call、apply、bind主要用来改变this指向问题
var o=66;
function test(){
console.log(this.o)
}
var obj={}
obj.o=3;
obj.f=test
obj.f()//3
obj.f.apply()//66 此时obj.f里的this指向window
obj.f.apply(obj)//3
apply实例
数组追加
var arr1=[1,"d",4];
var arr2=[2,"b",50];
Array.prototype.push.apply(arr1,arr2)
// console.dir(arr3)
console.log(arr1)
// console.log(arr3)
// 数组取最大值
var numbs=[22,33,44,444,11,2]
var Maxnumbs=Math.max.apply(Math,numbs)
console.log(Maxnumbs)
var mxanumbs=Math.max.call(22,33,444,55555,3,2,6666,3)
console.log(mxanumbs)
// 验证是否是数组
console.log(Object.prototype.toString.call(arr1))
var obj={
name:1
}
console.log(Object.prototype.toString.call(obj))
function test(){
console.log("aa")
}
console.log(Object.prototype.toString.call(test))
//定义一个log方法取代console。log
function log(msg){
console.log(msg)
}
log(1)
log(1,2)
//当参数为多个,这个方法就不行了,当参数不确定个数时,可以用apply方法改进
function log1(){
console.log.apply(console,arguments)
}
log1(1,2,3,4)