Unity3D类英雄联盟镜头控制(平移和缩放)

本教程介绍如何在Unity3D中实现类似英雄联盟的相机控制,包括平移和缩放功能。通过检测鼠标滚轮和屏幕边缘区域,调整相机视野和位置,创建流畅的游戏体验。

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Unity3D类英雄联盟镜头控制(平移和缩放)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraControl : MonoBehaviour
{
    public float camFieldMax = 30f, camFieldMin = 5f;
    Camera cam;
    private Rect RectUp;
    private Rect RectDown;
    private Rect RectLeft;
    private Rect RectRight;
    public float RectSize = 50f;
    public float CameraMoveSpeed = 0.5f,CameraScaleSpeed=0.5f;
    // Start is called before the first frame update
    void Start()
    {
        cam = GetComponent<Camera>();
        //设置4个边界
        RectUp = new Rect(0, Screen.height - RectSize, Screen.width, RectSize);
        RectDown = new Rect(0, 0, Screen.width, RectSize);
        RectLeft = new Rect(0, 0, RectSize, Screen.height);
        RectRight = new Rect(Screen.width - RectSize, 0, RectSize, Screen.height);
    }

    // Update is called once per frame
    void Update()
    {
        //缩放部分
        if (Input.GetAxis("Mouse ScrollWheel")<0)
        {
            if (cam.fieldOfView <= camFieldMax)
            {
                cam.fieldOfView = cam.fieldOfView + CameraScaleSpeed;
            }
        }
        if (Input.GetAxis("Mouse ScrollWheel") > 0)
        {
            if (cam.fieldOfView >= camFieldMin)
            {
                cam.fieldOfView = cam.fieldOfView - CameraScaleSpeed;
            }
        }
        //平移部分
        if (RectUp.Contains(Input.mousePosition))
        {
            transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z + CameraMoveSpeed);
        }
        if (RectDown.Contains(Input.mousePosition))
        {
            transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z - CameraMoveSpeed);
        }
        if (RectLeft.Contains(Input.mousePosition))
        {
            transform.position = new Vector3(transform.position.x - CameraMoveSpeed, transform.position.y, transform.position.z);
        }
        if (RectRight.Contains(Input.mousePosition))
        {
            transform.position = new Vector3(transform.position.x + CameraMoveSpeed, transform.position.y, transform.position.z);
        }
    }   
}

直接挂在摄像机上面就可以了,设置好参数。

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