在C++实现委托
在前面提到回调了,那么现在就开始说委托吧。个人是这么理解委托的,就是一件事你不做或者不能做或者不想做,那么就委托给别人做,我只调用别人的函数接口就可以了,也就是我要实现一个功能,我只要接口,实际的实现委托给别人,突然有一天我要做的事的逻辑发生了变化,那么我也不需要更改自己的调用,只需要被委托者更换一下逻辑就可以了。同时,如果在一定的场合下要调用很多相同形式的函数,那么使用委托将很方便。
在设计模式中状态模式、策略模式、访问者模式本质上是在更特殊的场合采用了委托模式。委托也可以接受多个实例方法,你可以向一个委托注册多个方法。实际上,委托包含了一个方法引用的列表,当委托被调用时,它将顺序调用其列表中的方法引用。
“委托”在C#中是一个语言级特性,C++中是没有的,那么我们来实现吧~
在设计模式中状态模式、策略模式、访问者模式本质上是在更特殊的场合采用了委托模式。委托也可以接受多个实例方法,你可以向一个委托注册多个方法。实际上,委托包含了一个方法引用的列表,当委托被调用时,它将顺序调用其列表中的方法引用。
“委托”在C#中是一个语言级特性,C++中是没有的,那么我们来实现吧~
Method1:成员函数指针加模板
记得在回调函数中我们使用的成员函数指针么,如果再加上模板将成员函数泛化,天下无敌~
记得在回调函数中我们使用的成员函数指针么,如果再加上模板将成员函数泛化,天下无敌~
代码:
[cpp] view plaincopyprint?
01.#include <iostream>
02.
03.using namespace std;
04.
05.template<typename T>
06.class A
07.{
08.private:
09.
10. typedef int (T::*delegateFun)(int);
11.
12. T* _This;
13.
14. delegateFun _deleGate;
15.public:
16.
17. A(T * This, delegateFun delegatefun)
18. {
19.
20. _This = This;
21. _deleGate = delegatefun;
22. }
23.
24. int execue(int c)
25. {
26.
27. return (_This->*_deleGate)(c);
28.
29. }
30.};
31.
32.
33.
34.class B
35.
36.{
37.
38.public:
39.
40. int FunA(int a) {return a + 10;}
41.
42. int FunB(int a) {return a - 10;}
43.
44. B(){}
45.
46.};
47.
48.
49.
50.void main(void)
51.{
52.
53. B *objB = new B();
54.
55. A<B> delegateObj1(objB, (&B::FunA));
56. A<B> delegateObj2(objB, (&B::FunB));
57.
58. cout << delegateObj1.execue(10) <<endl;
59. cout << delegateObj2.execue(20) <<endl;
60.}
#include <iostream>
[cpp] view plaincopyprint?
01.#include <iostream>
02.
03.using namespace std;
04.
05.template<typename T>
06.class A
07.{
08.private:
09.
10. typedef int (T::*delegateFun)(int);
11.
12. T* _This;
13.
14. delegateFun _deleGate;
15.public:
16.
17. A(T * This, delegateFun delegatefun)
18. {
19.
20. _This = This;
21. _deleGate = delegatefun;
22. }
23.
24. int execue(int c)
25. {
26.
27. return (_This->*_deleGate)(c);
28.
29. }
30.};
31.
32.
33.
34.class B
35.
36.{
37.
38.public:
39.
40. int FunA(int a) {return a + 10;}
41.
42. int FunB(int a) {return a - 10;}
43.
44. B(){}
45.
46.};
47.
48.
49.
50.void main(void)
51.{
52.
53. B *objB = new B();
54.
55. A<B> delegateObj1(objB, (&B::FunA));
56. A<B> delegateObj2(objB, (&B::FunB));
57.
58. cout << delegateObj1.execue(10) <<endl;
59. cout << delegateObj2.execue(20) <<endl;
60.}
#include <iostream>
using namespace std;
template<typename T>
class A
{
private:
template<typename T>
class A
{
private:
typedef int (T::*delegateFun)(int);
T* _This;
delegateFun _deleGate;
public:
public:
A(T * This, delegateFun delegatefun)
{
{
_This = This;
_deleGate = delegatefun;
}
_deleGate = delegatefun;
}
int execue(int c)
{
{
return (_This->*_deleGate)(c);
}
};
};
class B
{
public:
int FunA(int a) {return a + 10;}
int FunB(int a) {return a - 10;}
B(){}
};
void main(void)
{
{
B *objB = new B();
A<B> delegateObj1(objB, (&B::FunA));
A<B> delegateObj2(objB, (&B::FunB));
A<B> delegateObj2(objB, (&B::FunB));
cout << delegateObj1.execue(10) <<endl;
cout << delegateObj2.execue(20) <<endl;
}
cout << delegateObj2.execue(20) <<endl;
}
Method2:来个纯面向对象的方法
代码:
[cpp] view plaincopyprint?
01.#include <iostream>
02.
03.using namespace std;
04.
05.
06.
07.class EventHandler {
08.
09.public:
10.
11. virtual void exec() = 0;
12.
13.};
14.
15.
16.
17.class Event{
18.
19.public:
20.
21. void set_handler( EventHandler* h){ _handler = h; }
22.
23. void exec(){_handler->exec();}
24.
25.private:
26.
27. EventHandler* _handler;
28.
29.};
30.
31.
32.
33.class MyHandler : public EventHandler {
34.
35.public:
36.
37. void exec() { cout << "Handler---" << endl; }
38.
39.};
40.
41.
42.
43.void main(void)
44.
45.{
46.
47. Event e;
48.
49. MyHandler h;
50.
51. e.set_handler(&h);
52.
53. e.exec();
54.
55.}
#include <iostream>
代码:
[cpp] view plaincopyprint?
01.#include <iostream>
02.
03.using namespace std;
04.
05.
06.
07.class EventHandler {
08.
09.public:
10.
11. virtual void exec() = 0;
12.
13.};
14.
15.
16.
17.class Event{
18.
19.public:
20.
21. void set_handler( EventHandler* h){ _handler = h; }
22.
23. void exec(){_handler->exec();}
24.
25.private:
26.
27. EventHandler* _handler;
28.
29.};
30.
31.
32.
33.class MyHandler : public EventHandler {
34.
35.public:
36.
37. void exec() { cout << "Handler---" << endl; }
38.
39.};
40.
41.
42.
43.void main(void)
44.
45.{
46.
47. Event e;
48.
49. MyHandler h;
50.
51. e.set_handler(&h);
52.
53. e.exec();
54.
55.}
#include <iostream>
using namespace std;
class EventHandler {
public:
virtual void exec() = 0;
};
class Event{
public:
void set_handler( EventHandler* h){ _handler = h; }
void exec(){_handler->exec();}
private:
EventHandler* _handler;
};
class MyHandler : public EventHandler {
public:
void exec() { cout << "Handler---" << endl; }
};
void main(void)
{
Event e;
MyHandler h;
e.set_handler(&h);
e.exec();
}
Method3:使用list进行多调用
代码是下面博客里的,大家来感受一下~,这里主要注重的是注册的增删,保存,执行,如果再加上多种回调机制那就更牛了。
http://blog.csdn.net/cambest/archive/2004/04/12/17122.aspx
代码是下面博客里的,大家来感受一下~,这里主要注重的是注册的增删,保存,执行,如果再加上多种回调机制那就更牛了。
http://blog.csdn.net/cambest/archive/2004/04/12/17122.aspx
代码:
[cpp] view plaincopyprint?
01.#include <list>
02.
03.#include <iostream>
04.
05.#include <windows.h>
06.
07.using namespace std;
08.
09.
10.
11.typedef unsigned int NativePtr;
12.
13.typedef void (* Handler)(char *);
14.
15.
16.
17.class CDelegate
18.
19.{
20.
21.private:
22.
23. list<NativePtr> ftns;
24.
25.public:
26.
27. void AddFunction(void *);
28.
29. void RemoveFunction(void *);
30.
31. int Invoke(char *);
32.
33. void operator += (void *);
34.
35. void operator -= (void *);
36.
37. int operator ()(char *);
38.
39.
40.
41.};
42.
43.
44.
45.void CDelegate::AddFunction(void *ftn)
46.
47.{
48.
49. NativePtr np=(NativePtr)ftn;
50.
51. ftns.push_back(np);
52.
53.}
54.
55.
56.
57.void CDelegate::RemoveFunction(void *ftn)
58.
59.{
60.
61. NativePtr np=(NativePtr)ftn;
62.
63. ftns.remove(np);
64.
65.}
66.
67.
68.
69.void CDelegate::operator += (void *ftn)
70.
71.{
72.
73. this->AddFunction(ftn);
74.
75.}
76.
77.
78.
79.void CDelegate::operator -= (void *ftn)
80.
81.{
82.
83. this->RemoveFunction(ftn);
84.
85.}
86.
87.
88.
89.int CDelegate::Invoke(char * pch)
90.
91.{
92.
93. Handler handle;
94.
95. list<NativePtr>::iterator itr=ftns.begin();
96.
97. try
98.
99. {
100.
101. for(;itr!=ftns.end();itr++)
102.
103. {
104.
105. handle=(Handler)*itr;
106.
107. handle(pch);
108.
109. }
110.
111. }
112.
113. catch(char *)
114.
115. {
116.
117. return 0;
118.
119. }
120.
121. return 1;
122.
123.}
124.
125.
126.
127.int CDelegate::operator ()(char *pch)
128.
129.{
130.
131. return Invoke(pch);
132.
133.}
134.
135.
136.
137.void Say1(char *s)
138.
139.{
140.
141. cout<<"In Function Say1: ";
142.
143. cout<<s<<endl;
144.
145.}
146.
147.
148.
149.void Say2(char *s)
150.
151.{
152.
153. cout<<"In Function Say2: ";
154.
155. cout<<s<<endl;
156.
157.}
158.
159.
160.
161.void Say3(char *s)
162.
163.{
164.
165. cout<<"In Function Say3: ";
166.
167. cout<<s<<endl;
168.
169.}
170.
171.
172.
173.void main()
174.
175.{
176.
177. CDelegate dlg;
178.
179. dlg.AddFunction(Say1);
180.
181. dlg.AddFunction(Say2);
182.
183. dlg+=Say3;
184.
185.
186.
187. int rs=dlg.Invoke("Hello,World!");
188.
189. if(!rs) cout<<"Failed."<<endl;
190.
191.
192.
193.
194.
195. dlg-=Say2;
196.
197. rs=dlg("The second invoking by CDelegate!");
198.
199. if(!rs) cout<<"Failed."<<endl;
200.
201.
202.
203. dlg-=Say1;
204.
205. dlg-=Say3;
206.
207. rs=dlg.Invoke("The Third invoking by CDelegate!");
208.
209. if(!rs) cout<<"Failed."<<endl;
210.
211.}
#include <list>
[cpp] view plaincopyprint?
01.#include <list>
02.
03.#include <iostream>
04.
05.#include <windows.h>
06.
07.using namespace std;
08.
09.
10.
11.typedef unsigned int NativePtr;
12.
13.typedef void (* Handler)(char *);
14.
15.
16.
17.class CDelegate
18.
19.{
20.
21.private:
22.
23. list<NativePtr> ftns;
24.
25.public:
26.
27. void AddFunction(void *);
28.
29. void RemoveFunction(void *);
30.
31. int Invoke(char *);
32.
33. void operator += (void *);
34.
35. void operator -= (void *);
36.
37. int operator ()(char *);
38.
39.
40.
41.};
42.
43.
44.
45.void CDelegate::AddFunction(void *ftn)
46.
47.{
48.
49. NativePtr np=(NativePtr)ftn;
50.
51. ftns.push_back(np);
52.
53.}
54.
55.
56.
57.void CDelegate::RemoveFunction(void *ftn)
58.
59.{
60.
61. NativePtr np=(NativePtr)ftn;
62.
63. ftns.remove(np);
64.
65.}
66.
67.
68.
69.void CDelegate::operator += (void *ftn)
70.
71.{
72.
73. this->AddFunction(ftn);
74.
75.}
76.
77.
78.
79.void CDelegate::operator -= (void *ftn)
80.
81.{
82.
83. this->RemoveFunction(ftn);
84.
85.}
86.
87.
88.
89.int CDelegate::Invoke(char * pch)
90.
91.{
92.
93. Handler handle;
94.
95. list<NativePtr>::iterator itr=ftns.begin();
96.
97. try
98.
99. {
100.
101. for(;itr!=ftns.end();itr++)
102.
103. {
104.
105. handle=(Handler)*itr;
106.
107. handle(pch);
108.
109. }
110.
111. }
112.
113. catch(char *)
114.
115. {
116.
117. return 0;
118.
119. }
120.
121. return 1;
122.
123.}
124.
125.
126.
127.int CDelegate::operator ()(char *pch)
128.
129.{
130.
131. return Invoke(pch);
132.
133.}
134.
135.
136.
137.void Say1(char *s)
138.
139.{
140.
141. cout<<"In Function Say1: ";
142.
143. cout<<s<<endl;
144.
145.}
146.
147.
148.
149.void Say2(char *s)
150.
151.{
152.
153. cout<<"In Function Say2: ";
154.
155. cout<<s<<endl;
156.
157.}
158.
159.
160.
161.void Say3(char *s)
162.
163.{
164.
165. cout<<"In Function Say3: ";
166.
167. cout<<s<<endl;
168.
169.}
170.
171.
172.
173.void main()
174.
175.{
176.
177. CDelegate dlg;
178.
179. dlg.AddFunction(Say1);
180.
181. dlg.AddFunction(Say2);
182.
183. dlg+=Say3;
184.
185.
186.
187. int rs=dlg.Invoke("Hello,World!");
188.
189. if(!rs) cout<<"Failed."<<endl;
190.
191.
192.
193.
194.
195. dlg-=Say2;
196.
197. rs=dlg("The second invoking by CDelegate!");
198.
199. if(!rs) cout<<"Failed."<<endl;
200.
201.
202.
203. dlg-=Say1;
204.
205. dlg-=Say3;
206.
207. rs=dlg.Invoke("The Third invoking by CDelegate!");
208.
209. if(!rs) cout<<"Failed."<<endl;
210.
211.}
#include <list>
#include <iostream>
#include <windows.h>
using namespace std;
typedef unsigned int NativePtr;
typedef void (* Handler)(char *);
class CDelegate
{
private:
list<NativePtr> ftns;
public:
void AddFunction(void *);
void RemoveFunction(void *);
int Invoke(char *);
void operator += (void *);
void operator -= (void *);
int operator ()(char *);
};
void CDelegate::AddFunction(void *ftn)
{
NativePtr np=(NativePtr)ftn;
ftns.push_back(np);
}
void CDelegate::RemoveFunction(void *ftn)
{
NativePtr np=(NativePtr)ftn;
ftns.remove(np);
}
void CDelegate::operator += (void *ftn)
{
this->AddFunction(ftn);
}
void CDelegate::operator -= (void *ftn)
{
this->RemoveFunction(ftn);
}
int CDelegate::Invoke(char * pch)
{
Handler handle;
list<NativePtr>::iterator itr=ftns.begin();
try
{
for(;itr!=ftns.end();itr++)
{
handle=(Handler)*itr;
handle(pch);
}
}
catch(char *)
{
return 0;
}
return 1;
}
int CDelegate::operator ()(char *pch)
{
return Invoke(pch);
}
void Say1(char *s)
{
cout<<"In Function Say1: ";
cout<<s<<endl;
}
void Say2(char *s)
{
cout<<"In Function Say2: ";
cout<<s<<endl;
}
void Say3(char *s)
{
cout<<"In Function Say3: ";
cout<<s<<endl;
}
void main()
{
CDelegate dlg;
dlg.AddFunction(Say1);
dlg.AddFunction(Say2);
dlg+=Say3;
int rs=dlg.Invoke("Hello,World!");
if(!rs) cout<<"Failed."<<endl;
dlg-=Say2;
rs=dlg("The second invoking by CDelegate!");
if(!rs) cout<<"Failed."<<endl;
dlg-=Say1;
dlg-=Say3;
rs=dlg.Invoke("The Third invoking by CDelegate!");
if(!rs) cout<<"Failed."<<endl;
}
Method4:functor+模板
使用functor是为了回调的方便,而是用模板就是为了是委托者和被委托者之间解耦,是被委托者对于委托者透明。
代码如下:
[cpp] view plaincopyprint?
01.#include <list>
02.
03.#include <iostream>
04.
05.#include <windows.h>
06.
07.using namespace std;
08.
09.
10.
11.class Add{
12.
13.public:
14.
15. Add(int c) {
16.
17. this->c = c;
18.
19. }
20.
21.
22.
23. int operator()(int a, int b) {
24.
25. return a + b + c;
26.
27. }
28.
29.
30.
31.private:
32.
33. int c;
34.
35.};
36.
37.
38.
39.class Mul{
40.
41.public:
42.
43. Mul(int c) {
44.
45. this->c = c;
46.
47. }
48.
49.
50.
51. int operator()(int a, int b) {
52.
53. return a * b * c;
54.
55. }
56.
57.
58.
59.private:
60.
61. int c;
62.
63.};
64.
65.
66.
67.template<typename T>
68.
69.void Do(T& f, int a, int b) {
70.
71. int r = f(a, b);
72.
73. std::cout << r << std::endl;
74.
75.};
76.
77.
78.
79.void main(void){
80.
81. Add adder(1);
82.
83. Do(adder, 1, 2);
84.
85. Mul multiplier(10);
86.
87. Do(multiplier, 2, 3);
88.
89.}
#include <list>
使用functor是为了回调的方便,而是用模板就是为了是委托者和被委托者之间解耦,是被委托者对于委托者透明。
代码如下:
[cpp] view plaincopyprint?
01.#include <list>
02.
03.#include <iostream>
04.
05.#include <windows.h>
06.
07.using namespace std;
08.
09.
10.
11.class Add{
12.
13.public:
14.
15. Add(int c) {
16.
17. this->c = c;
18.
19. }
20.
21.
22.
23. int operator()(int a, int b) {
24.
25. return a + b + c;
26.
27. }
28.
29.
30.
31.private:
32.
33. int c;
34.
35.};
36.
37.
38.
39.class Mul{
40.
41.public:
42.
43. Mul(int c) {
44.
45. this->c = c;
46.
47. }
48.
49.
50.
51. int operator()(int a, int b) {
52.
53. return a * b * c;
54.
55. }
56.
57.
58.
59.private:
60.
61. int c;
62.
63.};
64.
65.
66.
67.template<typename T>
68.
69.void Do(T& f, int a, int b) {
70.
71. int r = f(a, b);
72.
73. std::cout << r << std::endl;
74.
75.};
76.
77.
78.
79.void main(void){
80.
81. Add adder(1);
82.
83. Do(adder, 1, 2);
84.
85. Mul multiplier(10);
86.
87. Do(multiplier, 2, 3);
88.
89.}
#include <list>
#include <iostream>
#include <windows.h>
using namespace std;
class Add{
public:
Add(int c) {
this->c = c;
}
int operator()(int a, int b) {
return a + b + c;
}
private:
int c;
};
class Mul{
public:
Mul(int c) {
this->c = c;
}
int operator()(int a, int b) {
return a * b * c;
}
private:
int c;
};
template<typename T>
void Do(T& f, int a, int b) {
int r = f(a, b);
std::cout << r << std::endl;
};
void main(void){
Add adder(1);
Do(adder, 1, 2);
Mul multiplier(10);
Do(multiplier, 2, 3);
}
Method5:还是functor+模板,但是搞得复杂点
代码:
[cpp] view plaincopyprint?
01.#include <stdio.h>
02.
03.#include <iostream>
04.
05.#include <windows.h>
06.
07.using namespace std;
08.
09.
10.
11.template<typename Y, typename X, typename R>
12.
13.class FastDelegate
14.
15.{
16.
17.public:
18.
19. FastDelegate(Y* y, R (X::*Fun)())
20.
21. {
22.
23. m_pPointer = y;
24.
25. m_fun = Fun;
26.
27. }
28.
29.
30.
31. R operator()()
32.
33. {
34.
35. return (m_pPointer->*m_fun)();
36.
37. }
38.
39.
40.
41. void CallMemerPointer()
42.
43. {
44.
45. (m_pPointer->*m_fun)();
46.
47. }
48.
49.protected:
50.
51.private:
52.
53. Y* m_pPointer;
54.
55. typedef R (X::*Fun)();
56.
57. Fun m_fun;
58.
59.};
60.
61.
62.
63.
64.
65.class FuncPointer
66.
67.{
68.
69.public:
70.
71. int TestFunc1()
72.
73. {
74.
75. printf("call TestFunc1:/r/n");
76.
77. int i = 1;
78.
79. return i;
80.
81. }
82.
83.
84.
85. int TestFunc2()
86.
87. {
88.
89. printf("call TestFunc2:/r/n");
90.
91. int i = 2;
92.
93. return i;
94.
95. }
96.
97.
98.
99.};
100.
101.
102.
103.template <class X, class Y, class RetType>
104.
105.FastDelegate<Y, X, RetType >
106.
107.bind(
108.
109. RetType (X::*func)(),
110.
111. Y* y,
112.
113. ...)
114.
115.{
116.
117. return FastDelegate<Y,X, RetType>(y, func);
118.
119.}
120.
121.
122.
123.
124.
125.void main(void)
126.
127.{
128.
129. FuncPointer* fp = new FuncPointer();
130.
131. bind(&FuncPointer::TestFunc1, fp).CallMemerPointer();
132.
133. bind(&FuncPointer::TestFunc2, fp).CallMemerPointer();
134.
135.
136.
137. bind(&FuncPointer::TestFunc1, fp)();
138.
139. bind(&FuncPointer::TestFunc2, fp)();
140.
141.}
#include <stdio.h>
代码:
[cpp] view plaincopyprint?
01.#include <stdio.h>
02.
03.#include <iostream>
04.
05.#include <windows.h>
06.
07.using namespace std;
08.
09.
10.
11.template<typename Y, typename X, typename R>
12.
13.class FastDelegate
14.
15.{
16.
17.public:
18.
19. FastDelegate(Y* y, R (X::*Fun)())
20.
21. {
22.
23. m_pPointer = y;
24.
25. m_fun = Fun;
26.
27. }
28.
29.
30.
31. R operator()()
32.
33. {
34.
35. return (m_pPointer->*m_fun)();
36.
37. }
38.
39.
40.
41. void CallMemerPointer()
42.
43. {
44.
45. (m_pPointer->*m_fun)();
46.
47. }
48.
49.protected:
50.
51.private:
52.
53. Y* m_pPointer;
54.
55. typedef R (X::*Fun)();
56.
57. Fun m_fun;
58.
59.};
60.
61.
62.
63.
64.
65.class FuncPointer
66.
67.{
68.
69.public:
70.
71. int TestFunc1()
72.
73. {
74.
75. printf("call TestFunc1:/r/n");
76.
77. int i = 1;
78.
79. return i;
80.
81. }
82.
83.
84.
85. int TestFunc2()
86.
87. {
88.
89. printf("call TestFunc2:/r/n");
90.
91. int i = 2;
92.
93. return i;
94.
95. }
96.
97.
98.
99.};
100.
101.
102.
103.template <class X, class Y, class RetType>
104.
105.FastDelegate<Y, X, RetType >
106.
107.bind(
108.
109. RetType (X::*func)(),
110.
111. Y* y,
112.
113. ...)
114.
115.{
116.
117. return FastDelegate<Y,X, RetType>(y, func);
118.
119.}
120.
121.
122.
123.
124.
125.void main(void)
126.
127.{
128.
129. FuncPointer* fp = new FuncPointer();
130.
131. bind(&FuncPointer::TestFunc1, fp).CallMemerPointer();
132.
133. bind(&FuncPointer::TestFunc2, fp).CallMemerPointer();
134.
135.
136.
137. bind(&FuncPointer::TestFunc1, fp)();
138.
139. bind(&FuncPointer::TestFunc2, fp)();
140.
141.}
#include <stdio.h>
#include <iostream>
#include <windows.h>
using namespace std;
template<typename Y, typename X, typename R>
class FastDelegate
{
public:
FastDelegate(Y* y, R (X::*Fun)())
{
m_pPointer = y;
m_fun = Fun;
}
R operator()()
{
return (m_pPointer->*m_fun)();
}
void CallMemerPointer()
{
(m_pPointer->*m_fun)();
}
protected:
private:
Y* m_pPointer;
typedef R (X::*Fun)();
Fun m_fun;
};
class FuncPointer
{
public:
int TestFunc1()
{
printf("call TestFunc1:/r/n");
int i = 1;
return i;
}
int TestFunc2()
{
printf("call TestFunc2:/r/n");
int i = 2;
return i;
}
};
template <class X, class Y, class RetType>
FastDelegate<Y, X, RetType >
bind(
RetType (X::*func)(),
Y* y,
...)
{
return FastDelegate<Y,X, RetType>(y, func);
}
void main(void)
{
FuncPointer* fp = new FuncPointer();
bind(&FuncPointer::TestFunc1, fp).CallMemerPointer();
bind(&FuncPointer::TestFunc2, fp).CallMemerPointer();
bind(&FuncPointer::TestFunc1, fp)();
bind(&FuncPointer::TestFunc2, fp)();
}
PS:此时FuncPointer中的函数不能为static
从微软的网站上找到这么篇文章, 创建到 c + + 成员函数的函数指针,地址:
http://support.microsoft.com/kb/94579/zh-cn
给了个实例代码来看看:
给了个实例代码来看看:
#include <iostream.h>
class Data
{
private:
int y;
static int x;
public:
void SetData(int value) {y = value; return;};
int GetData() {return y;};
static void SSetData(int value) {x = value; return;};
static int SGetData() {return x;};
};
int Data::x = 0;
void main(void)
{
Data mydata, mydata2;
// Initialize pointer.
void (Data::*pmfnP)(int) = &Data::SetData; // mydata.SetData;
// Initialize static pointer.
void (*psfnP)(int) = &Data::SSetData;
mydata.SetData(5); // Set initial value for private data.
cout << "mydata.data = " << mydata.GetData() << endl;
(mydata.*pmfnP)(20); // Call member function through pointer.
cout << "mydata.data = " << mydata.GetData() << endl;
(mydata2.*pmfnP)(10) ; // Call member function through pointer.
cout << "mydata2.data = " << mydata2.GetData() << endl;
(*psfnP)(30) ; // Call static member function through pointer.
cout << "static data = " << Data::SGetData() << endl ;
}
可以看出不一样的地方来了吧~
Method6:成员函数指针+模板+Vector
再来个高级点的,综合一下,函数指针+模板+Vector。
代码:
[cpp] view plaincopyprint?
01.#include <iostream>
02.
03.#include <vector>
04.
05.using namespace std;
06.
07.
08.
09.class BaseDelegate
10.
11.{
12.
13.public:
14.
15. virtual void Invoke()=0;
16.
17.protected:
18.
19. BaseDelegate()
20.
21. {}
22.
23. ~BaseDelegate()
24.
25. {}
26.
27.};
28.
29.
30.
31.class NonTypeDelegate : public BaseDelegate
32.
33.{
34.
35.public:
36.
37. void Invoke();
38.
39. NonTypeDelegate(void (*pfn)(int),int iParam);
40.
41. virtual ~NonTypeDelegate(){}
42.
43.private:
44.
45. void (*m_pfn)(int);
46.
47. int m_iParam;
48.
49.};
50.
51.
52.
53.NonTypeDelegate::NonTypeDelegate(void (*pfn)(int),
54.
55. int iParam):m_pfn(pfn),
56.
57. m_iParam(iParam)
58.
59.{
60.
61.}
62.
63.void NonTypeDelegate::Invoke()
64.
65.{
66.
67. cout << "NonTypeDelegate Invoke/r/n";
68.
69. m_pfn(m_iParam);
70.
71.}
72.
73.
74.
75.template <typename T>
76.
77.class TypeDelegate : public BaseDelegate
78.
79.{
80.
81.public:
82.
83. void Invoke();
84.
85. TypeDelegate(T &t, void (T::*pfn)(int), int iParam);
86.
87. ~TypeDelegate(){}
88.
89.private:
90.
91. T m_t;
92.
93. void (T::*m_pfn)(int);
94.
95. int m_iParam;
96.
97.};
98.
99.
100.
101.template<typename T>
102.
103.TypeDelegate<T>::TypeDelegate(T &t,
104.
105. void (T::*pfn)(int),
106.
107. int iParam):m_t(t),
108.
109. m_pfn(pfn),
110.
111. m_iParam(iParam)
112.
113.{
114.
115.}
116.
117.
118.
119.template<typename T>
120.
121.void TypeDelegate<T>::Invoke()
122.
123.{
124.
125. cout << "TypeDelegate Invoke/r/n";
126.
127. (m_t.*m_pfn)(m_iParam);
128.
129.}
130.
131.void Test(int iParam)
132.
133.{
134.
135. cout << "Test Invoked/r/n";
136.
137.}
138.
139.
140.
141.
142.
143.class A
144.
145.{
146.
147.public:
148.
149. void Test(int iParam)
150.
151. {
152.
153. cout << "A::Test Invoked/r/n";
154.
155. }
156.
157.};
158.
159.
160.
161.class B
162.
163.{
164.
165.public:
166.
167. static void Test(int iParam)
168.
169. {
170.
171. cout << "B::Test Invoked/r/n";
172.
173. }
174.
175.};
176.
177.
178.
179.int main(int argc, char* argv[])
180.
181.{
182.
183. NonTypeDelegate nTDelegate(Test,1);
184.
185. NonTypeDelegate nTSDelegate(B::Test,1);
186.
187. A a;
188.
189. TypeDelegate<A> tDelegate(a,&A::Test,2);
190.
191. vector<BaseDelegate*> vecpDelegate;
192.
193. vecpDelegate.push_back(&nTDelegate);
194.
195. vecpDelegate.push_back(&tDelegate);
196.
197. vecpDelegate.push_back(&nTSDelegate);
198.
199.
200.
201. for (vector<BaseDelegate*>::const_iterator kItr=vecpDelegate.begin();/
202.
203. kItr!=vecpDelegate.end(); ++kItr)
204.
205. {
206.
207. (*kItr)->Invoke();
208.
209. }
210.
211. return 0;
212.
213.}
#include <iostream>
再来个高级点的,综合一下,函数指针+模板+Vector。
代码:
[cpp] view plaincopyprint?
01.#include <iostream>
02.
03.#include <vector>
04.
05.using namespace std;
06.
07.
08.
09.class BaseDelegate
10.
11.{
12.
13.public:
14.
15. virtual void Invoke()=0;
16.
17.protected:
18.
19. BaseDelegate()
20.
21. {}
22.
23. ~BaseDelegate()
24.
25. {}
26.
27.};
28.
29.
30.
31.class NonTypeDelegate : public BaseDelegate
32.
33.{
34.
35.public:
36.
37. void Invoke();
38.
39. NonTypeDelegate(void (*pfn)(int),int iParam);
40.
41. virtual ~NonTypeDelegate(){}
42.
43.private:
44.
45. void (*m_pfn)(int);
46.
47. int m_iParam;
48.
49.};
50.
51.
52.
53.NonTypeDelegate::NonTypeDelegate(void (*pfn)(int),
54.
55. int iParam):m_pfn(pfn),
56.
57. m_iParam(iParam)
58.
59.{
60.
61.}
62.
63.void NonTypeDelegate::Invoke()
64.
65.{
66.
67. cout << "NonTypeDelegate Invoke/r/n";
68.
69. m_pfn(m_iParam);
70.
71.}
72.
73.
74.
75.template <typename T>
76.
77.class TypeDelegate : public BaseDelegate
78.
79.{
80.
81.public:
82.
83. void Invoke();
84.
85. TypeDelegate(T &t, void (T::*pfn)(int), int iParam);
86.
87. ~TypeDelegate(){}
88.
89.private:
90.
91. T m_t;
92.
93. void (T::*m_pfn)(int);
94.
95. int m_iParam;
96.
97.};
98.
99.
100.
101.template<typename T>
102.
103.TypeDelegate<T>::TypeDelegate(T &t,
104.
105. void (T::*pfn)(int),
106.
107. int iParam):m_t(t),
108.
109. m_pfn(pfn),
110.
111. m_iParam(iParam)
112.
113.{
114.
115.}
116.
117.
118.
119.template<typename T>
120.
121.void TypeDelegate<T>::Invoke()
122.
123.{
124.
125. cout << "TypeDelegate Invoke/r/n";
126.
127. (m_t.*m_pfn)(m_iParam);
128.
129.}
130.
131.void Test(int iParam)
132.
133.{
134.
135. cout << "Test Invoked/r/n";
136.
137.}
138.
139.
140.
141.
142.
143.class A
144.
145.{
146.
147.public:
148.
149. void Test(int iParam)
150.
151. {
152.
153. cout << "A::Test Invoked/r/n";
154.
155. }
156.
157.};
158.
159.
160.
161.class B
162.
163.{
164.
165.public:
166.
167. static void Test(int iParam)
168.
169. {
170.
171. cout << "B::Test Invoked/r/n";
172.
173. }
174.
175.};
176.
177.
178.
179.int main(int argc, char* argv[])
180.
181.{
182.
183. NonTypeDelegate nTDelegate(Test,1);
184.
185. NonTypeDelegate nTSDelegate(B::Test,1);
186.
187. A a;
188.
189. TypeDelegate<A> tDelegate(a,&A::Test,2);
190.
191. vector<BaseDelegate*> vecpDelegate;
192.
193. vecpDelegate.push_back(&nTDelegate);
194.
195. vecpDelegate.push_back(&tDelegate);
196.
197. vecpDelegate.push_back(&nTSDelegate);
198.
199.
200.
201. for (vector<BaseDelegate*>::const_iterator kItr=vecpDelegate.begin();/
202.
203. kItr!=vecpDelegate.end(); ++kItr)
204.
205. {
206.
207. (*kItr)->Invoke();
208.
209. }
210.
211. return 0;
212.
213.}
#include <iostream>
#include <vector>
using namespace std;
class BaseDelegate
{
public:
virtual void Invoke()=0;
protected:
BaseDelegate()
{}
~BaseDelegate()
{}
};
class NonTypeDelegate : public BaseDelegate
{
public:
void Invoke();
NonTypeDelegate(void (*pfn)(int),int iParam);
virtual ~NonTypeDelegate(){}
private:
void (*m_pfn)(int);
int m_iParam;
};
NonTypeDelegate::NonTypeDelegate(void (*pfn)(int),
int iParam):m_pfn(pfn),
m_iParam(iParam)
{
}
void NonTypeDelegate::Invoke()
{
cout << "NonTypeDelegate Invoke/r/n";
m_pfn(m_iParam);
}
template <typename T>
class TypeDelegate : public BaseDelegate
{
public:
void Invoke();
TypeDelegate(T &t, void (T::*pfn)(int), int iParam);
~TypeDelegate(){}
private:
T m_t;
void (T::*m_pfn)(int);
int m_iParam;
};
template<typename T>
TypeDelegate<T>::TypeDelegate(T &t,
void (T::*pfn)(int),
int iParam):m_t(t),
m_pfn(pfn),
m_iParam(iParam)
{
}
template<typename T>
void TypeDelegate<T>::Invoke()
{
cout << "TypeDelegate Invoke/r/n";
(m_t.*m_pfn)(m_iParam);
}
void Test(int iParam)
{
cout << "Test Invoked/r/n";
}
class A
{
public:
void Test(int iParam)
{
cout << "A::Test Invoked/r/n";
}
};
class B
{
public:
static void Test(int iParam)
{
cout << "B::Test Invoked/r/n";
}
};
int main(int argc, char* argv[])
{
NonTypeDelegate nTDelegate(Test,1);
NonTypeDelegate nTSDelegate(B::Test,1);
A a;
TypeDelegate<A> tDelegate(a,&A::Test,2);
vector<BaseDelegate*> vecpDelegate;
vecpDelegate.push_back(&nTDelegate);
vecpDelegate.push_back(&tDelegate);
vecpDelegate.push_back(&nTSDelegate);
for (vector<BaseDelegate*>::const_iterator kItr=vecpDelegate.begin();/
kItr!=vecpDelegate.end(); ++kItr)
{
(*kItr)->Invoke();
}
return 0;
}
可以参考~
Method7:超级大牛法,二进制层面抽象泛化注册事件
在实现委托的过程中,无碍乎一下的过程:
在实现委托的过程中,无碍乎一下的过程:
委托器
事件器
事件器
其中事件器封装实际的调用过程,而委托器负责响应我们的外部调用,委托器记录了注册的事件器并能够相应的增删操作,在响应外部调用时可以遍历事件器并进行调用,事件器需要向委托器进行注册。
看看下面一位大牛实现的代码吧,超级牛,注意,这个代码使用的是VS2008,VC6可能会有问题啊。
[cpp] view plaincopyprint?
01.#include <stdio.h>
02.
03.#include <map>
04.
05.using namespace std;
06.
07.
08.
09.typedef unsigned int uint;
10.
11.typedef unsigned char uchar;
12.
13./
14.
15./// /class FuncCache
16.
17./// /brief 函数对 象寄存器
18.
19./
20.
21.template <typename ReturnType>
22.
23.class FuncCache
24.
25.{
26.
27. static const int SIZE = 48;
28.
29. typedef ReturnType (*func_caller)(FuncCache*);
30.
31.
32.
33. /// /class MemberFuncAssist
34.
35. /// /brief 对象成员 函数寄存器的辅 助器
36.
37. class FuncCacheAssist
38.
39. {
40.
41. public:
42.
43. /// /brief 构造函数,初始化。
44.
45. FuncCacheAssist(FuncCache* pFunc)
46.
47. {
48.
49. m_Size = 0;
50.
51. m_pFunc = pFunc;
52.
53. // 读取用偏移必须 ?位
54.
55. m_pFunc->m_Cur = 0;
56.
57. }
58.
59. /// /brief 析构 函数。
60.
61. ~FuncCacheAssist(void)
62.
63. {
64.
65. // 弹出以前压 入的参数
66.
67. if (m_Size > 0)
68.
69. m_pFunc->Pop(m_Size);
70.
71. }
72.
73. /// /brief 压入指定大小的数据。
74.
75. uint Push(const void* pData, uint size)
76.
77. {
78.
79. m_Size += size;
80.
81. return m_pFunc->Push(pData, size);
82.
83. }
84.
85.
86.
87. /// 压入参数的大小
88.
89. int m_Size;
90.
91. /// 对象成员 函数寄存器
92.
93. FuncCache* m_pFunc;
94.
95. };
96.
97.
98.
99.public:
100.
101. /// /brief 构造函数,初始化。
102.
103. FuncCache(func_caller func)
104.
105. {
106.
107. m_Size = 0;
108.
109. m_Cur = 0;
110.
111. m_Func = func;
112.
113. }
114.
115. /// /brief 压入指定大小的数据。
116.
117. uint Push(const void* pData, uint size)
118.
119. {
120.
121. size = (size <= SIZE - m_Size)? size : (SIZE - m_Size);
122.
123. memcpy(m_Buffer + m_Size, pData, size);
124.
125. m_Size += size;
126.
127. return size;
128.
129. }
130.
131. /// /brief 弹出指定大小的数据。
132.
133. uint Pop(uint size)
134.
135. {
136.
137. size = (size < m_Size)? size : m_Size;
138.
139. m_Size -= size;
140.
141. return size;
142.
143. }
144.
145. /// /brief 读取指定大小的数据,返回指针 。
146.
147. void* Read(uint size)
148.
149. {
150.
151. m_Cur += size;
152.
153. return (m_Buffer + m_Cur - size);
154.
155. }
156.
157. /// /brief 执行一个参数的函数。
158.
159. ReturnType Execute(const void* pData)
160.
161. {
162.
163. // 用辅 助结 ?控制
164.
165. FuncCacheAssist assist(this);
166.
167. // 压入参数
168.
169. assist.Push(&pData, sizeof(void*));
170.
171. // 执行函数
172.
173. return m_Func(this);
174.
175. }
176.
177.
178.
179.protected:
180.
181. /// 对象,函数,参数指针 的缓 冲区
182.
183. uchar m_Buffer[SIZE];
184.
185. /// 缓冲区大小
186.
187. uint m_Size;
188.
189. /// 缓冲区读 取用的偏移
190.
191. uint m_Cur;
192.
193. /// 操作函数的指针 func_caller m_Func;
194.
195.};
196.
197.
198.
199.
200.
201./
202.
203./// /class MFuncCall_1
204.
205./// /brief 一个参数的成员 函数执 行体
206.
207./
208.
209.template <typename ReturnType, typename Caller, typename Func, typename ParamType>
210.
211.class MFuncCall_1
212.
213.{
214.
215.public:
216.
217. /// /brief 执行一个参数的成员 函数。
218.
219. static ReturnType MFuncCall(FuncCache<ReturnType>* pMFunc)
220.
221. {
222.
223. // 获得对 象指针 Caller* pCaller = *(Caller**)pMFunc->Read(sizeof(Caller*));
224.
225. // 获得成员 函数指针 Func func = *(Func*)pMFunc->Read(sizeof(Func));
226.
227. // 获得参数的指针 ParamType* pData = *(ParamType**)pMFunc->Read(sizeof(ParamType*));
228.
229. // 执行成员 函数
230.
231. return (pCaller->*func)(*pData);
232.
233. }
234.
235.};
236.
237.
238.
239.
240.
241./
242.
243./// /class L_SignalRoot
244.
245./// /brief 类型检 ?严 格的事件委托器基类 /
246.
247.template <typename ReturnType>
248.
249.class L_SignalRoot
250.
251.{
252.
253.public:
254.
255. /// /brief 指定事件名,卸载 指定对 象的事件委托器。
256.
257. template <typename Caller>
258.
259. void MFuncUnregister(Caller* pCaller)
260.
261. {
262.
263. func_map& func_list = m_MemberFuncMap;
264.
265. func_map::iterator it = func_list.find(pCaller);
266.
267. if (it != func_list.end())
268.
269. func_list.erase(it);
270.
271. }
272.
273. /// /brief 清空所有事件委托器。
274.
275. void MFuncClear(void)
276.
277. {
278.
279. m_MemberFuncMap.clear();
280.
281. }
282.
283.
284.
285.protected:
286.
287. typedef map< void*, FuncCache<ReturnType> > func_map;
288.
289. /// 事件名和绑 定的事件委托器的列表
290.
291. func_map m_MemberFuncMap;
292.
293.};
294.
295.
296.
297.
298.
299./
300.
301./// /class L_Signal_1
302.
303./// /brief 类型检 ?严 格,一个参数的事件委托器
304.
305./
306.
307.template <typename ReturnType, typename ParamType>
308.
309.class L_Signal_1 : public L_SignalRoot<ReturnType>
310.
311.{
312.
313.public:
314.
315. /// /brief 指定事件名,注册对 ?的一个参数的事件委托器。
316.
317. template <typename Caller, typename Func>
318.
319. void MFuncRegister(Caller* pCaller, Func func)
320.
321. {
322.
323. // 指定专 ?处 理一个参数的函数执 行体
324.
325. FuncCache<ReturnType> mfunc(MFuncCall_1<ReturnType, Caller, Func, ParamType>::MFuncCall);
326.
327. // 压入对 象和函数
328.
329. mfunc.Push(&pCaller, sizeof(Caller*));
330.
331. mfunc.Push(&func, sizeof(Func));
332.
333. // 添加到事件委托器列表
334.
335. m_MemberFuncMap.insert(make_pair(pCaller, mfunc));
336.
337. }
338.
339. /// /brief 指定事件名,调 用其对 ?的一个参数的事件委托器。
340.
341. ReturnType MFuncCall(const ParamType& data)
342.
343. {
344.
345. // 清空返回值 ReturnType result;
346.
347. memset(&result, 0, sizeof(result));
348.
349. // 对于所有委托器,调 用注册的函数
350.
351. func_map::iterator it = m_MemberFuncMap.begin();
352.
353. while (it != m_MemberFuncMap.end())
354.
355. {
356.
357. result = it->second.Execute(&data);
358.
359. ++it;
360.
361. }
362.
363. return result;
364.
365. }
366.
367.};
368.
369.
370.
371.
372.
373.class EventCallerA
374.
375.{
376.
377.public:
378.
379. bool Do(int event_id)
380.
381. {
382.
383. printf("EventCallerA do event %d./r/n", event_id);
384.
385. return true;
386.
387. }
388.
389.};
390.
391.class EventCallerB
392.
393.{
394.
395.public:
396.
397. bool Run(int event_id)
398.
399. {
400.
401. printf("EventCallerB run event %d./r/n", event_id);
402.
403. return true;
404.
405. }
406.
407.};
408.
409.
410.
411.void main()
412.
413.{
414.
415. // 申明返回值 是bool类型,参数是int类型,单 参数的事件器
416.
417. L_Signal_1<bool, int> signal;
418.
419. EventCallerA callerA;
420.
421. EventCallerB callerB;
422.
423.// 注册委托器并调 用事件
424.
425. signal.MFuncRegister(&callerA, &EventCallerA::Do);
426.
427. signal.MFuncRegister(&callerB, &EventCallerB::Run);
428.
429. signal.MFuncCall(1);
430.
431.}
#include <stdio.h>
#include <map>
using namespace std;
typedef unsigned int uint;
typedef unsigned char uchar;
/
/// /class FuncCache
/// /brief 函数对 象寄存器
/
template <typename ReturnType>
class FuncCache
{
static const int SIZE = 48;
typedef ReturnType (*func_caller)(FuncCache*);
/// /class MemberFuncAssist
/// /brief 对象成员 函数寄存器的辅 助器
class FuncCacheAssist
{
public:
/// /brief 构造函数,初始化。
FuncCacheAssist(FuncCache* pFunc)
{
m_Size = 0;
m_pFunc = pFunc;
// 读取用偏移必须 ?位
m_pFunc->m_Cur = 0;
}
/// /brief 析构 函数。
~FuncCacheAssist(void)
{
// 弹出以前压 入的参数
if (m_Size > 0)
m_pFunc->Pop(m_Size);
}
/// /brief 压入指定大小的数据。
uint Push(const void* pData, uint size)
{
m_Size += size;
return m_pFunc->Push(pData, size);
}
/// 压入参数的大小
int m_Size;
/// 对象成员 函数寄存器
FuncCache* m_pFunc;
};
public:
/// /brief 构造函数,初始化。
FuncCache(func_caller func)
{
m_Size = 0;
m_Cur = 0;
m_Func = func;
}
/// /brief 压入指定大小的数据。
uint Push(const void* pData, uint size)
{
size = (size <= SIZE - m_Size)? size : (SIZE - m_Size);
memcpy(m_Buffer + m_Size, pData, size);
m_Size += size;
return size;
}
/// /brief 弹出指定大小的数据。
uint Pop(uint size)
{
size = (size < m_Size)? size : m_Size;
m_Size -= size;
return size;
}
/// /brief 读取指定大小的数据,返回指针 。
void* Read(uint size)
{
m_Cur += size;
return (m_Buffer + m_Cur - size);
}
/// /brief 执行一个参数的函数。
ReturnType Execute(const void* pData)
{
// 用辅 助结 ?控制
FuncCacheAssist assist(this);
// 压入参数
assist.Push(&pData, sizeof(void*));
// 执行函数
return m_Func(this);
}
protected:
/// 对象,函数,参数指针 的缓 冲区
uchar m_Buffer[SIZE];
/// 缓冲区大小
uint m_Size;
/// 缓冲区读 取用的偏移
uint m_Cur;
/// 操作函数的指针 func_caller m_Func;
};
/
/// /class MFuncCall_1
/// /brief 一个参数的成员 函数执 行体
/
template <typename ReturnType, typename Caller, typename Func, typename ParamType>
class MFuncCall_1
{
public:
/// /brief 执行一个参数的成员 函数。
static ReturnType MFuncCall(FuncCache<ReturnType>* pMFunc)
{
// 获得对 象指针 Caller* pCaller = *(Caller**)pMFunc->Read(sizeof(Caller*));
// 获得成员 函数指针 Func func = *(Func*)pMFunc->Read(sizeof(Func));
// 获得参数的指针 ParamType* pData = *(ParamType**)pMFunc->Read(sizeof(ParamType*));
// 执行成员 函数
return (pCaller->*func)(*pData);
}
};
/
/// /class L_SignalRoot
/// /brief 类型检 ?严 格的事件委托器基类 /
template <typename ReturnType>
class L_SignalRoot
{
public:
/// /brief 指定事件名,卸载 指定对 象的事件委托器。
template <typename Caller>
void MFuncUnregister(Caller* pCaller)
{
func_map& func_list = m_MemberFuncMap;
func_map::iterator it = func_list.find(pCaller);
if (it != func_list.end())
func_list.erase(it);
}
/// /brief 清空所有事件委托器。
void MFuncClear(void)
{
m_MemberFuncMap.clear();
}
protected:
typedef map< void*, FuncCache<ReturnType> > func_map;
/// 事件名和绑 定的事件委托器的列表
func_map m_MemberFuncMap;
};
/
/// /class L_Signal_1
/// /brief 类型检 ?严 格,一个参数的事件委托器
/
template <typename ReturnType, typename ParamType>
class L_Signal_1 : public L_SignalRoot<ReturnType>
{
public:
/// /brief 指定事件名,注册对 ?的一个参数的事件委托器。
template <typename Caller, typename Func>
void MFuncRegister(Caller* pCaller, Func func)
{
// 指定专 ?处 理一个参数的函数执 行体
FuncCache<ReturnType> mfunc(MFuncCall_1<ReturnType, Caller, Func, ParamType>::MFuncCall);
// 压入对 象和函数
mfunc.Push(&pCaller, sizeof(Caller*));
mfunc.Push(&func, sizeof(Func));
// 添加到事件委托器列表
m_MemberFuncMap.insert(make_pair(pCaller, mfunc));
}
/// /brief 指定事件名,调 用其对 ?的一个参数的事件委托器。
ReturnType MFuncCall(const ParamType& data)
{
// 清空返回值 ReturnType result;
memset(&result, 0, sizeof(result));
// 对于所有委托器,调 用注册的函数
func_map::iterator it = m_MemberFuncMap.begin();
while (it != m_MemberFuncMap.end())
{
result = it->second.Execute(&data);
++it;
}
return result;
}
};
class EventCallerA
{
public:
bool Do(int event_id)
{
printf("EventCallerA do event %d./r/n", event_id);
return true;
}
};
class EventCallerB
{
public:
bool Run(int event_id)
{
printf("EventCallerB run event %d./r/n", event_id);
return true;
}
};
void main()
{
// 申明返回值 是bool类型,参数是int类型,单 参数的事件器
L_Signal_1<bool, int> signal;
EventCallerA callerA;
EventCallerB callerB;
// 注册委托器并调 用事件
signal.MFuncRegister(&callerA, &EventCallerA::Do);
signal.MFuncRegister(&callerB, &EventCallerB::Run);
signal.MFuncCall(1);
}
Method8:使用FastDelegate
FastDelegate是实现好的开源库,如果有时间的话看看下面这个,很不错~
FastDelegate是实现好的开源库,如果有时间的话看看下面这个,很不错~
http://www.cppblog.com/huangwei1024/archive/2010/11/17/133870.html
http://www.codeproject.com/KB/cpp/FastDelegate.aspx
好了,到这里为止,其实把我们前面的回调做好封装,就可以实现不错的委托,更新更好的方法还需要一点一滴的努力~
委托,To be, or not to be...