PMS更新各个状态,最终都会调用updatePowerStateLocked函数,下面我们来分析下
private void updatePowerStateLocked() {
if (!mSystemReady || mDirty == 0) {//mDirty=0代表没有变化,或者系统没有准备好,直接退出
return;
}
if (!Thread.holdsLock(mLock)) {
Slog.wtf(TAG, "Power manager lock was not held when calling updatePowerStateLocked");
}
Trace.traceBegin(Trace.TRACE_TAG_POWER, "updatePowerState");
try {
// Phase 0: Basic state updates.
updateIsPoweredLocked(mDirty);//更新电源状态
updateStayOnLocked(mDirty);
updateScreenBrightnessBoostLocked(mDirty);
updateIsPoweredLocked函数,先是要dirty有DIRTY_BATTERY_STATE标志位。我们在下面分析下,什么时候会有这个标志位
private void updateIsPoweredLocked(int dirty) {
if ((dirty & DIRTY_BATTERY_STATE) != 0) {
final boolean wasPowered = mIsPowered;
final int oldPlugType = mPlugType;
final boolean oldLevelLow = mBatteryLevelLow;
mIsPowered = mBatteryManagerInternal.isPowered(BatteryManager.BATTERY_PLUGGED_ANY);//这些都是从BatteryService获取
mPlugType = mBatteryManagerInternal.getPlugType();
mBatteryLevel = mBatteryManagerInternal.getBatteryLevel();
mBatteryLevelLow = mBatteryManagerInternal.getBatteryLevelLow();
if (DEBUG_SPEW) {
Slog.d(TAG, "updateIsPoweredLocked: wasPowered=" + wasPowered
+ ", mIsPowered=" + mIsPowered
+ ", oldPlugType=" + oldPlugType
+ ", mPlugType=" + mPlugType
+ ", mBatteryLevel=" + mBatteryLevel);
}
if (wasPowered != mIsPowered || oldPlugType != mPlugType) {//是否充电或者充电类型改变了
mDirty |= DIRTY_IS_POWERED;//mDirty置位
// Update wireless dock detection state.
final boolean dockedOnWirelessCharger = mWirelessChargerDetector.update(//无线充电相关
mIsPowered, mPlugType, mBatteryLevel);
// Treat plugging and unplugging the devices as a user activity.
// Users find it disconcerting when they plug or unplug the device
// and it shuts off right away.
// Some devices also wake the device when plugged or unplugged because
// they don't have a charging LED.
final long now = SystemClock.uptimeMillis();
if (shouldWakeUpWhenPluggedOrUnpluggedLocked(wasPowered, oldPlugType,
dockedOnWirelessCharger)) {//是否需要唤醒设备
wakeUpNoUpdateLocked(now, Process.SYSTEM_UID);
}
userActivityNoUpdateLocked(//触发userActivity
now, PowerManager.USER_ACTIVITY_EVENT_OTHER, 0, Process.SYSTEM_UID);
// Tell the notifier whether wireless charging has started so that
// it can provide feedback to the user.
if (dockedOnWirelessCharger) {//无线充电相关
mNotifier.onWirelessChargingStarted();
}
}
if (wasPowered != mIsPowered || oldLevelLow != mBatteryLevelLow) {
if (oldLevelLow != mBatteryLevelLow && !mBatteryLevelLow) {
if (DEBUG_SPEW) {
Slog.d(TAG, "updateIsPoweredLocked: resetting low power snooze");
}
mAutoLowPowerModeSnoozing = false;
}
updateLowPowerModeLocked();//更新低功耗模式
}
}
}
首先systemReady函数最终会把mDirty置位为DIRTY_BATTERY_STATE,还有收BatterySevice发出来的广播,最总也会置这个标志位。
private final class BatteryReceiver extends BroadcastReceiver {
@Override
public void onReceive(Context context, Intent intent) {
synchronized (mLock) {
handleBatteryStateChangedLocked();
}
}
}
private void handleBatteryStateChangedLocked() {
mDirty |= DIRTY_BATTERY_STATE;
updatePowerStateLocked();
}
再来看看电池状态发生什么变化要唤醒设备:
private boolean shouldWakeUpWhenPluggedOrUnpluggedLocked(
boolean wasPowered, int oldPlugType, boolean dockedOnWirelessCharger) {
// Don't wake when powered unless configured to do so.
if (!mWakeUpWhenPluggedOrUnpluggedConfig) {//如果资源中没有配置这项,直接退出不唤醒设备
return false;
}
// Don't wake when undocked from wireless charger.
// See WirelessChargerDetector for justification.
if (wasPowered && !mIsPowered
&& oldPlugType == BatteryManager.BATTERY_PLUGGED_WIRELESS) {//这是一个 拔出的工作,然后之前的无线充电
return false;
}
// Don't wake when docked on wireless charger unless we are certain of it.
// See WirelessChargerDetector for justification.
if (!wasPowered && mIsPowered
&& mPlugType == BatteryManager.BATTERY_PLUGGED_WIRELESS//插入动作,现在是无线充电
&& !dockedOnWirelessCharger) {
return false;
}
// If already dreaming and becoming powered, then don't wake.
if (mIsPowered && mWakefulness == WAKEFULNESS_DREAMING) {//正在充电,但是mWakefulness 是做梦状态
return false;
}
// Don't wake while theater mode is enabled.
if (mTheaterModeEnabled && !mWakeUpWhenPluggedOrUnpluggedInTheaterModeConfig) {
return false;
}
// Otherwise wake up!
return true;//其他就唤醒设备
}
继续分析updatePowerStateLocked函数,分析updateStayOnLocked函数。一般这个函数mStatyon为fasle,除非在资源中设置哪种充电状态下可以长亮。
private void updateStayOnLocked(int dirty) {
if ((dirty & (DIRTY_BATTERY_STATE | DIRTY_SETTINGS)) != 0) {//当dirty是电池状态和设置的状态改变时
final boolean wasStayOn = mStayOn;
if (mStayOnWhilePluggedInSetting != 0//这个值从资源中读取,一般设置的话代表哪种充电时可以常亮
&& !isMaximumScreenOffTimeoutFromDeviceAdminEnforcedLocked()) {//看有没有设mMaximumScreenOffTimeoutFromDeviceAdmin屏幕最大亮屏时间,没设默认最大。那么这个函数返回是false
mStayOn = mBatteryManagerInternal.isPowered(mStayOnWhilePluggedInSetting);
} else {
mStayOn = false;
}
if (mStayOn != wasStayOn) {
mDirty |= DIRTY_STAY_ON;
}
}
}
继续分析updatePowerStateLocked函数的updateScreenBrightnessBoostLocked函数,这个函数是更新屏幕是否保持最亮状态
private void updateScreenBrightnessBoostLocked(int dirty) {
if ((dirty & DIRTY_SCREEN_BRIGHTNESS_BOOST) != 0) {//这个状态实在boostScreenBrightnessInternal函数中设置最亮时置位,当然下面发送消息MSG_SCREEN_BRIGHTNESS_BOOST_TIMEOUT也会将这个标志位置位
if (mScreenBrightnessBoostInProgress) {//当前正在最亮屏幕这个状态
final long now = SystemClock.uptimeMillis();
mHandler.removeMessages(MSG_SCREEN_BRIGHTNESS_BOOST_TIMEOUT);
if (mLastScreenBrightnessBoostTime > mLastSleepTime) {
final long boostTimeout = mLastScreenBrightnessBoostTime +
SCREEN_BRIGHTNESS_BOOST_TIMEOUT;
if (boostTimeout > now) {//看当前时间是否小于最亮屏幕结束的时间
Message msg = mHandler.obtainMessage(MSG_SCREEN_BRIGHTNESS_BOOST_TIMEOUT);
msg.setAsynchronous(true);
mHandler.sendMessageAtTime(msg, boostTimeout);//发送一个延迟的消息,到最亮屏幕结束的时候接受到消息,将标志位置为DIRTY_SCREEN_BRIGHTNESS_BOOST后,重新再回到这个函数
return;
}
}
mScreenBrightnessBoostInProgress = false;//回到这个函数时,直接将这个屏幕最亮状态的标志位改成false
userActivityNoUpdateLocked(now,//触发一个userActivity
PowerManager.USER_ACTIVITY_EVENT_OTHER, 0, Process.SYSTEM_UID);
}
}
}
下面看看MSG_SCREEN_BRIGHTNESS_BOOST_TIMEOUT消息的处理函数。
case MSG_SCREEN_BRIGHTNESS_BOOST_TIMEOUT:
handleScreenBrightnessBoostTimeout();
break;
private void handleScreenBrightnessBoostTimeout() { // runs on handler thread
synchronized (mLock) {
if (DEBUG_SPEW) {
Slog.d(TAG, "handleScreenBrightnessBoostTimeout");
}
mDirty |= DIRTY_SCREEN_BRIGHTNESS_BOOST;
updatePowerStateLocked();
}
}
接下来看updatePowerStateLocked函数的另一个阶段:
// Phase 1: Update wakefulness.
// Loop because the wake lock and user activity computations are influenced
// by changes in wakefulness.
final long now = SystemClock.uptimeMillis();
int dirtyPhase2 = 0;
for (;;) {
int dirtyPhase1 = mDirty;//这个循环中每次新的mDirty全部给dirtyPhase1,并且在这个循环中使用这个dirty
dirtyPhase2 |= dirtyPhase1;//dirtyPhase2 会把之前所有的mDirty状态全部或上,然后用这个状态继续下面的函数
mDirty = 0;//mDirty会在这里清零
updateWakeLockSummaryLocked(dirtyPhase1);
updateUserActivitySummaryLocked(now, dirtyPhase1);
if (!updateWakefulnessLocked(dirtyPhase1)) {
break;
}
}
先看下updateWakeLockSummaryLocked函数,更新wakelock的函数
private void updateWakeLockSummaryLocked(int dirty) {
if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_WAKEFULNESS)) != 0) {
mWakeLockSummary = 0;
final int numWakeLocks = mWakeLocks.size();
for (int i = 0; i < numWakeLocks; i++) {
final WakeLock wakeLock = mWakeLocks.get(i);
switch (wakeLock.mFlags & PowerManager.WAKE_LOCK_LEVEL_MASK) {//先根据wakelock的flag,mWakeLockSummary或上各种状态
case PowerManager.PARTIAL_WAKE_LOCK:
mWakeLockSummary |= WAKE_LOCK_CPU;
break;
case PowerManager.FULL_WAKE_LOCK:
mWakeLockSummary |= WAKE_LOCK_SCREEN_BRIGHT | WAKE_LOCK_BUTTON_BRIGHT;
break;
case PowerManager.SCREEN_BRIGHT_WAKE_LOCK:
mWakeLockSummary |= WAKE_LOCK_SCREEN_BRIGHT;
break;
case PowerManager.SCREEN_DIM_WAKE_LOCK:
mWakeLockSummary |= WAKE_LOCK_SCREEN_DIM;
break;
case PowerManager.PROXIMITY_SCREEN_OFF_WAKE_LOCK://距离传感器相关
mWakeLockSummary |= WAKE_LOCK_PROXIMITY_SCREEN_OFF;
break;
case PowerManager.DOZE_WAKE_LOCK:
mWakeLockSummary |= WAKE_LOCK_DOZE;
break;
}
}
// Cancel wake locks that make no sense based on the current state.
if (mWakefulness != WAKEFULNESS_DOZING) {//下面根据各种状态,将上面或上的mWakeLockSummary,有的减去
mWakeLockSummary &= ~WAKE_LOCK_DOZE;
}
if (mWakefulness == WAKEFULNESS_ASLEEP
|| (mWakeLockSummary & WAKE_LOCK_DOZE) != 0) {
mWakeLockSummary &= ~(WAKE_LOCK_SCREEN_BRIGHT | WAKE_LOCK_SCREEN_DIM
| WAKE_LOCK_BUTTON_BRIGHT);
if (mWakefulness == WAKEFULNESS_ASLEEP) {
mWakeLockSummary &= ~WAKE_LOCK_PROXIMITY_SCREEN_OFF;
}
}
// Infer implied wake locks where necessary based on the current state.
if ((mWakeLockSummary & (WAKE_LOCK_SCREEN_BRIGHT | WAKE_LOCK_SCREEN_DIM)) != 0) {//只要有屏幕锁,cpu锁必须持有
if (mWakefulness == WAKEFULNESS_AWAKE) {
mWakeLockSummary |= WAKE_LOCK_CPU | WAKE_LOCK_STAY_AWAKE;
} else if (mWakefulness == WAKEFULNESS_DREAMING) {
mWakeLockSummary |= WAKE_LOCK_CPU;
}
}
if (DEBUG_SPEW) {
Slog.d(TAG, "updateWakeLockSummaryLocked: mWakefulness="
+ PowerManagerInternal.wakefulnessToString(mWakefulness)
+ ", mWakeLockSummary=0x" + Integer.toHexString(mWakeLockSummary));
}
}
}
下面分析下updateUserActivitySummaryLocked函数
private void updateUserActivitySummaryLocked(long now, int dirty) {
// Update the status of the user activity timeout timer.
if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_USER_ACTIVITY
| DIRTY_WAKEFULNESS | DIRTY_SETTINGS)) != 0) {
mHandler.removeMessages(MSG_USER_ACTIVITY_TIMEOUT);
long nextTimeout = 0;
if (mWakefulness == WAKEFULNESS_AWAKE//状态为awake,dreaming,dozing,否则mUserActivitySummary为0
|| mWakefulness == WAKEFULNESS_DREAMING
|| mWakefulness == WAKEFULNESS_DOZING) {
final int sleepTimeout = getSleepTimeoutLocked();//睡眠timeout
final int screenOffTimeout = getScreenOffTimeoutLocked(sleepTimeout);//灭屏的timeout
final int screenDimDuration = getScreenDimDurationLocked(screenOffTimeout);//屏幕由亮变暗的timeout
mUserActivitySummary = 0;
if (mLastUserActivityTime >= mLastWakeTime) {//userActivity的time大于上次唤醒时间
nextTimeout = mLastUserActivityTime//这个时间代表是比较亮的一个时间的结束点
+ screenOffTimeout - screenDimDuration;
if (now < nextTimeout) {
mUserActivitySummary = USER_ACTIVITY_SCREEN_BRIGHT;//mUserActivitySummary赋值
} else {
nextTimeout = mLastUserActivityTime + screenOffTimeout;//这个时间代表屏幕暗的一个时间结束点
if (now < nextTimeout) {
mUserActivitySummary = USER_ACTIVITY_SCREEN_DIM;
}
}
}
if (mUserActivitySummary == 0
&& mLastUserActivityTimeNoChangeLights >= mLastWakeTime) {//这个time是userActivity一个特殊的flag才会设置
nextTimeout = mLastUserActivityTimeNoChangeLights + screenOffTimeout;
if (now < nextTimeout) {
if (mDisplayPowerRequest.policy == DisplayPowerRequest.POLICY_BRIGHT) {
mUserActivitySummary = USER_ACTIVITY_SCREEN_BRIGHT;
} else if (mDisplayPowerRequest.policy == DisplayPowerRequest.POLICY_DIM) {
mUserActivitySummary = USER_ACTIVITY_SCREEN_DIM;
}
}
}
if (mUserActivitySummary == 0) {
if (sleepTimeout >= 0) {
final long anyUserActivity = Math.max(mLastUserActivityTime,
mLastUserActivityTimeNoChangeLights);
if (anyUserActivity >= mLastWakeTime) {
nextTimeout = anyUserActivity + sleepTimeout;
if (now < nextTimeout) {
mUserActivitySummary = USER_ACTIVITY_SCREEN_DREAM;
}
}
} else {
mUserActivitySummary = USER_ACTIVITY_SCREEN_DREAM;
nextTimeout = -1;//该值为-1,下面就不会发送消息了
}
}
if (mUserActivitySummary != 0 && nextTimeout >= 0) {
Message msg = mHandler.obtainMessage(MSG_USER_ACTIVITY_TIMEOUT);
msg.setAsynchronous(true);
mHandler.sendMessageAtTime(msg, nextTimeout);//到下个时间timeout结束的时候发送消息,重新进入这个函数
}
} else {
mUserActivitySummary = 0;
}
MSG_USER_ACTIVITY_TIMEOUT的消息处理
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MSG_USER_ACTIVITY_TIMEOUT:
handleUserActivityTimeout();
break;
private void handleUserActivityTimeout() { // runs on handler thread
synchronized (mLock) {
if (DEBUG_SPEW) {
Slog.d(TAG, "handleUserActivityTimeout");
}
mDirty |= DIRTY_USER_ACTIVITY;
updatePowerStateLocked();
}
}
继续分析函数updateWakefulnessLocked
private boolean updateWakefulnessLocked(int dirty) {
boolean changed = false;
if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_USER_ACTIVITY | DIRTY_BOOT_COMPLETED
| DIRTY_WAKEFULNESS | DIRTY_STAY_ON | DIRTY_PROXIMITY_POSITIVE
| DIRTY_DOCK_STATE)) != 0) {
if (mWakefulness == WAKEFULNESS_AWAKE && isItBedTimeYetLocked()) {//当mWakefulness不是awake的时候,直接返回false,也就是上面的循环退出
if (DEBUG_SPEW) {
Slog.d(TAG, "updateWakefulnessLocked: Bed time...");
}
final long time = SystemClock.uptimeMillis();
if (shouldNapAtBedTimeLocked()) {
changed = napNoUpdateLocked(time, Process.SYSTEM_UID);
} else {
changed = goToSleepNoUpdateLocked(time,
PowerManager.GO_TO_SLEEP_REASON_TIMEOUT, 0, Process.SYSTEM_UID);
}
}
}
return changed;
}
再来看看isItBedTimeYetLocked函数
private boolean isItBedTimeYetLocked() {
return mBootCompleted && !isBeingKeptAwakeLocked();
}
isBeingKeptAwakeLocked函数,如果isBeingKeptAwakeLocked返回true代表处于亮屏状态,isItBedTimeYetLocked返回false,上面的for死循环退出
private boolean isBeingKeptAwakeLocked() {
return mStayOn
|| mProximityPositive//距离传感器有关
|| (mWakeLockSummary & WAKE_LOCK_STAY_AWAKE) != 0
|| (mUserActivitySummary & (USER_ACTIVITY_SCREEN_BRIGHT
| USER_ACTIVITY_SCREEN_DIM)) != 0
|| mScreenBrightnessBoostInProgress;//屏幕处于最亮状态
}
如果isBeingKeptAwakeLocked返回false,并且mBootCompleted 为true开机完成了。那么updateWakefulnessLocked函数进入判断条件
那再来看看shouldNapAtBedTimeLocked函数,就是看有没有做梦这个设置,如果没有直接到goToSleepNoUpdateLocked函数,到了goToSleepNoUpdateLocked函数后将mWakefulness 设为WAKEFULNESS_DOZING显示返回true还要继续循环,下次到updateWakefulnessLocked这个函数,不是awake类型的,也返回false,直接退出死循环了。到napNoUpdateLocked函数也是一样的先是将mWakefulness置为WAKEFULNESS_DREAMING,返回true,继续循环,下次不是awake类型就返回false,退出循环了。
private boolean shouldNapAtBedTimeLocked() {
return mDreamsActivateOnSleepSetting
|| (mDreamsActivateOnDockSetting
&& mDockState != Intent.EXTRA_DOCK_STATE_UNDOCKED);
}
下面分析就是updateDisplayPowerStateLocked函数要和Display交互。放在下一篇博客分析。