#include <iostream>
#include <stdlib.h>
#include <cv.h>
#include <cxcore.h>
#include <highgui.h>
#include <math.h>
#include <GL/glut.h>
using namespace std;
float imgdata[500][500];
int w=0;
int h=0;
//float scalar=50;//scalar of converting pixel color to float coordinates
float scalar=30;
void renderScene(void) {
glClear (GL_COLOR_BUFFER_BIT);
glLoadIdentity();// Reset the coordinate system before modifying
gluLookAt (0.0, 0.0, 10.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
//glRotatef(-30, 0.0, 1.0, 0.0); //rotate about the x axis
glRotatef(-180, 0.0, 0.0, 1.0); //rotate about the z axis
glRotatef(-180, 0.0, 1.0, 0.0); //rotate about the y axis
float imageCenterX=w*.5;
float imageCenterY=h*.5;
float x,y,z;
glPointSize(1.0);
glBegin(GL_POINTS);//GL_POINTS
for (int i=0;i<h;i++){
for (int j=0;j<w;j++){
// color interpolation
glColor3f(1-imgdata[i][j]/255, imgdata[i][j]/255, imgdata[i][j]/255);
x=((float)j-imageCenterX)/scalar;
y=((float)i-imageCenterY)/scalar;
z=imgdata[i][j]/scalar;
glVertex3f(x,y,z);
}
}
glEnd();
glFlush();
}
void reshape (int w, int h) {
glViewport (0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluPerspective (60, (GLfloat)w / (GLfloat)h, 1.0, 100.0);
glMatrixMode (GL_MODELVIEW);
}
void displayDisparity(IplImage* disparity){
double xyscale=100;
int j=0;
int i=0;
CvScalar s;
//accessing the image pixels
for (i=0;i<h;i++){
for (j=0;j<w;j++){
s=cvGet2D(disparity,i,j);
imgdata[i][j]=s.val[0];//for disparity is a grey image.
}
}
}
int main(int argc, char *argv[])
{
cout << "OpenCV and OpenGL working together!"<<endl;
char* filename="1.jpg";
IplImage* imgGrey = cvLoadImage(filename,0); //read image as a grey one
if (imgGrey==NULL){
cout << "No valid image input."<<endl;
char c=getchar();
return 1;
}
w=imgGrey->width;
h=imgGrey->height;
displayDisparity(imgGrey);
cvNamedWindow("original", CV_WINDOW_AUTOSIZE );
cvShowImage( "original", imgGrey );
//------------------OpenGL-------------------------
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_SINGLE | GLUT_RGBA);
glutInitWindowPosition(100,100);
glutInitWindowSize(500,500);
glutCreateWindow("3D disparity image");
glutDisplayFunc(renderScene);
glutReshapeFunc (reshape);
glutMainLoop();
cvWaitKey(0);
//release opencv stuff.
cvReleaseImage(&imgGrey);
cvDestroyWindow("Original");
return 0;
}