任何一个视图View,有三个方向,分别是ViewDirection(朝着观察者的方向),RightDirection(朝着屏幕的右边),UpDirection(朝着屏幕的上边)。
ViewSection.CreatSection方法,可以创建剖面,该方法中的第三个参数是一个BoundingBoxXYZ类型:sectionBox。
sectionBox.Transform.BasisZ的值指定了生成的剖面的ViewDirection;
sectionBox.Transform.BasisY的值指定了生成的剖面的UpDirection;
sectionBox.Transform.BasisX的值指定了生成的剖面的RightDirection;
直接上代码:
/// <summary>
/// 创建墙剖面图
/// </summary>
/// <param name="wall">墙</param>
/// <param name="viewFamilyType"></param>
/// <param name="centerloc">中间点的位置(单位英寸)</param>
/// <param name="direction">方向(单位英寸)</param>
/// <param name="depth">深度(单位英寸)</param>
/// <returns></returns>
private Element CreateWallSection(Wall wall, ViewFamilyType viewFamilyType, XYZ centerloc, XYZ direction, double depth = 5)
{
try
{
if (wall == null) return null;
var line = ((wall.Location as LocationCurve).Curve as Autodesk.Revit.DB.Line);
var length = line.Length / 2 + 0.5;
var box = wall.get_BoundingBox(null);
var min = new XYZ(-length, box.Min.Z, 0);
var max = new XYZ(length, box.Max.Z, depth);
var center = new XYZ(centerloc.X, centerloc.Y, (box.Min.Z + box.Max.Z) / 2);
Transform transform = Transform.Identity;
transform.Origin = center;
transform.BasisX = -direction.CrossProduct(XYZ.BasisZ).Normalize();
transform.BasisY = XYZ.BasisZ;
transform.BasisZ = direction;
var newbox = new BoundingBoxXYZ() { Min = min, Max = max, Transform = transform };
ViewSection viewSection = null;
//开事务
TransactionUtils.InvokeTransaction(_doc, "创建墙剖面", () =>
{
viewSection = ViewSection.CreateSection(_doc, viewFamilyType.Id, newbox);
viewSection.SetViewName("剖面_" + wall.Id.IntegerValue);
viewSection.CropBoxActive = true;
viewSection.DisplayStyle = DisplayStyle.ShadingWithEdges;
viewSection.DetailLevel = ViewDetailLevel.Fine;
viewSection.IsolateElementTemporary(wall.Id);
});
return viewSection;
}
catch
{ return null; }
}
其中:
//筛选对应的类型,此处使用了自己写的扩展方法
ViewFamilyType viewFamilyType = _doc.WherePasses(new ElementClassFilter(typeof(ViewFamilyType))).FirstOrDefault(x => ViewFamily.Section == (x as ViewFamilyType).ViewFamily) as ViewFamilyType;