课堂笔记 day 07

Ball.java
package cn.tedu.day07;
import java.awt.Color;
import java.awt.Graphics;
/**

  • 需求分析:
  • 1、分析小球的属性:
  • 坐标、大小(直径)、颜色、方向、速度。
  • 2、抽象类:Ball
  • 设计类:BallMain—创建窗体
  • BallJPanel—画小球
  • BallAndBall—处理小球之间的关系
  • 3.流程:
  • 1)小球的绘制
  • 2)产生小球,让一个小球进行运动;
  • 多个小球的运动;
  • 3)小球进行碰撞;
  • 4)实现大球吃小球;
  • @author Administrator
    */
    public class Ball {
    /*小球的基本属性/
    int x, y;//定义x,y坐标
    int d;//直径
    Color ballColor;//小球的颜色
    int speed;//小球的运动速度
    int position;//小球的运动方向
    /*小球的运动方向/
    public static final int LEFT_UP = 0;
    public static final int RIGHT_UP = 1;
    public static final int LEFT_DOWN = 2;
    public static final int RIGHT_DOWN = 3;
    /*构造方法/
    public Ball(int x, int y, int position, int d, int speed, Color ballColor) {
    this.x = x;
    this.y = y;
    this.position = position;
    this.d = d;
    this.speed = speed;
    this.ballColor = ballColor;
    }
    /*画小球/
    public void drawBall(Graphics g) {
    g.setColor(ballColor);
    g.fillOval(x, y, d, d);
    }
    /*小球的运动方向/
    public void ballMove() {

switch (this.position) {
case LEFT_UP:
x -= speed;
y -= speed;
if (x <= 0) {
this.position = RIGHT_UP;
}else if(y <= 0) {
this.position = LEFT_DOWN;
}
break;
case RIGHT_UP:
x += speed;
y -= speed;
if (x >= BallMain.SCREEN_WIDTH - d) {
this.position = LEFT_UP;
}else if(y <= 0) {
this.position = RIGHT_DOWN;
}
break;
case LEFT_DOWN:
x -= speed;
y += speed;
if (x <= 0) {
this.position = RIGHT_DOWN;
}else if(y >= BallMain.SCREEN_HEIGHT - d) {
this.position = LEFT_UP;
}
break;
case RIGHT_DOWN:
x += speed;
y += speed;
if (x >= BallMain.SCREEN_WIDTH - d) {
this.position = LEFT_DOWN;
}else if(y >= BallMain.SCREEN_HEIGHT - d) {
this.position = RIGHT_UP;
}
break;
}

}

}

BallAndBall.java
package cn.tedu.day07;
/**

  • 两球的碰撞检测
  • @author Administrator
    */
    public class BallAndBall {
    //两小球的碰撞
    public void ballCrach(Ball b1, Ball b2) {
    int x1 = b1.x + b1.d/2;
    int y1 = b1.y + b1.d/2;
    int x2 = b2.x + b2.d/2;
    int y2 = b2.y + b2.d/2;
    //计算圆心距
    double e = Math.sqrt((x1 - x2) * (x1 - x2)
    • (y1 - y2)*(y1 - y2));
      //如果碰撞上了
      if (e <= b1.d/2 + b2.d/2) {
      //b1小球
      switch (b1.position) {
      case Ball.LEFT_UP:
      b1.position = Ball.RIGHT_DOWN;
      break;
      case Ball.RIGHT_UP:
      b1.position = Ball.LEFT_DOWN;
      break;
      case Ball.LEFT_DOWN:
      b1.position = Ball.RIGHT_UP;
      break;
      case Ball.RIGHT_DOWN:
      b1.position = Ball.LEFT_UP;
      break;
      }
      //b2小球
      switch (b2.position) {
      case Ball.LEFT_UP:
      b2.position = Ball.RIGHT_DOWN;
      break;
      case Ball.RIGHT_UP:
      b2.position = Ball.LEFT_DOWN;
      break;
      case Ball.LEFT_DOWN:
      b2.position = Ball.RIGHT_UP;
      break;
      case Ball.RIGHT_DOWN:
      b2.position = Ball.LEFT_UP;
      break;
      }
      }

}
//检测是否碰撞上
public boolean isBallCrach(Ball b1, Ball b2) {
boolean flag = false;
int x1 = b1.x + b1.d/2;
int y1 = b1.y + b1.d/2;
int x2 = b2.x + b2.d/2;
int y2 = b2.y + b2.d/2;

//计算圆心距
double e = Math.sqrt((x1 - x2) * (x1 - x2)
+ (y1 - y2)*(y1 - y2));

if (e <= b1.d/2 + b2.d/2) {
return true;
}
return false;
}
}
BallJPanel.java
package cn.tedu.day07;
import java.awt.Color;
import java.awt.Graphics;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JPanel;
/**

  • 画小球

  • @author Administrator
    */
    public class BallJPanel extends JPanel{
    /*存储小球的集合/
    List ballList = new ArrayList();
    /*小球的数量/
    private int ballNumber = 30;
    /*构造方法/
    public BallJPanel() {
    addBall();
    }
    /*产生小球的方法/
    public void addBall() {
    for (int i = 0; i < ballNumber; i++) {
    //随机产生100个小球
    int x = (int) (Math.random()*BallMain.SCREEN_WIDTH);
    int y = (int) (Math.random()*BallMain.SCREEN_HEIGHT);
    //System.out.println(“x = :” + x + ",y = " + y);
    int position = (int) (Math.random()*4);//0,1,2,3
    int d = (int) (Math.random()*60 + 1);
    int speed = (int) (Math.random()*100 + 1);;
    //颜色的话, 三原色 R G B
    int red = (int) (Math.random()*255 + 1) ;
    int green = (int) (Math.random()*255 + 1);
    int blue = (int) (Math.random()*255 + 1);
    Color ballColor = new Color(red, green, blue);
    Ball b = new Ball(x, y, position, d, speed, ballColor);
    //将小球添加到集合中
    ballList.add(b);
    }
    }

    @Override
    public void paint(Graphics g) {
    super.paint(g);

    for (int i = 0; i < ballList.size(); i++) {
    Ball ball = ballList.get(i);
    ball.drawBall(g);
    }
    }

      /
    

    *小球运动/
    public void startBalls() {
    //启动线程 ------匿名内部类
    new Thread() {
    public void run() {
    while (true) {
    //1.遍历小球集合
    for (int i = 0; i < ballList.size(); i++) {
    //2.取出每一个小球
    Ball b = ballList.get(i);
    //3.让每一个小球进行移动
    b.ballMove();
    }

    for (int i = 0; i < ballList.size(); i++) {
    //先取第一个小球
    Ball b1 = ballList.get(i);
    for (int j = i + 1; j < ballList.size(); j++) {
    Ball b2 = ballList.get(j);
    BallAndBall bab = new BallAndBall();
    //bab.ballCrach(b1, b2);//小球的碰撞

    if (bab.isBallCrach(b1, b2)) {
     if (b1.d >= b2.d) {
      b1.d += b2.d/3;
      ballList.remove(b2);
      break;
     }else if(b2.d >= b1.d) {
      b2.d += b1.d/3;
      ballList.remove(b1);
      break;
     }
    }
    

    }
    }

    repaint();//重绘
    try {
    Thread.sleep(500);
    } catch (InterruptedException e) {
    // TODO Auto-generated catch block
    e.printStackTrace();
    }
    }
    };
    }.start();
    }

}
ballMain.java
package cn.tedu.day07;
import java.awt.Dimension;
import java.awt.Toolkit;
import javax.swing.JFrame;
import javax.tools.Tool;
/**

  • 窗体的产生
  • @author Administrator

*/
public class BallMain extends JFrame{
//窗体的宽高设置
public static final int SCREEN_WIDTH = 750;
public static final int SCREEN_HEIGHT = 550;
//屏幕的大小
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
int width = (int)d.getWidth();
int height = (int)d.getHeight();
/*构造方法/
public BallMain() {
this.setTitle(“V1.0”);
//设置位置
this.setBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//添加小球到窗体上
BallJPanel bj = new BallJPanel();
this.add(bj);
this.setVisible(true); //显示窗体;调用paint方法
bj.startBalls();
}
public static void main(String[] args) {
new BallMain();
}
}

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