9.2 触摸和手势:单击双击、移动视图


======模拟单击双击==========

#import "TouchView.h"

@implementation TouchView

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        
        // 开启触摸响应,默认是yes
        self.userInteractionEnabled = YES;
        
        // 开启多点触摸,默认NO;
        self.multipleTouchEnabled = YES;
        
    }
    return self;
}



- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
//    NSLog(@"touchesBegan");
    
    //--------------------模拟单击、双击----------------------
    UITouch *touch = [touches anyObject];
    NSUInteger tapCount = touch.tapCount;
//    NSLog(@"tapCount----%d", tapCount);
    
    //延迟调用单击事件;这样就能区别单击和双击事件;
    //取消某个延迟调用方法;
    //延迟调用方法怎么取消的:延迟调用被加到runloop中,当我们调用取消方法时,runloop就会取消调用延迟加载;
    if (tapCount == 1)
    {
        [self performSelector:@selector(singleTap) withObject:nil afterDelay:0.5];
        
    }
    else if (tapCount == 2)
    {
        [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(singleTap) object:nil];
        
        [self doubleTap];
    }
    
    CGPoint point = [touch locationInView:self];
    NSLog(@"%@", NSStringFromCGPoint(point));
}



/*
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    NSLog(@"touchesMoved");
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
     NSLog(@"touchesEnded");
}*/

- (void)singleTap
{
    NSLog(@"单击");
}

- (void)doubleTap
{
    NSLog(@"双击");
}

@end

======模拟移动==========

#import "TouchView.h"

@interface TouchView ()
{
    UIView *movieView;
    
}

@end

@implementation TouchView

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        
        // 开启触摸响应,默认是yes
        self.userInteractionEnabled = YES;
        
        // 开启多点触摸,默认NO;
        self.multipleTouchEnabled = YES;
        
        movieView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 50, 50)];
        movieView.backgroundColor = [UIColor redColor];
        [self addSubview:movieView];
        
    }
    return self;
}



- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
//    NSLog(@"touchesBegan");
    
    //--------------------模拟单击、双击----------------------
    UITouch *touch = [touches anyObject];
    NSUInteger tapCount = touch.tapCount;
//    NSLog(@"tapCount----%d", tapCount);
    
    //延迟调用单击事件;这样就能区别单击和双击事件;
    //取消某个延迟调用方法;
    //延迟调用方法怎么取消的:延迟调用被加到runloop中,当我们调用取消方法时,runloop就会取消调用延迟加载;
    if (tapCount == 1)
    {
        [self performSelector:@selector(singleTap) withObject:nil afterDelay:0.5];
        
    }
    else if (tapCount == 2)
    {
        [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(singleTap) object:nil];
        
        [self doubleTap];
    }
    
    CGPoint point = [touch locationInView:self];
    NSLog(@"%@", NSStringFromCGPoint(point));
}



// UIView鼠标跟随
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
//    NSLog(@"touchesMoved");
    
    UITouch *touch = [touches anyObject];
    CGPoint point = [touch locationInView:self];
    
    CGRect frame = movieView.frame;
    frame.origin = point;
    movieView.frame = frame;
    
}

/*
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
     NSLog(@"touchesEnded");
}*/

- (void)singleTap
{
    NSLog(@"单击");
}

- (void)doubleTap
{
    NSLog(@"双击");
}

@end





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