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原创 Unity网络连接状况
switch (Application.internetReachability) { case NetworkReachability.NotReachable: //网络断开 break; case NetworkReachability.ReachableViaLocalAreaNetwork: //WIFI b
2020-08-28 11:49:13 252
原创 unity异步加载代码
private AsyncOperation mAsyncOperation;//异步加载信息 /// 异步加载场景 IEnumerator LoadScene() { mAsyncOperation=SceneManager.LoadSceneAsync("newscene"); mAsyncOperation.allowSceneActivation =false;//不允许跳转场景 yield return mAsyncOperation;//等待场景加载完毕
2020-08-28 11:44:40 190
原创 unity打AB包时报错Building an AssetBundle for target ‘WindowsStandaloneSupport‘ is not allowed
Building an AssetBundle for target 'WindowsStandaloneSupport' is not allowed because the required module is not installed 照着别人教程打Ab包时出现的报错 别人的教程 原因是代码中最后一行的目标平台没改 StandaloneWindows我改为Android就好了,具体看你的目标平台 ...
2020-08-19 16:42:59 3892
原创 C++OpenGL画直线段的中点算法
void COpenGLView::MidPoint(int x1, int y1, int x2, int y2) { //先考虑斜率不存在的情况 if (x1 == x2) { if (y1 <= y2) { for (int y = y1; y <= y2; y++) { glBegin(GL_POINTS); glVertex2i(x1, y); glEnd(); } } else { for (int y = y1; y &g
2020-05-27 17:44:52 1052
原创 Unity3D类英雄联盟镜头控制(平移和缩放)
Unity3D类英雄联盟镜头控制(平移和缩放) using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraControl : MonoBehaviour { public float camFieldMax = 30f, camFieldMin = 5f; Camera cam; private Rect RectUp; private
2020-05-23 16:18:09 937
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