imgWidth = image.width;
let imgHeight = image.height;
canvas.width = imgWidth;
canvas.height = imgHeight;
var width = imgWidth * scale;
var height = imgHeight * scale;
var sx = canvas.width / 2 - width / 2; //x坐标
var sy = canvas.height / 2 - height / 2; //y坐标
context.clearRect(0, 0, canvas.width, canvas.height);
//drawImage 方法在画布上绘制图像、画布或视频。
//绘制的内容、坐标 被剪切的宽高
context.drawImage(image, sx, sy, width, height);
console.log(sx);
console.log(sy);
}
add.onclick = () => {
initScale += 0.1;
console.log(initScale);
dramImageByScale(initScale);
};
release.onclick = () => {
initScale -= 0.1;
console.log(initScale);
dramImageByScale(initScale);
};
</script>
</body>
</html>
Canvas图像的放大缩小
最新推荐文章于 2024-03-29 17:03:34 发布