effective_c++_notebook

Effective C++ NoteBook

Introduction

  • std::size_t is just a typedef for some unsigned type in C++, such as count things
  • Each functions declaration reveals its signature, included its return type
  • Unless having a reason for implicit conversion, use explicit to declare a constructor

  • Wdiget w1;
    Widget w2(w1); //copy constructor
    w1 = w2; //assignment constructor
    Wdiget w3 = w1; //copy constructor

  • Pass-by-value

  • bool function(Wdiget w);
    Widget a;
    if(function(a)){ //the object a is copied to the Widget w
    //call the copy constructor of Widget
    }

  • Is a BAD CHOICE to pass the object by value, use the const reference

Accustoming Yourself to C++

  • #define , will never get entered to symbol table
  • repalce the define with ‘const variableName = constant’;
  • the constant delared by const will only have one copy, not like to #define
  • non-const static data member must be initialized out of line
  • class Widget{
    static const int num1 = 5; //valid
    static int num2 = 5; //invalid
    static int num3; //valid
    }
    Widget::num3 = 10; //valid
  • enum helps you get the constant during complilation
  • For simple constants, prefer const objects or enums to #defines
  • For funcion-like macros, prefer inline funcions to #defines
  • const char* p = str; //non-const ptr, const data
    char* const p = str; //non-const data, const ptr
  • the ptr passed to the function is just a copy, you can’t assigned what the ptr points to in a function, cuz what you changed was a copy
  • const vector::iterator iter = vec.begin(); // like a T* const
    ++iter; //invalid
    vector::const_iterator iter = vec.begin(); // like a const T*
    *iter = 10; //invalid
  • constant return val: help the compiler find the inapporpirate assignment, P19
  • const member functions: which member functions may be invoked on const objects
  • A better way to write the ABEntry constructor is to use the member ini- tialization list instead of assignments - more efficient approach
  • the order of initialization of non-local static objects defined in different translation units.
  • destructor should never throw exceptions
  • Never call virtual functions during constrution or destruction: cuz base class constructor is called before the derived class constructor, and may call the pure virtual functions in base class, which is not hope to be seen
  • Not only do virtual functions resolve to the base class, but the parts of the language using runtime type information (e.g., dynamic_cast (see Item 27) and typeid) treat the object as a base class type.
  • Have assignment operators return a reference to *this.
  • Happily, making operator= exception-safe typically renders it self- assignment-safe, too.
  • class Widget { …
    void swap(Widget& rhs); // exchange *this’s and rhs’s data;
    … // see Item 29 for details
    };
    Widget& Widget::operator=(const Widget& rhs) {
    Widget temp(rhs); // make a copy of rhs’s data
    swap(temp); // swap *this’s data with the copy’s
    return *this;
    }

  • A constructor initializes new objects, but an assignment operator applies only to objects that have already been initialized

Resource Management

  • Use objects to manage resources
  • factory function: return a ptr point to a dynamically allocated object
  • Resource-managing objects use their destructors to ensure that resources are released.
  • it’s important that there never be more than one auto_ptr pointing to an object.
  • std::auto_ptr pInv1(createInvestment());
    std::auto_ptr pInv2(pInv1); //pInv1 get to NULL
    pInv1 = pInv2; //pInv2 get to NULL
  • auto_ptr can only manage the resouces for dynamically allocated object, don’t adjust that to other cases
  • don’t use more than single auto_ptr to the same resource
  • using auto_ptr or tr1::shared_ptr with dynamically allocated arrays is a bad idea,
  • std::auto_ptr p(new int(42)); //OK
    std::atuo_ptrp = new int(42);//Error
  • string *str = new string(“abcd”);
    shared_ptr strptr(str);
    shared_ptr strptr2(str); //will crash !!!
  • Store newed objects in smart pointers in standalone statements. Failure to do this can lead to subtle resource leaks when exceptions are thrown.

Designs and Declarations

  • class Date {
    public:
    Date(const Month& m, const Day& d, const Year& y); // good design
    };

  • class Month {
    public:
    static Month Jan() { return Month(1); } // return static !
    static Month Feb() { return Month(2); } // enum version is not type-safe
    static Month Dec() { return Month(12); }

    private:
    explicit Month(int m);

    };
    Date d(Month::Mar(), Day(30), Year(1995));

  • tr1::shared_ptr supports custom deleters. This prevents the cross- DLL problem, can be used to automatically unlock mutexes (see Item 14), etc.
  • What does it mean for objects of your new type to be passed by value? Remember, the copy constructor defines how pass-by- value is implemented for a type.
  • function parameters are initialized with copies of the actual arguments, and function callers get back a copy of the value returned by the function.
  • Passing parameters by reference also avoids the slicing problem : cutting what the derived class have and operate on a base class, it’s a bad idea
  • Friends have the same access to a class’s private members that member functions have, hence the same impact on encapsulation
  • // header “webbrowser.h” — header for class WebBrowser itself
    // as well as “core” WebBrowser-related
    namespace WebBrowserStuff {
    class WebBrowser { … }; …
    }
    // header “webbrowserbookmarks.h”
    namespace WebBrowserStuff {
    … }
    // header “webbrowsercookies.h”
    namespace WebBrowserStuff {
    }
  • namespace could accross the file, while class couldn’t. Note that this is exactly how the standard C++ library is organized.
  • It turns out that parameters are eligible for implicit type conversion only if they are listed in the parameter list.
  • Declar a friend function to fit the promblem on 2 * object(can’t be compiled)
  • the default swap function could change the whole data which the ptr points to, which is not efficient

Implementation

  • Overuse of casts can lead to code that’s slow, hard to maintain, and infected with subtle bugs.
  • const_cast is typically used to cast away the constness of objects. It is the only C++-style cast that can do this.
  • dynamic_cast is primarily used to perform “safe downcasting,” i.e., to determine whether an object is of a particular type in an inher- itance hierarchy. It is the only cast that cannot be performed us- ing the old-style syntax. It is also the only cast that may have a significant runtime cost. (I’ll provide details on this a bit later.)
  • reinterpret_cast is intended for low-level casts that yield implemen- tation-dependent (i.e., unportable) results, e.g., casting a pointer to an int. Such casts should be rare outside low-level code. I use it only once in this book, and that’s only when discussing how you might write a debugging allocator for raw memory (see Item 50).
  • static_cast can be used to force implicit conversions (e.g., non-const object to const object (as in Item 3), int to double, etc.). It can also be used to perform the reverse of many such conversions (e.g., void* pointers to typed pointers, pointer-to-base to pointer-to-derived), though it cannot cast from const to non-const objects. (Only const_cast can do that.)
  • doSomeWork(static_cast(15));//c++ style to cast an int to an object
  • an offset is applied at runtime to the Derived* pointer to get the correct Base* pointer value.
  • static_cast sometimes create a new object, for example, static_cast(*this) create a new object of current object
  • Avoid returning “handles” to object internals. (handles == reference || pointer)
  • const Point& upperLeft() const { return pData->ulhc; }
    const Point& lowerRight() const { return pData->lrhc; }//the left const disable the writing to the data, the right const disable the writing inside this funciton
  • Functions offering the strong guarantee promise that if an excep- tion is thrown, the state of the program is unchanged.
  • *
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