似乎网上说XNA3.1只能安装在VS2008上,但实际上如果只是需要基本的功能的话只要有相关的两个DLL即可。
下面来说一下在VS2012上使用XNA3.1引擎的方法:
1、新建一个空项目,添加“Microsoft.Xna.Framework.dll“和“Microsoft.Xna.Framework.Game.dll“两个引用,这两个引用均可以在XNA Game Studio的目录里找到,我引用的是C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v3.1\References\Windows\x86里的两个;
2、设置项目属性,把目标框架调到.NET3.5或更低版本,把输出类型改成Windows应用程序,把生成选项中的目标平台调到x86;
3、创建Program.cs和Game1.cs,写入相应代码,这个可以直接从原来的XNA模版里复制过来,这里附上我的:
//Program.cs
using System;
namespace XNAProject
{
static class Program
{
static void Main(string[] args)
{
using (Game1 game = new Game1())
{
game.Run();
}
}
}
}
//Game1.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
namespace WindowsGame1
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
base.Draw(gameTime);
}
}
}
这样便可以成功运行了,你可以将其保存成一个模版,以备以后使用。
P.S:这种方法虽然可以运行XNA3.1,但依然缺少了Content等一些辅助功能,需要自己解决