蓝牙耳机简单的流程分析

最近在关注蓝牙耳机方面的问题,做下简单的流程分析。
解码后,在AudioFlinger里把音频数据写到设备里。这里主要看看AudioFlinger,AudioPolicyManager和external/bluetooth/bluez/audio里面的android_audio_hw.c和liba2dp.c。

在AudioPolicyManager里有设备连接判断。
status_t AudioPolicyManagerBase::setDeviceConnectionState(AudioSystem::audio_devices device,
                                                  AudioSystem::device_connection_state state,
                                                  const char *device_address)
{
#ifdef WITH_A2DP
            // handle A2DP device connection
            if (AudioSystem::isA2dpDevice(device)) {
                status_t status = handleA2dpConnection(device, device_address);//这里是执行蓝牙连接
                if (status != NO_ERROR) {
                    mAvailableOutputDevices &= ~device;
                    return status;
                }
            } else
#endif
}
。。。。。
status_t AudioPolicyManagerBase::handleA2dpConnection(AudioSystem::audio_devices device,
                                                 const char *device_address)
{
    ...............
       mA2dpOutput = mpClientInterface->openOutput(&outputDesc->mDevice,
                                            &outputDesc->mSamplingRate,
                                            &outputDesc->mFormat,
                                            &outputDesc->mChannels,
                                            &outputDesc->mLatency,
                                            outputDesc->mFlags);
    if (mA2dpOutput) {
        // add A2DP output descriptor
        addOutput(mA2dpOutput, outputDesc);

        //TODO: configure audio effect output stage here

        // set initial stream volume for A2DP device
        applyStreamVolumes(mA2dpOutput, device);
        if (a2dpUsedForSonification()) {
            mDuplicatedOutput = mpClientInterface->openDuplicateOutput(mA2dpOutput, mHardwareOutput);
        }
        if (mDuplicatedOutput != 0 ||
            !a2dpUsedForSonification()) {
            // If both A2DP and duplicated outputs are open, send device address to A2DP hardware
            // interface
            AudioParameter param;
            param.add(String8("a2dp_sink_address"), String8(device_address));
            mpClientInterface->setParameters(mA2dpOutput, param.toString());
            mA2dpDeviceAddress = String8(device_address, MAX_DEVICE_ADDRESS_LEN);

            if (a2dpUsedForSonification()) {
                // add duplicated output descriptor
                AudioOutputDescriptor *dupOutputDesc = new AudioOutputDescriptor();
                dupOutputDesc->mOutput1 = mOutputs.valueFor(mHardwareOutput);
                dupOutputDesc->mOutput2 = mOutputs.valueFor(mA2dpOutput);
                dupOutputDesc->mSamplingRate = outputDesc->mSamplingRate;
                dupOutputDesc->mFormat = outputDesc->mFormat;
                dupOutputDesc->mChannels = outputDesc->mChannels;
                dupOutputDesc->mLatency = outputDesc->mLatency;
                addOutput(mDuplicatedOutput, dupOutputDesc);
                applyStreamVolumes(mDuplicatedOutput, device);
            }
        } else {
    .........
}
如果只是蓝牙播放,那么mDuplicatedOutput和a2dpUsedForSonification都为0,仅执行  addOutput(mA2dpOutput, outputDesc);,走类似speaker和麦克风的流程。
如果是蓝牙和speaker或麦克风同时播放声音,走mpClientInterface->openDuplicateOutput(mA2dpOutput, mHardwareOutput);注意的是,第一个参数是mA2dpOutput,蓝牙的,第二个参数是mHardwareOutput,speaker或mic等其他输出设备。

那么接下来我们去看看openDuplicateOutput函数。在AudioFlinger.cpp里有定义
int AudioFlinger::openDuplicateOutput(int output1, int output2)
{
    Mutex::Autolock _l(mLock);
    MixerThread *thread1 = checkMixerThread_l(output1);
    MixerThread *thread2 = checkMixerThread_l(output2);

    if (thread1 == NULL || thread2 == NULL) {
        LOGW("openDuplicateOutput() wrong output mixer type for output %d or %d", output1, output2);
        return 0;
    }

    int id = nextUniqueId();
    DuplicatingThread *thread = new DuplicatingThread(this, thread1, id);
    thread->addOutputTrack(thread2);
    mPlaybackThreads.add(id, thread);
    // notify client processes of the new output creation
    thread->audioConfigChanged_l(AudioSystem::OUTPUT_OPENED);
    return id;
}
这个函数开启2个线程,一个是蓝牙的,另一个是mHardwareOutput,实现两者同时播放,比如来电,短信,闹铃声等。
先暂停在这里,接着
static const char *audio_interfaces[] = {
    "primary",
    "a2dp",
    "usb",
};
4.0的代码有三种audio接口,一个是primary,是codec,我们常用的speaker,mic等;二是a2dp,是蓝牙;三是usb接口。
void AudioFlinger::onFirstRef()
{
    int rc = 0;

    Mutex::Autolock _l(mLock);

    /* TODO: move all this work into an Init() function */
    mHardwareStatus = AUDIO_HW_IDLE;

    for (size_t i = 0; i < ARRAY_SIZE(audio_interfaces); i++) {
        const hw_module_t *mod;
        audio_hw_device_t *dev;

        rc = load_audio_interface(audio_interfaces[i], &mod, &dev);//加载接口.so文件
        if (rc)
            continue;

        LOGI("Loaded %s audio interface from %s (%s)", audio_interfaces[i],
             mod->name, mod->id);
        mAudioHwDevs.push(dev);
   .........
}
这里会遍历audio接口。
void AudioFlinger::RecordThread::onFirstRef()
{
    run(mName, PRIORITY_URGENT_AUDIO);
}
int AudioFlinger::openOutput(uint32_t *pDevices,
                                uint32_t *pSamplingRate,
                                uint32_t *pFormat,
                                uint32_t *pChannels,
                                uint32_t *pLatencyMs,
                                uint32_t flags){

           ......
             outHwDev = findSuitableHwDev_l(*pDevices);//获取有效audio接口设备
    if (outHwDev == NULL)
        return 0;
   //获取接口.so库里面的参数信息
    status = outHwDev->open_output_stream(outHwDev, *pDevices, (int *)&format,
                                          &channels, &samplingRate, &outStream);
    LOGV("openOutput() openOutputStream returned output %p, SamplingRate %d, Format %d, Channels %x, status %d",
            outStream,
            samplingRate,
            format,
            channels,
            status);

    mHardwareStatus = AUDIO_HW_IDLE;
    if (outStream != NULL) {
        AudioStreamOut *output = new AudioStreamOut(outHwDev, outStream);//建立这种设备的输出
........
}
outHwDev->open_output_stream 来自蓝牙audio里的接口函数。
再看android_audio_hw.c
static int adev_open(const hw_module_t* module, const char* name,
                     hw_device_t** device)
{
    struct adev_a2dp *adev;
    int ret;

    if (strcmp(name, AUDIO_HARDWARE_INTERFACE) != 0)
        return -EINVAL;

    adev = calloc(1, sizeof(struct adev_a2dp));
    if (!adev)
        return -ENOMEM;

    adev->bt_enabled = true;
    adev->suspended = false;
    pthread_mutex_init(&adev->lock, NULL);
    adev->output = NULL;

    adev->device.common.tag = HARDWARE_DEVICE_TAG;
    adev->device.common.version = 0;
    adev->device.common.module = (struct hw_module_t *) module;
    adev->device.common.close = adev_close;

    adev->device.get_supported_devices = adev_get_supported_devices;
    adev->device.init_check = adev_init_check;
    adev->device.set_voice_volume = adev_set_voice_volume;
    adev->device.set_master_volume = adev_set_master_volume;
    adev->device.set_mode = adev_set_mode;
    adev->device.set_mic_mute = adev_set_mic_mute;
    adev->device.get_mic_mute = adev_get_mic_mute;
    adev->device.set_parameters = adev_set_parameters;
    adev->device.get_parameters = adev_get_parameters;
    adev->device.get_input_buffer_size = adev_get_input_buffer_size;
    adev->device.open_output_stream = adev_open_output_stream;
    adev->device.close_output_stream = adev_close_output_stream;
    adev->device.open_input_stream = adev_open_input_stream;
    adev->device.close_input_stream = adev_close_input_stream;
    adev->device.dump = adev_dump;

    *device = &adev->device.common;

    return 0;

err_str_parms_create:
    free(adev);
    return ret;
}
这样AudioFlinger里需要的参数,通过这里设定。接着蓝牙audio进行相关init,config,start,stop等状态操作。当然包括蓝牙读写。

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