Unity批量重命名

using UnityEditor;

using UnityEngine;

using System.Linq;

public class RenameTool : EditorWindow

{

        private string newName = "";

        private static GameObject[] selectedObjects;

        [MenuItem("Tools/Rename Selected Asset")]

        private static void Init()

        {

                var window = GetWindow(typeof(RenameTool));

                window.titleContent = new GUIContent("Rename Tool");

                window.Show();

                selectedObjects = Selection.gameObjects;

                if (selectedObjects.Length == 0)

                {

                Debug.LogWarning("没有选中任何物体!");

                return;

        }

        // 排序选中的物体

        selectedObjects = selectedObjects.OrderBy(o => GetHierarchyPath(o.transform)).ToArray();

        }

        void OnGUI()

        {

                newName = EditorGUILayout.TextField("New Name:", newName);

                if (GUILayout.Button("Rename"))

                {

                        RenameSelectedAsset();

                }

        }

        void RenameSelectedAsset()

        {

                for (int i = 0; i < selectedObjects.Length; i++)

                {

                        selectedObjects[i].name = $"{newName}_{(i + 1).ToString().PadLeft(3, '0')}";//不足三位前面补0

                }

        }

        // 获取物体在层次结构中的路径

        private static string GetHierarchyPath(Transform transform)

        {

                string path = "";

                while (transform != null)

                {

                        path = transform.GetSiblingIndex().ToString("D4") + path;

                        transform = transform.parent;

                }

                return path;

        }

}

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