private AsyncOperation mAsyncOperation;//异步加载信息
/// 异步加载场景
IEnumerator LoadScene()
{
mAsyncOperation=SceneManager.LoadSceneAsync("newscene");
mAsyncOperation.allowSceneActivation =false;//不允许跳转场景
yield return mAsyncOperation;//等待场景加载完毕
mAsyncOperation.allowSceneActivation = true;//允许跳转场景
}
//调用异步加载
void Function(){
StartCoroutine(LoadScene());//加载map场景
}
unity异步加载代码
最新推荐文章于 2024-02-02 09:59:35 发布