虚幻教程收集
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JustinReynard
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创建动态雾的效果
Here is a video to show the functionality of the shader in a scene. To make the effect easier to see, it has been sped up 4 times, so for me, the end result is much more subtle. enjoy.This sha转载 2015-04-13 10:15:49 · 910 阅读 · 0 评论 -
UDK中的Trigger
It is very easy to set up interactive objects using trigger actors and kismet. However, what if we want to have the same kind of object in several places without repeating the Kismet sequences?转载 2015-04-14 13:56:31 · 646 阅读 · 0 评论 -
跨栏运动(hurding)
This is the Third in a series of tutorials I will be writing of creating actions within UDK script. I am self taught when it comes to scripting and over the last couple months I have been learning Unr转载 2015-04-14 14:07:07 · 1427 阅读 · 0 评论 -
走路和跳跃
This is the second in a series of tutorials I will be writing of creating actions within UDK script. I am self taught when it comes to scripting and over the last couple months I have been learning Un转载 2015-04-14 14:07:10 · 761 阅读 · 0 评论 -
动画基础
In this article, I’ll take a look at what needs to be done to play generic animations on an actor. Generic as opposed to bespoke (i.e. cutscenes or other location specific animations).I’ll start b转载 2015-04-14 13:55:27 · 705 阅读 · 0 评论 -
配置文件
If you have successfully compiled a custom Unrealscript class, chances are you’ve heard about Unreal configuration files, and you’ve most likely already modified one. The UDN documentation on conf转载 2015-04-14 13:59:19 · 687 阅读 · 0 评论 -
How To: Interactive Kiosks-Part2
The kiosks are in the midst of being revised, but I figured I would share the previous setup with you, so you can at least get things to start coming together. The way it works currently includes mous转载 2015-04-14 13:52:19 · 476 阅读 · 0 评论 -
UDK – Input commands
In this paper, we’ll have a look at controls and input commands. In other words, we’ll learn how to define game actions, and map them to buttons (or keys). As there is unfortunately no hint of转载 2015-04-14 14:02:16 · 1474 阅读 · 0 评论 -
寻路基础
Time to talk about AI is approaching, but before diving into such a deep topic, there is one thing we must understand first in order to make things easier. And that is pathfinding.I will only转载 2015-04-14 13:55:12 · 647 阅读 · 0 评论 -
伤害处理
Hi there, last time we’ve learned how to create weapons. However, we still don’t know how to make a weapon that hurts. Yet.I’ll cover this area in 3 parts. First, We’ll have a look at how what转载 2015-04-14 14:03:46 · 1709 阅读 · 0 评论 -
A user login system for UDK
This is the placeholder tutorial for all of you who are patiently awaiting the Kiosk final touches, I have had to rework a large portion of the kiosks in light of some issues with forwarding input aro转载 2015-04-14 13:52:37 · 811 阅读 · 0 评论 -
雪材质的创建
IntroductionPrerequisitesCreating Seamless Textures in PhotoshopHi, thanks for stopping in. This lesson will be a basic introduction to creating a material for use inside the Unreal Development转载 2015-04-13 10:19:44 · 1192 阅读 · 1 评论 -
UDK – Projectiles
Projectiles are little more than Actors that are spawned dynamically, move around for a certain amount of time and then die, possibly inflicting damage. In UT3 for instance, the Shock Rifle’s转载 2015-04-14 14:02:14 · 692 阅读 · 0 评论 -
根骨骼控制/旋转
This is the first in a series of tutorials I will be writing of creating actions within UDK script. I am self taught when it comes to scripting and over the last couple months I have been learning Unr原创 2015-04-14 14:05:34 · 799 阅读 · 0 评论 -
UDK 载具基础
Cars, planes, tanks, hoverboards. All of these, in Unreal terms are vehicles. Like many other systems in the Unreal Engine, you’ll find several flavors of Vehicles (the Engine, UDK, UT, etc.).转载 2015-04-14 13:58:36 · 2056 阅读 · 0 评论 -
How To: Interactive Kiosks-Part1
You will want to go into the typical setup for a Scaleform movie before you proceed. I have added a couple components to help simplify development on my end. One key element I have added is the follow转载 2015-04-14 13:50:42 · 554 阅读 · 0 评论 -
UDK中的环境反射
In this tutorial we'll learn how to setup both a Dynamic (realtime) and a Static reflection material in Unreal Development Kit, and create a Parameter Switch to switch from Dynamic to Static reflectio转载 2015-04-13 10:24:54 · 992 阅读 · 0 评论 -
Create a Futuristic Animated Computer Screen Shader in the Unreal 3 Editor
The Unreal 3 Editor is a powerful game development tool that ships free with most Unreal 3 games (Unreal Tournament,Gearsof War, Roboblitz). It's quickly becoming a standard tool in the game devel转载 2015-04-13 10:26:50 · 799 阅读 · 0 评论 -
HUD(Canvas)
DefaultProperties { bShowDebugMenu= false CurrentPage=- 1 CurrentIndex= 0 Pages( 0 )=(PageName= "General" ,PageCommands[ 0 ]转载 2015-04-14 14:00:55 · 1421 阅读 · 0 评论