- Handler
- 消息机制完整流程
- Looper.prepare()//只能执行一次,初始化Loooer,将Looper与当前线程以及MessageQueue绑定,同一个线程只能有一个Looper实例,UI主线程默认执行过了
- 创建hanler实例//里面会获取Looper以及与Looper绑定的MessageQueue,handler的async参数控制消息执行是否异步,异步的话不受
barrier阻塞影响
- handler.sendMessage或post//post会创建message作为message的callBack,最终调用MessageQueue的enqueueMessage方法将message添加到MessageQueue中,等待执行
- 调用Looper的loop()方法,无限循环从MessageQueue中取消息执行msg.target.dispatchMessage
- 最终调用handler的dispatchMessage()方法对消息进行处理,该方法里优先调用msg.callback的handleCallBack方法,最终调用run方法。其次调用mCallBack的handleMessage方法,最后调用handleMessage方法。
- 至此一个消息从创建到发送执行完整流程执行完毕
- 发送message或Runnable到当前thread的MessageQueue,每一个handler实例与一个Thread以及这个现场唯一的MessageQueue相关联
- 初始化函数 public Handler(Callback callback, boolean async),获取Loopoer mLooper = Looper.myLooper(); ,获取MessageQueue
mQueue = mLooper.mQueue; - public boolean sendMessageAtTime(Message msg, long uptimeMillis)---- enqueueMessage(queue, msg, uptimeMillis)//添加消息到消息队列。
- public final boolean post(Runnable r)--- m.callback = r--- sendMessageDelayed(getPostMessage(r), 0)
- boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {//如果新消息when是0(这里有疑问,默认里面when是0的消息全部执行完了?)或者when小于消息队列里面的第一条消息,前插法插入新消息
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {//循环遍历queue,按照when排序进行插入
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
void removeMessages(Handler h, int what, Object object) {
if (h == null) {
return;
}
synchronized (this) {
Message p = mMessages;
// Remove all messages at front.
while (p != null && p.target == h && p.what == what//找到message并删除,删除的message放到回收池里面等待复用
&& (object == null || p.obj == object)) {
Message n = p.next;
mMessages = n;
p.recycleUnchecked();
p = n;
}
// Remove all messages after front.
while (p != null) {//若messageQueue里面之前存在该message全部删除
Message n = p.next;
if (n != null) {
if (n.target == h && n.what == what
&& (object == null || n.obj == object)) {
Message nn = n.next;
n.recycleUnchecked();
p.next = nn;
continue;
}
}
p = n;
}
}
}
- 消息机制完整流程
- Looper
- 一个线程只有一个Looper,用来创建MessageQueue,并从中循环分发消息
- /**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
} - MessageQueue
//原始的Handler、Looper例子
class LooperThread extends Thread {
* public Handler mHandler;
*
* public void run() {
* Looper.prepare();
*
* mHandler = new Handler() {
* public void handleMessage(Message msg) {
* // process incoming messages here
* }
* };
*
* Looper.loop();
* }
* }
Handler、Looper与message消息机制
最新推荐文章于 2019-11-17 11:37:41 发布