C++控制台打飞机小游戏

视频在这:https://v.youku.com/v_show/id_XNDQxMTQwNDA3Mg==.html

具体信息主界面上都有写。

按空格暂停,建议暂停后再升级属性。

记录最高分的文件进行了加密。

有boss(上面视频2分47秒)。

挺好玩的。

可能有bug,不想改了,整体体验不错就行了。

更多控制台操作可以看之前写的鼠标操作的文章(https://blog.csdn.net/C20190102/article/details/79301667),也可以直接在这个上面复制。

MinGW编译无错误,只有lld输出的几个警告。

只有一个文件,没有任何其他的东西。

可以直接扒下来编译。

一开始写的时候打了很多注释,后来就不想打了。

大家凑合着看吧,不清楚的就评论,如果我还记得到就答一下哈。

对了,为了防止暂停作弊,暂停过后开始时鼠标会回到飞机的位置。

这个代码我一个人可能总共肝了20多个小时,如果你能帮我改得更有趣,bug更少的话可以找我。

更多内容看代码:

  1. #include<set>

  2. #include<cmath>

  3. #include<ctime>

  4. #include<cstdio>

  5. #include<cstdlib>

  6. #include<vector>

  7. #include<windows.h>

  8. #include<algorithm>

  9. #include<iostream>

  10. #include<conio.h>

  11. #include<fstream>

  12. using namespace std;

  13.  
  14. #define fblack 0

  15. #define fblue 1

  16. #define fgreen 2

  17. #define fcyan 3

  18. #define fred 4

  19. #define fpurple 5

  20. #define fyellow 6

  21. #define fwhite 7

  22. #define fgray 8

  23. #define flight 8

  24. #define bblack 0

  25. #define bblue 16

  26. #define bgreen 32

  27. #define bcyan 48

  28. #define bfred 64

  29. #define bpurple 80

  30. #define byellow 96

  31. #define bwhite 112

  32. #define bgray 128

  33. #define blight 128

  34. #define dirkey -32

  35. #define upkey 72

  36. #define downkey 80

  37. #define leftkey 75

  38. #define rightkey 77

  39. #define wclear system("cls")

  40. #define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)

  41. #define LL long long

  42.  
  43. void flash(int times){

  44.     while(times--){

  45.         system("color 08");

  46.         Sleep(300);

  47.         system("color 80");

  48.         Sleep(300);

  49.     }

  50.     //Sleep(1000);

  51.     system("color 08");

  52. }

  53. void HindCursor(){

  54.     HANDLE handle=GetStdHandle(STD_OUTPUT_HANDLE);

  55.     CONSOLE_CURSOR_INFO CursorInfo;

  56.     GetConsoleCursorInfo(handle,&CursorInfo);

  57.     CursorInfo.bVisible=false;

  58.     SetConsoleCursorInfo(handle,&CursorInfo);

  59. }

  60. struct Button{

  61.     int x,y,color;

  62.     const char *name;

  63.     int len;

  64. };

  65. void GetPos(POINT &pt){

  66.     HWND hwnd=GetForegroundWindow();

  67.     GetCursorPos(&pt);

  68.     ScreenToClient(hwnd,&pt);

  69.     pt.y=pt.y/16,pt.x=pt.x/8;

  70.     swap(pt.x,pt.y);

  71. }

  72. void color(int a){

  73.     SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);

  74. }

  75. void gto(int x,int y){

  76.     COORD pos;pos.X=y;pos.Y=x;

  77.     SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);

  78. }

  79. Button NewButton(int x,int y,int color,const char *name){

  80.     Button t;

  81.     t.x=x,t.y=y,t.name=name;

  82.     t.color=color;

  83.     t.len=strlen(name);

  84.     return t;

  85. }

  86. bool Preserve(Button A){

  87.     gto(A.x,A.y),color(A.color),printf("%s",A.name);

  88.     POINT pt;

  89.     GetPos(pt);

  90.     if(pt.x==A.x&&(pt.y>=A.y&&pt.y<=A.y+A.len)){

  91.         color(112),gto(A.x,A.y),printf("%s",A.name);

  92.         if(KEY_DOWN(MOUSE_MOVED)) return 1;

  93.     }

  94.     return 0;

  95. }

  96. pair<int,int> GetXY(){

  97.     HANDLE hStdout;

  98.     CONSOLE_SCREEN_BUFFER_INFO pBuffer;

  99.     hStdout = GetStdHandle(STD_OUTPUT_HANDLE);

  100.     GetConsoleScreenBufferInfo(hStdout, &pBuffer);

  101.     return make_pair(pBuffer.dwCursorPosition.Y,pBuffer.dwCursorPosition.X);

  102. }

  103. template <typename T>void Tprint(int Nx,int Ny,int Color,T a){

  104.     int x=GetXY().first,y=GetXY().second;

  105.     gto(Nx,Ny),color(Color),cout<<a;

  106.     gto(x,y);

  107. }

  108. void ColorPrint(){

  109.     for(int i=0;i<256;i++)

  110.         color(i),printf("%d\n",i);

  111. }

  112. void SetWindow(const char *name,int c,int w){

  113.     char str[30];

  114.     sprintf(str,"title %s",name);

  115.     system(str);

  116.     sprintf(str,"mode con cols=%d lines=%d",w,c);

  117.     system(str);

  118. }

  119. void SetWindow(const char *name,int c,int w,int x,int y){

  120.     SetConsoleTitle(name);

  121.     HWND hwnd;

  122.     hwnd=GetForegroundWindow();

  123.     SetWindowPos(hwnd,HWND_TOP,y,x,w*8,c*16,SWP_SHOWWINDOW);

  124. }

  125. int read(){

  126.     color(fwhite+flight);

  127.     int x=0,f=1;char c=getchar();

  128.     while(c<'0'||c>'9'){if(c=='-')f=-1;c=getchar();}

  129.     while(c>='0'&&c<='9'){x=x*10+c-'0';c=getchar();}

  130.     return x*f;

  131. }

  132.  
  133. #define TP Tprint

  134. #define WINDOWC 45

  135. #define WINDOWW 55

  136. #define INF 0x3f3f3f3f

  137. #define OC fwhite+flight+bblack //original color

  138.  
  139. bool InRange(int x){

  140.     return x>=0&&x<=WINDOWC;

  141. }

  142.  
  143. int BossFlag;

  144. int OwnShotTimes,OwnLoseBlood,OwnShotOnTimes;

  145. int MoneyFlash,ScoreFlash;

  146.  
  147. const int ConstNewDy[4]={-1,0,1};

  148. #define MAX_BULLET_TYPE_NUM 3

  149. const int ConstBulletColor[MAX_BULLET_TYPE_NUM+5]={0,fyellow,fred+flight,fred+flight,fblue+flight,fred+bwhite};

  150. const char ConstBulletShape[MAX_BULLET_TYPE_NUM+5]={0,'*','*','O','|','%'};

  151. const int ConstBulletDamage[MAX_BULLET_TYPE_NUM+5]={0,50,80,500,20,300};

  152. /*Move 1 block every 100-Speed ms*/

  153. const int ConstBulletSpeed[MAX_BULLET_TYPE_NUM+5]={0,50,30,10,80,20};

  154. /*The color of the full block in the blood line*/

  155. const int ConstBloodColor[4]={0,fred,fyellow,fgreen};

  156.  
  157. #define MAX_BOSS_NUM 10

  158. const int ConstBossFullBlood[MAX_BOSS_NUM+5]={0,1000,3000,5000,10000,30000,50000,100000,300000,500000,1000000};

  159. const int ConstBossShotSpeed[MAX_BOSS_NUM+5][2]={{0,0},{30,-3900},{30,-3400},{50,-2900},{50,-2400},{70,-1900},{70,-1400},{90,-900},{90,-400},{100,-400},{100,-400}};

  160. const int ConstBossStopCD[MAX_BOSS_NUM+5]={0,3200,3400,3600,3800,4000,4200,4400,4600,4800,5000};

  161. const int ConstBossStopTime[MAX_BOSS_NUM+5]={0,3000,2800,2600,2400,2200,2000,1800,1600,1400,1200};

  162. const int ConstBossMoveSpeed[MAX_BOSS_NUM+5]={0,800,800,800,850,850,850,900,900,900,950};

  163. const int ConstBossScore[MAX_BOSS_NUM+5]={0,10000,20000,40000,80000,160000,320000,640000,1280000,2560000,5120000};

  164. const int ConstBossMoney[MAX_BOSS_NUM+5]={0,100,200,500,1000,2000,5000,8000,10000,20000,50000};

  165. const int ConstBossNeedScore[MAX_BOSS_NUM+5]={0,500,1000,1500,2000,2500,3000,3500,4000,4500,5000};

  166.  
  167. struct Bullet{

  168.     int isExist;

  169.     int x,y,Type;

  170.     int dx,dy,LastBulletRefreshTime;

  171.     Bullet(){LastBulletRefreshTime=-INF;}

  172.     Bullet(int isExist_,int x_,int y_,int Type_,int dx_,int dy_):

  173.         isExist(isExist_),x(x_),y(y_),Type(Type_),dx(dx_),dy(dy_){}

  174. };

  175.  
  176. void MoveBullet(Bullet&);

  177. /*We must use Bullet*, or we can't change the data(position of the bullet) in the set*/

  178. set<Bullet*> Ammo;

  179. void BulletsRefresh(){

  180.     vector<set<Bullet*>::iterator> Throw;

  181.     for(set<Bullet*>::iterator it=Ammo.begin();it!=Ammo.end();it++){

  182.         Bullet *New=*it;

  183.         MoveBullet(*New);

  184.         /*We can't erase it right away*/

  185.         if(!New->isExist)

  186.             Throw.push_back(it);

  187.     }

  188.     for(int i=0;i<int(Throw.size());i++)

  189.         Ammo.erase(Throw[i]);

  190. }

  191.  
  192. int BEGINTIME;

  193.  
  194. int UFOAddBlood,UFOAddShotSpeed,UFOAddMoveSpeed,Added;

  195.  
  196. struct UFO{

  197.     /*

  198.     Shape of the UFO:

  199.     0000/0000

  200.        @@@

  201.       (OOO)

  202.        \-/

  203.         V

  204.     */

  205.     int isExist;

  206.     int x,y;//position of the head

  207.     int dx,dy;

  208.     int Blood,FullBlood;

  209.     int ShotSpeed,LastShotTime;

  210.     int MoveSpeed;

  211.     int LastMoveTime;

  212.     int Score,Money;

  213.  
  214.     UFO(){

  215.         if(BossFlag&&!Added)

  216.             UFOAddBlood+=100,UFOAddShotSpeed+=100,UFOAddMoveSpeed+=100,Added=1;

  217.         if(!BossFlag&&Added)

  218.             UFOAddBlood-=100,UFOAddShotSpeed-=100,UFOAddMoveSpeed-=100,Added=0;

  219.         isExist=1;

  220.         x=0,y=rand()%(WINDOWW-4)+4;//Must be in the screen

  221.         FullBlood=rand()%300+100+UFOAddBlood;

  222.         Blood=FullBlood;

  223.         ShotSpeed=rand()%1000+UFOAddShotSpeed;

  224.         /*Move 1 block every 1000-MoveSpeed ms*/

  225.         MoveSpeed=rand()%600+300+UFOAddMoveSpeed;

  226.         LastMoveTime=LastShotTime=-INF;

  227.         dx=1,dy=0;

  228.         Score=FullBlood/30+((clock()-BEGINTIME)/10000);

  229.         Money=MoveSpeed/100.0+FullBlood/100.0;

  230.     }

  231.     /*effects when being hit*/

  232.     void Flash(){

  233.         /*the head is sure to be in the screen so we needn't check*/

  234.         if(!isExist)

  235.             return;

  236.         if(x>0&&x<WINDOWC)

  237.             TP(x,y,fpurple+bwhite,'V');

  238.         if(x-1>0&&x-1<WINDOWC)

  239.             TP(x-1,y-1,fpurple+bwhite,"\\-/");

  240.         //Sleep(100);

  241.         if(x>0&&x<WINDOWC)

  242.             TP(x,y,fpurple+bblack,'V');

  243.         if(x-1>0&&x-1<WINDOWC)

  244.             TP(x-1,y-1,fpurple+bblack,"\\-/");

  245.     }

  246.     /*Check if hit only on the body*/

  247.     bool Hit(int tx,int ty){

  248.         return (tx==x&&ty==y)||

  249.                (tx==x-1&&ty>=y-1&&ty<=y+1);

  250.     }

  251.     /*To check if it will hit another UFO*/

  252.     void BloodRefresh(int NewX,int NewY){

  253.         /*To appear gradually, we should check the position*/

  254.         if(x-2>=0){

  255.             TP(x-2,y-1,OC,"   ");

  256.             if(isExist)

  257.                 if(NewX-2<WINDOWC){

  258.                     /*Round up*/

  259.                     int FullBlock=(Blood*3+FullBlood-1)/FullBlood;   //Number of "@"

  260.                     int EmptyBlock=3-FullBlock;                      //Number of "O"

  261.                     int BloodColor=ConstBloodColor[FullBlock];

  262.                     /*Print the blood line*/

  263.                     for(int i=1;i<=FullBlock;i++)

  264.                         TP(NewX-2,NewY-2+i,BloodColor+bblack,'@');

  265.                     for(int i=1;i<=EmptyBlock;i++)

  266.                         TP(NewX-2,NewY-2+FullBlock+i,fgray+bblack,'O');

  267.                 }

  268.         }

  269.         /*Print the blood/fullblood number*/

  270.         /*Due to %06d we can't use TP*/

  271.         if(x-3>=0){

  272.             TP(x-3,y-4,OC,"         ");

  273.             if(isExist){

  274.                 if(NewX-3<WINDOWC){

  275.                     gto(NewX-3,NewY-4),color(fcyan+bblack),printf("%04d",Blood);

  276.                     TP(NewX-3,NewY,fcyan+bblack,'/');

  277.                     gto(NewX-3,NewY+1),color(fcyan+bblack),printf("%04d",FullBlood);

  278.                 }

  279.             }

  280.         }

  281.         if(x-3>=WINDOWC)

  282.             isExist=0;

  283.     }

  284.     /*Clear the shape after it died*/

  285.     void ClearPrint(){

  286.         BloodRefresh(x,y);

  287.         if(x-1>=0&&x-1<WINDOWC)

  288.             TP(x-1,y-1,OC,"   ");

  289.         if(x>=0&&x<WINDOWC)

  290.             TP(x,y,OC,' ');

  291.     }

  292.     void Shot(){

  293.         int t=clock();

  294.         if(!ShotSpeed||LastShotTime>=t-(5000-ShotSpeed))

  295.             return;

  296.         LastShotTime=t;

  297.         if(x>0){

  298.             Bullet *tmp=new Bullet(1,x+1,y,2,1,0);

  299.             Ammo.insert(tmp);

  300.         }

  301.     }

  302. };

  303. /*It is similar to set<Bullet*> in struct Plane*/

  304. set<UFO*> Enemy;

  305.  
  306. bool UFOCrash(int,int);

  307. bool UFOCrash(UFO,int,int,set<UFO*>::iterator);

  308.  
  309. /*Move the plane to a new place*/

  310. void UFOMovePrint(UFO &me,set<UFO*>::iterator id){

  311.     int t=clock();

  312.     if(me.LastMoveTime>=t-(1000-me.MoveSpeed))

  313.         return;

  314.     me.LastMoveTime=t;

  315.     /*Change the direction*/

  316.     if(rand()%3==0)

  317.         me.dy=ConstNewDy[rand()%3];

  318.     int NewX=me.x+me.dx,NewY=me.y+me.dy;

  319.     if(UFOCrash(me,NewX,NewY,id)||NewY-4<0||NewY+4>=WINDOWW)//||NewX<0||NewY-4<0||NewX>=WINDOWC||NewY+4>=WINDOWW){

  320.         for(int i=0;i<3;i++){

  321.             me.dy=ConstNewDy[rand()%3];

  322.             NewX=me.x+me.dx,NewY=me.y+me.dy;

  323.             if(!(UFOCrash(me,NewX,NewY,id)||NewY-4<0||NewY+4>=WINDOWW))//||NewX<0||NewY-4<0||NewX>=WINDOWC||NewY+4>=WINDOWW))

  324.                 break;

  325.         }

  326.  
  327.     if(UFOCrash(me,NewX,NewY,id)||NewY-4<0||NewY+4>=WINDOWW)//||NewX<0||NewY-4<0||NewX>=WINDOWC||NewY+4>=WINDOWW)

  328.         return;

  329.     //TP(me.x,me.y,OC,' ');

  330.     if(NewX<WINDOWC){

  331.         TP(me.x,me.y,fwhite+flight+bblack,' ');

  332.         if(me.isExist) TP(NewX,NewY,fwhite+flight+bblack,'V');

  333.     }

  334.     if(NewX-1>=0&&NewX-1<WINDOWC){

  335.         TP(me.x-1,me.y-1,fwhite+flight+bblack,"   ");

  336.         if(me.isExist) TP(NewX-1,NewY-1,fwhite+flight+bblack,"\\-/");

  337.     }

  338.     me.BloodRefresh(NewX,NewY);

  339.     me.x=NewX,me.y=NewY;

  340. }

  341. int UFORefreshTime=3000,LastUFORefreshTime=0;

  342. void UFORefresh(){

  343.     int t=clock();

  344.     if(LastUFORefreshTime<t-UFORefreshTime){

  345.         UFO *tmp=new UFO;

  346.         Enemy.insert(tmp);

  347.         LastUFORefreshTime=t;

  348.     }

  349.     vector<set<UFO*>::iterator> Throw;

  350.     for(set<UFO*>::iterator it=Enemy.begin();it!=Enemy.end();it++){

  351.         UFO *New=*it;

  352.         if(!New->isExist)

  353.             Throw.push_back(it);

  354.         UFOMovePrint(*New,it);

  355.         New->Shot();

  356.     }

  357.     for(int i=0;i<int(Throw.size());i++)

  358.         Enemy.erase(Throw[i]);

  359. }

  360.  
  361. #define MAX_BUFF_NUM 5

  362. const int ConstBuffAppearPossibility[2][1000]={

  363.     {1,2,2,2,2,2,2,3,4,5},

  364.     {2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,5}

  365. };

  366. const int ConstBuffAppearTime[MAX_BUFF_NUM+5]={0,5000,5000,5000,5000,5000};

  367. const int ConstBuffLastTime[MAX_BUFF_NUM+5]={0,5000,0,5000,10000,5000};

  368. const char ConstBuffName[MAX_BUFF_NUM+5]={0,'B','C','P','D','S'};

  369. const char ConstBuffColor[MAX_BUFF_NUM+5]={0,fblue+flight,fgreen+flight,fred+flight,fyellow+flight,fpurple+flight};

  370.  
  371. struct Plane{

  372.     /*

  373.     Shape of the plane:

  374.            ^             (x,y)

  375.           / \            (x+1,y-1) to (x+1,y+1)

  376.       |---------|        (x+2,y-5) to (x+2,y+5)

  377.            |             (x+3,y)

  378.           ---            (x+4,y-1) to (x+4,y+1)

  379.        @@@@@@@@@         (x+5,y-4) to (x+5,y+4)

  380.       (OOOOOOOOO)

  381.      000000/000000       (x+6,y-6) to (x+6,y+6)  (Blood and full blood)

  382.     */

  383.     int x,y;//position of the head

  384.     int Blood,FullBlood;

  385.     int LastShotTime;

  386.     int ShotSpeed;

  387.     LL Score,BossScore;

  388.     int Buffs[10],GetBuffTime[10];

  389.     double AddAtack,AddShotSpeed;

  390.     int Money;

  391.     int MeetBossTimes;

  392.     void Init(bool isDebug){

  393.         if(isDebug){

  394.             Ammo.clear();

  395.             LastShotTime=-INF;

  396.             /*It shot one time in at most 1000-ShotSpeed ms*/

  397.             ShotSpeed=20;

  398.             Blood=10000,FullBlood=10000;

  399.             x=WINDOWC/2,y=WINDOWW-8;

  400.             Score=BossScore=0;

  401.             AddAtack=AddShotSpeed=50.0;

  402.             MeetBossTimes=1;

  403.             memset(Buffs,0,sizeof Buffs);

  404.         }

  405.         else{

  406.             Ammo.clear();

  407.             LastShotTime=-INF;

  408.             /*It shot one time in at most 1000-ShotSpeed ms*/

  409.             ShotSpeed=500;

  410.             Blood=500,FullBlood=500;

  411.             x=WINDOWC/2,y=WINDOWW-8;

  412.             Score=BossScore=0;

  413.             AddAtack=AddShotSpeed=1.0;

  414.             MeetBossTimes=1;

  415.             memset(Buffs,0,sizeof Buffs);

  416.         }

  417.     }

  418.     bool NeedBoss(){

  419.         if(Score>=ConstBossNeedScore[MeetBossTimes])

  420.             return MeetBossTimes++,1;

  421.         return 0;

  422.     }

  423.     void Flash(int fcolor){

  424.         TP(x,y,fcolor+bwhite,'^');

  425.         TP(x+1,y-1,fcolor+bwhite,'/'),TP(x+1,y+1,fcolor+bwhite,'\\');

  426.         TP(x+2,y-5,fcolor+bwhite,'|');for(int i=y-4;i<=y+4;i++)TP(x+2,i,fcolor+bwhite,'-');TP(x+2,y+5,fcolor+bwhite,'|');

  427.         TP(x+3,y,fcolor+bwhite,'|');

  428.         TP(x+4,y-1,fcolor+bwhite,'-'),TP(x+4,y,fcolor+bwhite,'-'),TP(x+4,y+1,fcolor+bwhite,'-');

  429.         Sleep(200);

  430.         TP(x,y,OC,'^');

  431.         TP(x+1,y-1,OC,'/'),TP(x+1,y+1,OC,'\\');

  432.         TP(x+2,y-5,OC,'|');for(int i=y-4;i<=y+4;i++)TP(x+2,i,OC,'-');TP(x+2,y+5,OC,'|');

  433.         TP(x+3,y,OC,'|');

  434.         TP(x+4,y-1,OC,'-'),TP(x+4,y,OC,'-'),TP(x+4,y+1,OC,'-');

  435.     }

  436.     /*Check if hit only on the body*/

  437.     bool Hit(int tx,int ty){

  438.         return (tx==x&&ty==y)||

  439.                (tx==x+1&&ty>=y-1&&ty<=y+1)||

  440.                (tx==x+2&&ty>=y-5&&ty<=y+5)||

  441.                (tx==x+3&&ty==y)||

  442.                (tx==x+4&&ty>=y-1&&ty<=y+1);

  443.     }

  444.     /*Move the blood line(just move)*/

  445.     /*Remember to check if the position is OK before using*/

  446.     /*And it won't update the plane's position (x and y)*/

  447.     void BloodRefresh(int NewX,int NewY){

  448.         TP(x+5,y-4,OC,"         ");

  449.         TP(x+6,y-6,OC,"             ");

  450.         /*Round up*/

  451.         int FullBlock=(Blood*9+FullBlood-1)/FullBlood;   //Number of "@"

  452.         int EmptyBlock=9-FullBlock;                      //Number of "O"

  453.         int BloodColor=ConstBloodColor[(FullBlock+2)/3];

  454.         /*Print the blood line*/

  455.         for(int i=1;i<=FullBlock;i++)

  456.             TP(NewX+5,NewY-5+i,BloodColor+bblack,'@');

  457.         for(int i=1;i<=EmptyBlock;i++)

  458.             TP(NewX+5,NewY-5+FullBlock+i,fgray+bblack,'O');

  459.         /*Print the blood/fullblood number*/

  460.         /*Due to %06d we can't use TP*/

  461.         gto(NewX+6,NewY-6),color(fgray+bblack),printf("%06d",Blood);

  462.         TP(NewX+6,NewY,OC,'/');

  463.         gto(NewX+6,NewY+1),color(fgray+bblack),printf("%06d",FullBlood);

  464.     }

  465.     /*Move the plane to a new place*/

  466.     void MovePrint(int NewX,int NewY,int flag=1){

  467.         /*Insure that player can control the plane when the mouse is out of screen*/

  468.         NewX=min(NewX,WINDOWC-7);

  469.         NewY=min(max(NewY,6),WINDOWW-7);

  470.         if(flag&&NewX==x&&NewY==y)

  471.             return;

  472.         //gto(WINDOWC-1,0),color(OC),printf("%3d %3d",NewX,NewY);//Debug

  473.         /*Clear the plane in the old position*/

  474.         TP(x,y,OC,' ');

  475.         TP(x+1,y-1,OC,' '),TP(x+1,y+1,OC,' ');

  476.         for(int i=y-5;i<=y+5;i++) TP(x+2,i,OC,' ');

  477.         TP(x+3,y,OC,' ');

  478.         TP(x+4,y-1,OC,' '),TP(x+4,y,OC,' '),TP(x+4,y+1,OC,' ');

  479.         /*Move the blood line*/

  480.         BloodRefresh(NewX,NewY);

  481.         /*Print in the new position*/

  482.         x=NewX,y=NewY;

  483.         TP(x,y,OC,'^');

  484.         TP(x+1,y-1,OC,'/'),TP(x+1,y+1,OC,'\\');

  485.         TP(x+2,y-5,OC,'|');for(int i=y-4;i<=y+4;i++)TP(x+2,i,OC,'-');TP(x+2,y+5,OC,'|');

  486.         TP(x+3,y,OC,'|');

  487.         TP(x+4,y-1,OC,'-'),TP(x+4,y,OC,'-'),TP(x+4,y+1,OC,'-');

  488.         /*Refresh the bullets*/

  489.     }

  490.     void Shot(){

  491.         /*Buff 5*/

  492.         /*Faster shot*/

  493.         int t=clock();

  494.         if(Buffs[5]==1)

  495.             ShotSpeed+=100,Buffs[5]=-1;

  496.         if(Buffs[5]==-1&&t-GetBuffTime[5]>=ConstBuffLastTime[5]){

  497.             ShotSpeed-=100;

  498.             Buffs[5]=0;

  499.             GetBuffTime[5]=0;

  500.         }

  501.         if(!ShotSpeed||LastShotTime>=t-(1000-ShotSpeed*AddShotSpeed))

  502.             return;

  503.         LastShotTime=t;

  504.         if(x>0){

  505.             OwnShotTimes++;

  506.             int Type=1;

  507.             /*Buff 3*/

  508.             /*Get bullets more powerful*/

  509.             if(Buffs[3]){

  510.                 if(t-GetBuffTime[3]>=ConstBuffLastTime[3])

  511.                     Buffs[3]=0,GetBuffTime[3]=0;

  512.                 else

  513.                     Type=3;

  514.             }

  515.             Ammo.insert(new Bullet(1,x-1,y,Type,-1,0));

  516.             /*Buff 1*/

  517.             /*5 lines of bullets*/

  518.             if(Buffs[1]){

  519.                 if(t-GetBuffTime[1]>=ConstBuffLastTime[1]){

  520.                     Buffs[1]=0;

  521.                     GetBuffTime[1]=0;

  522.                     return;

  523.                 }

  524.                 Ammo.insert(new Bullet(1,x-1,y-2,Type,-1,0));

  525.                 Ammo.insert(new Bullet(1,x-1,y-1,Type,-1,0));

  526.                 Ammo.insert(new Bullet(1,x-1,y+1,Type,-1,0));

  527.                 Ammo.insert(new Bullet(1,x-1,y+2,Type,-1,0));

  528.             }

  529.         }

  530.     }

  531. }Own;

  532.  
  533. struct Buff{

  534.     int x,y;

  535.     int Type;

  536.     int DisappearTime;

  537.     Buff(){}

  538.     Buff(int t){x=rand()%(WINDOWC-3)+1,y=rand()%(WINDOWW-2)+1,Type=t,DisappearTime=clock()+ConstBuffAppearTime[t];}

  539. };

  540. set<Buff*> BuffIn;

  541. int LastBuffAppearTime;

  542. int BuffAppearCD=3000;

  543. void BuffRefresh(){

  544.     int T=clock();

  545.     /*New buff in the screen*/

  546.     if(LastBuffAppearTime+BuffAppearCD<=T){

  547.         int id=rand();

  548.         int t=ConstBuffAppearPossibility[BossFlag][id%10];

  549.         if(t)

  550.             BuffIn.insert(new Buff(t));

  551.         LastBuffAppearTime=T;

  552.     }

  553.     vector<set<Buff*>::iterator> Throw;

  554.     for(set<Buff*>::iterator it=BuffIn.begin();it!=BuffIn.end();it++){

  555.         Buff *p=*it;

  556.         TP(p->x,p->y,ConstBuffColor[p->Type],ConstBuffName[p->Type]);

  557.         if(Own.Hit(p->x,p->y)){

  558.             /*Buff 2*/

  559.             /*Recover 100 blood*/

  560.             if(p->Type==2){

  561.                 Own.Blood=min(Own.Blood+100,Own.FullBlood);

  562.                 Own.BloodRefresh(Own.x,Own.y);

  563.             }

  564.             else{

  565.                 Own.Buffs[p->Type]=1;

  566.                 Own.GetBuffTime[p->Type]=T;

  567.             }

  568.             Throw.push_back(it);

  569.             TP(p->x,p->y,OC,' ');

  570.         }

  571.         else if(T>=p->DisappearTime){

  572.             Throw.push_back(it);

  573.             TP(p->x,p->y,OC,' ');

  574.         }

  575.     }

  576.     for(int i=0;i<int(Throw.size());i++)

  577.         BuffIn.erase(Throw[i]);

  578.     //for(int i=1;i<=MAX_BUFF_NUM;i++)

  579.     //    if(Own.Buffs[i]&&clock()-Own.GetBuffTime[i]>=ConstBuffLastTime[i])

  580.     //        Own.Buffs[i]=0;

  581. }

  582.  
  583.  
  584. const char CHART[15]={'|','?','^','&','=','!','@',':','p','\\'};

  585.  
  586. void GameOver(){

  587.     color(OC);

  588.     system("cls");

  589.     /*Get max score before*/

  590.     LL MaxScore=0;

  591.     LL num=((MaxScore*18-2)*38-1314)/2*100+52;

  592.     ifstream R("./MaxScore.sc");

  593.     if(!R.is_open())

  594.         TP(0,0,OC,"ERROR");

  595.     string str;

  596.     R>>str;

  597.     if(str.length()){

  598.         num=0;

  599.         for(int i=0;i<int(str.length());i++)

  600.             if(isdigit(str[i]))

  601.                 num=num*10ll+str[i]-'0';

  602.     }

  603.     R.close();

  604.     /*unlock*/

  605.     MaxScore=(((num-52)/100*2+1314)/38+2)/18;

  606.     TP(WINDOWC/2-2,(WINDOWW+40-10)/2,fred+flight+bblack,"Game Over!");

  607.     TP(WINDOWC/2-1,(WINDOWW+40-15)/2,OC,"Your score: ");

  608.     gto(WINDOWC/2-1,(WINDOWW+40-15)/2+12),color(OC),printf("%08lld",Own.Score+Own.BossScore);

  609.     TP(WINDOWC/2,(WINDOWW+40-15)/2,OC,"MaxScore: ");

  610.     gto(WINDOWC/2,(WINDOWW+40-15)/2+12),color(OC),printf("%08lld",max(Own.Score+Own.BossScore,MaxScore));

  611.     if(Own.Score+Own.BossScore>MaxScore){

  612.         TP(WINDOWC/2+1,(WINDOWW+40-15)/2+2,fred+flight+bblack,"(Refreshed!)"),MaxScore=Own.Score+Own.BossScore;

  613.         /*lock*/

  614.         num=((MaxScore*18-2)*38-1314)/2*100+52;

  615.         string New;

  616.         for(int i=1;i<=30;i++){

  617.             if(rand()%2)

  618.                 New+=CHART[rand()%10];

  619.             else if(num)

  620.                 New+=num%10+'0',num/=10;

  621.         }

  622.         while(num)

  623.             New+=num%10+'0',num/=10;

  624.         while(New.length()<30)

  625.             New+=CHART[rand()%10];

  626.         reverse(New.begin(),New.end());

  627.         fstream CLEAR("./MaxScore.sc", ios::trunc);

  628.         CLEAR.close();

  629.         ofstream T("./MaxScore.sc");

  630.         if(!T.is_open())

  631.             TP(0,0,OC,"ERROR");

  632.         T<<New;

  633.         T.close();

  634.     }

  635.     TP(WINDOWC/2+2,(WINDOWW+40-15)/2-3,OC,"(Press any key to exit)");

  636.     getch();

  637.     gto(WINDOWC/2+4,0),exit(0);

  638. }

  639.  
  640. bool isHit(int,int,int);

  641.  
  642. void MoveBullet(Bullet &me){

  643.     int t=clock();

  644.     if(me.LastBulletRefreshTime>=t-(100-ConstBulletSpeed[me.Type]))

  645.         return;

  646.     me.LastBulletRefreshTime=t;

  647.     int tx=me.x+me.dx,ty=me.y+me.dy;

  648.     TP(me.x,me.y,OC,' ');

  649.     /*It runs out of the screen => erase it*/

  650.     if(tx<0||tx>=WINDOWC||ty<0||ty>=WINDOWW||isHit(tx,ty,me.Type)){

  651.         me.isExist=0;

  652.         return;

  653.     }

  654.     TP(me.x=tx,me.y=ty,ConstBulletColor[me.Type],ConstBulletShape[me.Type]);

  655. }

  656.  
  657. #define MAX_BUFFFULLNAME_LEN 16

  658. const int ConstBuffTipPosition[MAX_BUFF_NUM+5][2]={{0,0},{13,WINDOWW+3},{14,WINDOWW+3},{15,WINDOWW+3},{16,WINDOWW+3},{17,WINDOWW+3}};

  659. const char ConstBuffFullName[MAX_BUFF_NUM+5][MAX_BUFFFULLNAME_LEN+5]={"","4 more bullets","recover 50 blood","more powerful","double score","shot faster"};

  660. const int ConstMaxBuffFullNameLen[MAX_BUFF_NUM+5]={0,16,16,16,16,16};

  661. void BuffTipRefresh(){

  662.     /*

  663.     TP(12,WINDOWW+3,OC,"---------Details of Buffs---------");

  664.     TP(18,WINDOWW+3,OC,"----------------------------------");

  665.     */

  666.     int C=fgray;

  667.     for(int i=1;i<=MAX_BUFF_NUM;i++){

  668.         TP(ConstBuffTipPosition[i][0],ConstBuffTipPosition[i][1],C,ConstBuffName[i]);

  669.         TP(ConstBuffTipPosition[i][0],ConstBuffTipPosition[i][1]+1,C,": ");

  670.         TP(ConstBuffTipPosition[i][0],ConstBuffTipPosition[i][1]+3,C+(Own.Buffs[i]?bwhite+blight:0),ConstBuffFullName[i]);

  671.         gto(ConstBuffTipPosition[i][0],ConstBuffTipPosition[i][1]+3+ConstMaxBuffFullNameLen[i]),color(C+(Own.Buffs[i]?bwhite+blight:0)),printf("[%02d S]",int(Own.Buffs[i]?(ConstBuffLastTime[i]-(clock()-Own.GetBuffTime[i])+999)/1000:0));

  672.     }

  673. }

  674.  
  675. void EnemyClear(){

  676.     int tmp=UFORefreshTime;

  677.     UFORefreshTime=INF;

  678.     for(set<UFO*>::iterator it=Enemy.begin();it!=Enemy.end();it++)

  679.         (*it)->isExist=0;

  680.     UFORefresh();

  681.     UFORefreshTime=tmp;

  682. }

  683.  
  684. double Performance();

  685.  
  686. //D C B A S

  687. const int PerfColor[10]={fblack+bwhite,fgray+bwhite,fpurple+bwhite,fgreen+bwhite,fred+bwhite};

  688. const char PerfLevel[10][8]={"D.","C.","B.","A!","S!!"};

  689.  
  690. struct BOSS{

  691.     /*Shape of the boss:

  692.       0000000/0000000           (x-7,y-7) to (x-7,y+7)

  693.       @@@@@@@@@@@@@@@           (x-6,y-7) to (x-6,y+7)

  694.      (OOOOOOOOOOOOOOO)

  695.        [-----------]            (x-5,y-6) to (x-5,y+6)

  696.          \OOXXXOO/              (x-4,y-4) to (x-4,y+4)

  697.       +---\XXOXX/---+           (x-3,y-7) to (x-3,y+7)

  698.       V    \OOO/    V           (x-2,y-7) to (x-2,y+7)

  699.             \O/                 (x-1,y-1) to (x-1,y+1)

  700.              V                  (x,y)

  701.     */

  702.     int isExist;

  703.     int x,y;//position of the head

  704.     int dx,dy;

  705.     int Blood,FullBlood;

  706.     int ShotSpeed1,ShotSpeed2,LastShotTime1,LastShotTime2,flag2;

  707.     int MoveSpeed,LastMoveTime;

  708.     int Score,AppearTime;

  709.     int StopCD,StopTime,LastStopTime,isStop;

  710.     int Money;

  711.     bool Hit(int tx,int ty){

  712.         return (tx==x-5&&ty>=y-6&&ty<=y+6)||

  713.                (tx==x-4&&ty>=y-4&&ty<=y+4)||

  714.                (tx==x-3&&ty>=y-7&&ty<=y+7)||

  715.                (tx==x-2&&((ty==y-7)||(ty==y+7)||(ty>=y-2&&ty<=y+2)))||

  716.                (tx==x-1&&ty>=y-1&&ty<=y+1)||

  717.                (tx==x&&ty==y);

  718.     }

  719.     void Die(){

  720.         flash(3);

  721.         BossFlag=0;

  722.         double tmp=Performance();

  723.         int Add=int(Score*tmp);

  724.         Own.BossScore+=Add;

  725.         Own.Money+=Money*(tmp/3.0);

  726.         ScoreFlash=MoneyFlash=1;

  727.         TP(WINDOWC/2-1,WINDOWW/2-18,OC,"+-----------------------------------+");

  728.         TP(WINDOWC/2  ,WINDOWW/2-18,OC,'|'),gto(WINDOWC/2,WINDOWW/2-7),color(PerfColor[int(tmp)]),printf("%s",PerfLevel[int(tmp)]),printf("  + %d scores !",Add),TP(WINDOWC/2  ,WINDOWW/2+18,OC,'|');

  729.         TP(WINDOWC/2+1,WINDOWW/2-18,OC,"+-----------------------------------+");

  730.         Sleep(1500);

  731.         TP(WINDOWC/2-1,WINDOWW/2-18,OC,"                                     ");

  732.         TP(WINDOWC/2  ,WINDOWW/2-18,OC,"                                     ");

  733.         TP(WINDOWC/2+1,WINDOWW/2-18,OC,"                                     ");

  734.         if(x-7>=0) TP(x-7,y-7,OC,"               ");

  735.         if(x-6>=0) TP(x-6,y-7,OC,"               ");

  736.         if(InRange(x)) TP(x,y,OC,' ');

  737.         if(InRange(x-1)) TP(x-1,y-1,OC,"   ");

  738.         if(InRange(x-2)) TP(x-2,y-7,OC,"               ");

  739.         if(InRange(x-3)) TP(x-3,y-7,OC,"               ");

  740.         if(InRange(x-4)) TP(x-4,y-4,OC,"         ");

  741.         if(InRange(x-5)) TP(x-5,y-6,OC,"             ");

  742.         EnemyClear();

  743.     }

  744.     void Flash(){

  745.         if(InRange(x-5)) TP(x-5,y-6,fblack+bwhite,"[-----------]");

  746.         if(InRange(x-4)) TP(x-4,y-4,fblack+bwhite,'\\'),TP(x-4,y-3,fblack+bwhite,"OO"),TP(x-4,y-1,fblack+bwhite,"XXX"),TP(x-4,y+2,fblack+bwhite,"OO"),TP(x-4,y+4,fblack+bwhite,"/");

  747.         if(InRange(x-3)) TP(x-3,y-7,fblack+bwhite,"+---\\XX"),TP(x-3,y,fblack+bwhite,'O'),TP(x-3,y+1,fblack+bwhite,"---+");

  748.         if(InRange(x-2)) TP(x-2,y-7,fblack+bwhite,'V'),TP(x-2,y-2,fblack+bwhite,'\\'),TP(x-2,y-1,fblack+bwhite,"OOO"),TP(x-2,y+2,fblack+bwhite,'/'),TP(x-2,y+7,fblack+bwhite,'V');

  749.         if(InRange(x-1)) TP(x-1,y-1,fblack+bwhite,'\\'),TP(x-1,y,fblack+bwhite,'O'),TP(x-1,y+1,fblack+bwhite,'/');

  750.         if(InRange(x-5)) TP(x-5,y-6,OC,"[-----------]");

  751.         if(InRange(x-4)) TP(x-4,y-4,OC,'\\'),TP(x-4,y-3,fgray+bblack,"OO"),TP(x-4,y-1,OC,"XXX"),TP(x-4,y+2,fgray+bblack,"OO"),TP(x-4,y+4,OC,"/");

  752.         if(InRange(x-3)) TP(x-3,y-7,OC,"+---\\XX"),TP(x-3,y,fgray+bblack,'O'),TP(x-3,y+1,OC,"---+");

  753.         if(InRange(x-2)) TP(x-2,y-7,fgray+bblack,'V'),TP(x-2,y-2,OC,'\\'),TP(x-2,y-1,fgray+bblack,"OOO"),TP(x-2,y+2,OC,'/'),TP(x-2,y+7,fgray+bblack,'V');

  754.         if(InRange(x-1)) TP(x-1,y-1,OC,'\\'),TP(x-1,y,fgray+bblack,'O'),TP(x-1,y+1,OC,'/');

  755.         if(InRange(x)) TP(x,y,OC,' ');

  756.         if(InRange(x)) TP(x,y,OC,'V');

  757.     }

  758.     void Init(int S){

  759.         Blood=FullBlood=ConstBossFullBlood[S];

  760.         x=0,y=rand()%(WINDOWW-14)+7;//Must be in the screen

  761.         dx=1,dy=0;

  762.         LastShotTime1=LastShotTime2=0;

  763.         flag2=0;

  764.         ShotSpeed1=ConstBossShotSpeed[S][0],ShotSpeed2=ConstBossShotSpeed[S][1];

  765.         MoveSpeed=ConstBossMoveSpeed[S];

  766.         LastMoveTime=0;

  767.         Score=ConstBossScore[S];

  768.         AppearTime=clock();

  769.         isExist=1;

  770.         StopTime=ConstBossStopTime[S],StopCD=ConstBossStopCD[S],LastStopTime=isStop=0;

  771.         Money=ConstBossMoney[S];

  772.     }

  773.     void BloodRefresh(int NewX,int NewY){

  774.         /*Print the blood/fullblood number*/

  775.         /*Due to %06d we can't use TP*/

  776.         if(x-7>=0){

  777.             dx=0;

  778.             TP(x-7,y-7,OC,"               ");

  779.             if(isExist){

  780.                 if(NewX-7<WINDOWC){

  781.                     gto(NewX-7,NewY-7),color(fcyan+bblack),printf("%07d",Blood);

  782.                     TP(NewX-7,NewY,fcyan+bblack,'/');

  783.                     gto(NewX-7,NewY+1),color(fcyan+bblack),printf("%07d",FullBlood);

  784.                 }

  785.             }

  786.         }

  787.         /*To appear gradually, we should check the position*/

  788.         if(x-6>=0){

  789.             TP(x-6,y-7,OC,"               ");

  790.             if(isExist)

  791.                 if(NewX-6<WINDOWC){

  792.                     /*Round up*/

  793.                     int FullBlock=(Blood*15+FullBlood-1)/FullBlood;   //Number of "@"

  794.                     int EmptyBlock=15-FullBlock;                       //Number of "O"

  795.                     int BloodColor=ConstBloodColor[(FullBlock+4)/5];

  796.                     /*Print the blood line*/

  797.                     for(int i=1;i<=FullBlock;i++)

  798.                         TP(NewX-6,NewY-8+i,BloodColor+bblack,'@');

  799.                     for(int i=1;i<=EmptyBlock;i++)

  800.                         TP(NewX-6,NewY-8+FullBlock+i,fgray+bblack,'O');

  801.                 }

  802.         }

  803.         if(x-7>=WINDOWC)

  804.             isExist=0;

  805.     }

  806.     /*Only one boss so we don't have to make the function out*/

  807.     void MovePrint(){

  808.         int t=clock();

  809.         if(LastMoveTime>=t-(1000-MoveSpeed))

  810.             return;

  811.         LastMoveTime=t;

  812.         /*Change the direction*/

  813.         if(rand()%10==0)

  814.             dy=ConstNewDy[rand()%3];

  815.         int NewX=x+dx,NewY=y+dy;

  816.         if(UFOCrash(NewX,NewY)||NewY-7<0||NewY+7>=WINDOWW)

  817.             for(int i=0;i<3;i++){

  818.                 dy=ConstNewDy[rand()%3];

  819.                 NewX=x+dx,NewY=y+dy;

  820.                 if(!(UFOCrash(NewX,NewY)||NewY-7<0||NewY+7>=WINDOWW))

  821.                     break;

  822.             }

  823.         if(UFOCrash(NewX,NewY)||NewY-7<0||NewY+7>=WINDOWW)

  824.             return;

  825.         if(InRange(x)) TP(x,y,OC,' ');

  826.         if(InRange(NewX)) TP(NewX,NewY,OC,'V');

  827.         if(InRange(x-1)) TP(x-1,y-1,OC,"   ");

  828.         if(InRange(NewX-1))

  829.             TP(NewX-1,NewY-1,OC,'\\'),

  830.             TP(NewX-1,NewY,fgray+bblack,'O'),

  831.             TP(NewX-1,NewY+1,OC,'/');

  832.         if(InRange(x-2)) TP(x-2,y-7,OC,"               ");

  833.         if(InRange(NewX-2)) TP(NewX-2,NewY-7,fgray+bblack,'V'),TP(NewX-2,NewY-2,OC,'\\'),TP(NewX-2,NewY-1,fgray+bblack,"OOO"),TP(NewX-2,NewY+2,OC,'/'),TP(NewX-2,NewY+7,fgray+bblack,'V');

  834.         if(InRange(x-3)) TP(x-3,y-7,OC,"               ");

  835.         if(InRange(NewX-3)) TP(NewX-3,NewY-7,OC,"+---\\XX"),TP(NewX-3,NewY,fgray+bblack,'O'),TP(NewX-3,NewY+1,OC,"XX/---+");

  836.         if(InRange(x-4)) TP(x-4,y-4,OC,"         ");

  837.         if(InRange(NewX-4)) TP(NewX-4,NewY-4,OC,'\\'),TP(NewX-4,NewY-3,fgray+bblack,"OO"),TP(NewX-4,NewY-1,OC,"XXX"),TP(NewX-4,NewY+2,fgray+bblack,"OO"),TP(NewX-4,NewY+4,OC,"/");

  838.         if(InRange(x-5)) TP(x-5,y-6,OC,"             ");

  839.         if(InRange(NewX-5)) TP(NewX-5,NewY-6,OC,"[-----------]");

  840.         BloodRefresh(NewX,NewY);

  841.         x=NewX,y=NewY;

  842.     }

  843.     void Shot(){

  844.         int t=clock();

  845.         if(LastShotTime1<t-(100-ShotSpeed1)){

  846.             LastShotTime1=t;

  847.             if(x-1>=0){

  848.                 Ammo.insert(new Bullet(1,x-1,y-7,4,1,0));

  849.                 Ammo.insert(new Bullet(1,x-1,y+7,4,1,0));

  850.             }

  851.         }

  852.         if(LastShotTime2<t-(100-ShotSpeed2-500)){

  853.             LastShotTime2=t,flag2=1;

  854.             TP(x,y,fred+flight+bgray,'V');

  855.         }

  856.         if(flag2&&t>=LastShotTime2+500){

  857.             flag2=0;

  858.             if(x+1>=0)

  859.                 Ammo.insert(new Bullet(1,x+1,y,5,1,0));

  860.         }

  861.     }

  862. }Boss;

  863.  
  864. /*There's an awful problem that set<UFO*>Enemy will be use in the struct UFO but it needs the declaration of struct UFO so we can neither put it in front of the struct UFO nor put it after the struct UFO...*/

  865. /*So we have to get the function Crash out of the struct UFO.*/ /*Eating shit*/

  866. /*To check if it will hit another UFO*/

  867. void UFOMovePrint(UFO&,set<UFO*>::iterator);

  868. bool UFOCrash(UFO me,int NewX,int NewY,set<UFO*>::iterator ID){

  869.     for(set<UFO*>::iterator it=Enemy.begin();it!=Enemy.end();it++){

  870.         int ox=(*it)->x,oy=(*it)->y;

  871.         if(it==ID||ox<NewX) continue;

  872.         if(NewX<=ox+4&&NewX>=ox-4&&NewY>=oy-8&&NewY<=oy+8){

  873.             /*avoid disfluency*/

  874.             UFO *New=*it;

  875.             UFOMovePrint(*New,it);

  876.             return 1;

  877.         }

  878.     }

  879.     if(BossFlag&&NewX<=Boss.x&&NewX>=Boss.x-5&&NewY>=Boss.y-9&&NewY<=Boss.y+9)

  880.         return 1;

  881.     return 0;

  882. }

  883. bool UFOCrash(int NewX,int NewY){

  884.     for(set<UFO*>::iterator it=Enemy.begin();it!=Enemy.end();it++){

  885.         int ox=(*it)->x,oy=(*it)->y;

  886.         if(ox<NewX) continue;

  887.         if(NewX<=ox+9&&NewX>=ox-9&&NewY>=oy-9&&NewY<=oy+9)

  888.             return 1;

  889.     }

  890.     return 0;

  891. }

  892.  
  893. //OwnShotTimes,OwnLoseBlood,OwnShotOnTimes;

  894. double Performance(){//(0,5]

  895.     double p1=double(OwnShotOnTimes)/max(OwnShotTimes,1);

  896.     double p2=max(double(Own.FullBlood-OwnLoseBlood)/Own.FullBlood,0.0);

  897.     return min((p1+p2)*2.5,4.999999);

  898. }

  899.  
  900. void BossRefresh(){

  901.     Boss.MovePrint();

  902.     int t=clock();

  903.     if(!Boss.isStop)

  904.         Boss.Shot();

  905.     if(!Boss.isStop&&Boss.LastStopTime+Boss.StopTime+Boss.StopCD<=t)

  906.         Boss.LastStopTime=t,Boss.isStop=1;

  907.     if(Boss.isStop&&t-Boss.LastStopTime>=Boss.StopTime)

  908.         Boss.isStop=0;

  909. }

  910.  
  911. void Init(){

  912.     srand((unsigned)time(NULL));

  913.     //SetWindow("HPF",WINDOWC+12,WINDOWW+45,0,500);

  914.     SetWindow("HPF",WINDOWC+2,WINDOWW+40);

  915.     HindCursor();

  916.     TP(0,0,OC,"+---------------------------------------------------------------------------------------------+");

  917.     TP(2,(WINDOWW+40)/2-7,OC,"Hape Flying Game");

  918.     TP(7,0,OC,"+---------------------------------------------------------------------------------------------+");

  919.     Button Start=NewButton(4,(WINDOWW+40)/2-4,OC,"> Start <");

  920.     Button More=NewButton(5,(WINDOWW+40)/2-4,OC,"> More  <");

  921.     while(1){

  922.         if(Preserve(Start)){

  923.             Own.Init(0);

  924.             break;

  925.         }

  926.         if(Preserve(More)){

  927.             TP(6,3,fred,"Input the password: ");

  928.             gto(6,22),color(fgray);

  929.             char Key[15];

  930.             fgets(Key,10,stdin);

  931.             if(!strcmp(Key,"cxhsdsb\n")){

  932.                 Own.Init(1);

  933.                 break;

  934.             }

  935.             fflush(stdin);

  936.             color(OC);

  937.             system("cls");

  938.             TP(0,0,OC,"+---------------------------------------------------------------------------------------------+");

  939.             TP(2,(WINDOWW+40)/2-7,OC,"Hape Flying Game");

  940.             TP(7,0,OC,"+---------------------------------------------------------------------------------------------+");

  941.         }

  942.         Sleep(50);

  943.     }

  944.     color(OC);

  945.     system("cls");

  946. }

  947.  
  948. /*Meet the awful problem again*/

  949. bool isHit(int NewX,int NewY,int Type){

  950.     if(Type==1||Type==3){

  951.         int DM=int(ConstBulletDamage[Type]*Own.AddAtack);

  952.         for(set<UFO*>::iterator it=Enemy.begin();it!=Enemy.end();it++){

  953.             if((*it)->Hit(NewX,NewY)){

  954.                 /*Mention the order, or it won't be cleared*/

  955.                 UFO *t=*it;

  956.                 t->Flash();

  957.                 t->Blood=max(t->Blood-DM,0);

  958.                 t->BloodRefresh(t->x,t->y);

  959.                 if(t->Blood<=0){

  960.                     Own.Money+=t->Money;

  961.                     MoneyFlash=1;

  962.                     ScoreFlash=1;

  963.                     t->isExist=0;

  964.                     t->ClearPrint();

  965.                     int Add=t->Score;

  966.                     /*Buff 4*/

  967.                     /*Double score*/

  968.                     if(Own.Buffs[4]){

  969.                         if(Own.GetBuffTime[4]+ConstBuffLastTime[4]>=clock()){

  970.                             Own.Buffs[4]=0;

  971.                             Own.GetBuffTime[4]=0;

  972.                         }

  973.                         Add+=t->Score;

  974.                     }

  975.                     if(BossFlag)

  976.                         Add/=10;

  977.                     Own.Score+=Add;

  978.                 }

  979.                 return 1;

  980.             }

  981.         }

  982.         if(BossFlag&&Boss.Hit(NewX,NewY)){

  983.             Boss.Flash();

  984.             Boss.Blood=max(Boss.Blood-DM/2,0);

  985.             Boss.BloodRefresh(Boss.x,Boss.y);

  986.             OwnShotOnTimes++;

  987.             if(Boss.Blood<=0)

  988.                 Boss.Die(),BossFlag=0;

  989.             return 1;

  990.         }

  991.     }

  992.     else if(Own.Hit(NewX,NewY)){

  993.         Own.Flash(fred+flight);

  994.         OwnLoseBlood+=min(Own.Blood,ConstBulletDamage[Type]);

  995.         Own.Blood=max(Own.Blood-ConstBulletDamage[Type],0);

  996.         Own.BloodRefresh(Own.x,Own.y);

  997.         if(Own.Blood<=0)

  998.             GameOver();

  999.         return 1;

  1000.     }

  1001.     return 0;

  1002. }

  1003.  
  1004. #define MAX_GRADE 10

  1005. const int ConstUpgradeCost[MAX_GRADE+5]={10,20,50,100,200,500,1000,2000,5000,10000,INF};

  1006. const char ConstUpgradeCostStr[MAX_GRADE+5][10]={"(M 10)","(M 20)","(M 50)","(M 100)","(M 200)","(M 500)","(M 1000)","(M 2000)","(M 5000)","(M 10000)","(M INF)  "};

  1007. const int ConstGradeColor[MAX_GRADE+5]={fgreen+flight+bblack,fgreen+flight+bblack,fgreen+bblack,fblue+flight+bblack,fblue+flight+bblack,fblue+bblack,fyellow+flight+bblack,fyellow+bblack,fyellow+bblack,fred+flight+bblack,fred+bblack,fred+bblack};

  1008. const char ConstGradeName[MAX_GRADE+5][20]={"[G0]","[G1]","[G2]","[G3]","[G4]","[G5]","[G6]","[G7]","[G8]","[G9]","[G10]"};

  1009.  
  1010. int main(){

  1011.     //GameOver();

  1012.     //ColorPrint();

  1013.     //getchar();

  1014.     Init();

  1015.     HWND hd;

  1016.     hd=GetForegroundWindow();

  1017.     TP(12,WINDOWW+3,OC,"---------Details of Buffs---------");

  1018.     TP(18,WINDOWW+3,OC,"----------------------------------");

  1019.     //Own.Blood=100;

  1020.     int cnt=1;

  1021.     BossFlag=0;

  1022.     int LastT=clock()/1000-2,LastMoney=-1;

  1023.     BEGINTIME=clock();

  1024.     int _____=0,STOP=0,LastPreserveTime=-INF;

  1025.  
  1026.     Button AddFullBlood,AddAttack,AddShotSpeed;

  1027.     int FullBloodGrade=0,AttackGrade=0,ShotSpeedGrade=0;

  1028.     string AddFullBloodTip("> Add your max blood by 500"),AddAttackTip("> Add your attack by 10%"),AddShotSpeedTip("> Add your shot speed by 10%");

  1029.     AddFullBlood=NewButton(5,WINDOWW+3,OC,"> Add your max blood by 200");

  1030.     AddAttack=NewButton(6,WINDOWW+3,OC,"> Add your attack by 10%");

  1031.     AddShotSpeed=NewButton(7,WINDOWW+3,OC,"> Add your shot speed by 5%");

  1032.     //Own.Money=10000000;

  1033.     while(1){

  1034.         if(!STOP){

  1035.             if(_____%10==0){

  1036.                 gto(0,0),color(OC);

  1037.                 for(int i=1;i<=WINDOWW+40;i++)

  1038.                     putchar('-');

  1039.                 gto(WINDOWC,0),color(OC);

  1040.                 for(int i=1;i<=WINDOWW+40;i++)

  1041.                     putchar('-');

  1042.             }

  1043.             _____++;

  1044.             POINT k;

  1045.             GetPos(k);

  1046.             Own.MovePrint(min(max(int(k.x)-3,1),WINDOWC-1),min(max(int(k.y),0),WINDOWW-1));

  1047.             if(KEY_DOWN(MOUSE_MOVED))

  1048.                 Own.Shot();

  1049.             BulletsRefresh();

  1050.             if(BossFlag)

  1051.                 BossRefresh();

  1052.             UFORefresh();

  1053.             BuffRefresh(),BuffTipRefresh();

  1054.             if(ScoreFlash){

  1055.                 ScoreFlash=0;

  1056.                 TP(10,WINDOWW+3,fred+flight+bwhite,"[ "),

  1057.                 TP(10,WINDOWW+5,OC-bblack+bwhite,"Score: "),

  1058.                 gto(10,WINDOWW+12),color(OC-bblack+bwhite),printf("%04lld + %08lld",Own.Score,Own.BossScore),

  1059.                 TP(10,WINDOWW+27,fred+flight+bwhite," ]");

  1060.                 Sleep(100);

  1061.             }

  1062.             TP(10,WINDOWW+3,fred+flight+bblack,"[ "),

  1063.             TP(10,WINDOWW+5,OC,"Score: "),

  1064.             gto(10,WINDOWW+12),color(OC),printf("%04lld + %08lld",Own.Score,Own.BossScore),

  1065.             TP(10,WINDOWW+27,fred+flight+bblack," ]");

  1066.             int T=(clock()-BEGINTIME)/1000;

  1067.             if(T!=LastT){

  1068.                 TP(9,WINDOWW+3,fred+flight+bblack,"[ "),TP(9,WINDOWW+5,OC,"Time: "),gto(9,WINDOWW+11),color(OC),printf("%05d",T),TP(9,WINDOWW+16,fred+flight+bblack," ]");

  1069.                 LastT=T;

  1070.             }

  1071.         }

  1072.         if(Own.Money!=LastMoney){

  1073.             if(MoneyFlash){

  1074.                 MoneyFlash=0;

  1075.                 TP(1,WINDOWW+3,fred+flight+bwhite,"[ "),

  1076.                 TP(1,WINDOWW+6,OC-bblack+bwhite,"Money: "),

  1077.                 gto(1,WINDOWW+13),color(OC-bblack+bwhite),printf("%08d",LastMoney=Own.Money),

  1078.                 TP(1,WINDOWW+21,fred+flight+bwhite," ]");

  1079.                 Sleep(100);

  1080.             }

  1081.             TP(1,WINDOWW+3,fred+flight+bblack,"[ "),

  1082.             TP(1,WINDOWW+6,OC,"Money: "),

  1083.             gto(1,WINDOWW+13),color(OC),printf("%08d",LastMoney=Own.Money),

  1084.             TP(1,WINDOWW+21,fred+flight+bblack," ]");

  1085.  
  1086.         }

  1087.         if(clock()-LastPreserveTime>=100){

  1088.             LastPreserveTime=clock();

  1089.             if(Preserve(AddFullBlood)){

  1090.                 if(Own.Money>=ConstUpgradeCost[FullBloodGrade]){

  1091.                     Own.Money-=ConstUpgradeCost[FullBloodGrade];

  1092.                     Own.FullBlood+=200;

  1093.                     MoneyFlash=1;

  1094.                     FullBloodGrade++;

  1095.                 }

  1096.             }

  1097.             if(Preserve(AddAttack)){

  1098.                 if(Own.Money>=ConstUpgradeCost[AttackGrade]){

  1099.                     Own.Money-=ConstUpgradeCost[AttackGrade];

  1100.                     Own.AddAtack+=0.1;

  1101.                     MoneyFlash=1;

  1102.                     AttackGrade++;

  1103.                 }

  1104.             }

  1105.             if(Preserve(AddShotSpeed)){

  1106.                 if(Own.Money>=ConstUpgradeCost[ShotSpeedGrade]){

  1107.                     Own.Money-=ConstUpgradeCost[ShotSpeedGrade];

  1108.                     Own.AddShotSpeed+=0.05;

  1109.                     MoneyFlash=1;

  1110.                     ShotSpeedGrade++;

  1111.                 }

  1112.             }

  1113.             TP(5,WINDOWW+31,ConstGradeColor[FullBloodGrade+1],ConstUpgradeCostStr[FullBloodGrade]);

  1114.             TP(2,WINDOWW+3,OC,"Max Blood: "),gto(2,WINDOWW+18),color(OC),printf("%06d",Own.FullBlood);

  1115.             TP(2,WINDOWW+25,ConstGradeColor[FullBloodGrade],ConstGradeName[FullBloodGrade]);

  1116.             Own.MovePrint(Own.x,Own.y,0);

  1117.             TP(6,WINDOWW+31,ConstGradeColor[AttackGrade+1],ConstUpgradeCostStr[AttackGrade]);

  1118.             TP(3,WINDOWW+3,OC,"Attack: "),gto(3,WINDOWW+18),color(OC),printf("%06d",int((Own.Buffs[3]?ConstBulletDamage[3]:ConstBulletDamage[1])*Own.AddAtack));

  1119.             TP(3,WINDOWW+25,ConstGradeColor[AttackGrade],ConstGradeName[AttackGrade]);

  1120.             TP(7,WINDOWW+31,ConstGradeColor[ShotSpeedGrade+1],ConstUpgradeCostStr[ShotSpeedGrade]);

  1121.             TP(4,WINDOWW+3,OC,"Attack Speed: "),gto(4,WINDOWW+18),color(OC),printf("%06d",int(Own.ShotSpeed*Own.AddShotSpeed));

  1122.             TP(4,WINDOWW+25,ConstGradeColor[ShotSpeedGrade],ConstGradeName[ShotSpeedGrade]);

  1123.         }

  1124.         if(kbhit()){

  1125.             char c=getch();

  1126.             if(c==' '){

  1127.                 if(!STOP){

  1128.                     TP(WINDOWC/2-1,WINDOWW/2-16,OC,"+----------------------------------+");

  1129.                     TP(WINDOWC/2  ,WINDOWW/2-16,OC,"|   Press space bar to continue.   |");

  1130.                     TP(WINDOWC/2+1,WINDOWW/2-16,OC,"+----------------------------------+");

  1131.                     STOP=1;

  1132.                 }

  1133.                 else{

  1134.                     TP(WINDOWC/2-1,WINDOWW/2-16,OC,"                                    ");

  1135.                     TP(WINDOWC/2  ,WINDOWW/2-16,OC,"                                    ");

  1136.                     TP(WINDOWC/2+1,WINDOWW/2-16,OC,"                                    ");

  1137.                     STOP=0;

  1138.                     RECT W;

  1139.                     GetWindowRect(hd,&W);

  1140.                     SetCursorPos(W.left+Own.y*8+10,W.top+Own.x*16+80);

  1141.                 }

  1142.             }

  1143.         }

  1144.         /*Boos*/

  1145.         if(!BossFlag&&Own.NeedBoss()){

  1146.         //if(!BossFlag)

  1147.             Sleep(200);

  1148.             flash(3);

  1149.             OwnShotTimes=OwnLoseBlood=OwnShotOnTimes=0;

  1150.             EnemyClear();

  1151.             //UFORefreshTime=5000;

  1152.             //BuffAppearCD=5000;

  1153.             Boss.Init(cnt);

  1154.             BossFlag=1;

  1155.             cnt++;

  1156.         }

  1157.     }

  1158. }

最后

原创不易,燃烧秀发输出内容,如果有一丢丢收获,点个赞鼓励一下吧!还有个小惊喜,帮大家整理了一些技术电子书,关注公众号《AIO生活》回复“1024”即可获取~

评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值