前言说明:
cocos2dx-lua的资源加载也可以进行异步加载,往往加载资源时会造成内存急剧上升,对应应用内存不足时的机子容易使程序闪退,下面介绍种策略,稳定的加载资源:即延时加载,且在每隔几帧时加载一次资源,就会使资源加载平滑很多。上示例代码:
-------------------------------请注意,代码开始了------------------------------
--假如有以下文件需要预加载
local PLIST_FILE = {
"resource/bg/Plist_bg" ,
"resource/btns/Plist_btns" ,
"resource/img/Plist_img" ,
"resource/ui/Plist_ui",
"res/anima/Plist_anima_aaa",
"res/anima/Plist_anima_bbb",
"res/anima/Plist_anima_ccc",
"res/anima/Plist_anima_ddd",
"res/anima/Plist_anima_eee",
"res/anima/Plist_anima_fff",
"res/anima/Plist_anima_ggg",
"res/anima/Plist_anima_hhh"
}
function LoadingLayer:updateLoadRes()
self.loadResNum = 0
local updateTimes = 0
local nowLoadNums = 0
local function updateLoad