using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class LoadingScripts : MonoBehaviour
{
public GameObject objProcessBar;
public Text baifenbi;
// Use this for initialization
void Start()
{
StartCoroutine(StartLoading("testScene2"));
}
IEnumerator StartLoading(string str)
{
float i = 0;
AsyncOperation acOp = Application.LoadLevelAsync(str);
acOp.allowSceneActivation = false;
while (i <= 100)
{
i++;
objProcessBar.GetComponent<Slider>().value = i / 100;
yield return new WaitForEndOfFrame();
baifenbi.text = i.ToString() + "%";
}
acOp.allowSceneActivation = true;
}
}
跳转界面加载 进度条
最新推荐文章于 2020-12-01 17:08:42 发布