java双人对打小游戏

java双人对打小游戏,无注释版,没多余废话直接上效果和源码

一.运行效果

在这里插入图片描述

一.英雄类

import java.util.Random;

public class Hero {
	private String name;
	private int hp;
	private String[] skills;
	private int[] skillDamage;

	private int shaker;
	private boolean judge;
	private static int skill;
	private static Random random= new Random();

	public String getName() {
		return this.name;
	}

	public void setName(String name) {
		this.name = name;
	}

	public int getHp() {
		return this.hp;
	}

	public void setHp(int hp) {
		this.hp = hp;
	}

	public String[] getSkills() {
		return skills;
	}

	public int[] getSkillDamage() {
		return skillDamage;
	}

	public void setSkillDamage(int[] skillDamage) {
		this.skillDamage = skillDamage;
	}

	public void setSkills(String[] skills) {
		this.skills = skills;
	}

	public int attack(int spellDamage) {
		this.hp = this.hp - spellDamage;
		return this.hp;
	}
	public static boolean battle(String[] attack, int[] defense, Hero attacker, Hero defender){
		if (defender.getHp() >= 0) {
			skill = random.nextInt(attack.length);
			int n = defender.attack(defense[skill]);
			if (n<=0){
				defender.setHp(0);
			}
			System.out.println(attacker.getName() + "使用“"+attack[skill] + "”技能对" + defender.name + "造成["+defense[skill] + "]点伤害,"+ defender.name+"还剩余[" + defender.getHp() + "]血量");
			try {
				Thread.sleep(500);
			} catch (InterruptedException e) {
				// TODO Auto-generated catch block
				e.printStackTrace();
			}
			if (defender.getHp() <= 0){
				System.out.println(defender.getName()+"血量不足,"+attacker.getName()+"胜");
				return false;
			}
			return true;
		}
		return false;
	}

	public Hero(){}

	public Hero(Hero hero,Hero hero1){
		shaker = random.nextInt(2);
		System.out.println("VS\t开始,摇色子随机判断谁先出手");
		if (shaker == 1) {
			System.out.println(hero.getName()+"先开始攻击"+hero1.getName());
		} else {
			System.out.println(hero1.getName()+"先开始攻击"+hero.getName());
		}
		judge = true;
		while (judge) {
			if (shaker == 1) {
				shaker=0;
				judge=Hero.battle(hero.getSkills(),hero.getSkillDamage(),hero,hero1);
			}else if (shaker==0&& judge) {
				shaker = 1;
				judge = Hero.battle(hero1.getSkills(), hero1.getSkillDamage(), hero1, hero);
			}
		}
	}
}

三.主类

public class ZhanDou {
	private static int[] skillDamage = {10,50,100,200};
	private static String[] cai_skills ={"唱","跳","打篮球","律师函警告"};
	private static String[] wu_skills ={"rap","修车","街舞","戴帽杀"};
	public static void main(String[] args) {
		Hero zhangSan = new Hero();
		Hero liSi = new Hero();
		zhangSan.setName("张三");
		liSi.setName("李四");
		zhangSan.setHp(1000);
		liSi.setHp(1000);
		zhangSan.setSkills(cai_skills);
		liSi.setSkills(wu_skills);
		zhangSan.setSkillDamage(skillDamage);
		liSi.setSkillDamage(skillDamage);
		new Hero(zhangSan,liSi);
	}
}

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