这是一个简单的例子,主要演示 Flipable 类型的用法。
卡片的定义:
import QtQuick
Flipable
{
id: container
property alias source: frontImage.source
property bool flipped: true //状态:是否翻转
property int xAxis: 0
property int yAxis: 0
property int angle: 0 //旋转角度
width: front.width; height: front.height
front: Image { id: frontImage }
back: Image { source: "back.png" }
state: "back"
MouseArea
{
anchors.fill: parent;
onClicked: container.flipped = !container.flipped
}
transform: Rotation
{
id: rotation; origin.x: container.width / 2; origin.y: container.height / 2
axis.x: container.xAxis; axis.y: container.yAxis; axis.z: 0
}
states: State
{
name: "back"; when: container.flipped //翻转状态变化时触发状态改变
PropertyChanges
{
rotation.angle: container.angle
}
}
transitions: Transition
{
ParallelAnimation //并行动画
{
NumberAnimation { target: rotation; properties: "angle"; duration: 600 }//角度的变化持续0.6秒
SequentialAnimation //串行动画,先缩小到0.75倍的尺寸再恢复原状
{
NumberAnimation { target: container; property: "scale"; to: 0.75; duration: 300 }
NumberAnimation { target: container; property: "scale"; to: 1.0; duration: 300 }
}
}
}
}
简单的代码,加上注释也没几行。
开头定义几个自定义属性,方便用户从外部配置:
property alias source: frontImage.source
property bool flipped: true //状态:是否翻转
property int xAxis: 0
property int yAxis: 0
property int angle: 0 //旋转角度
沿着x、y轴旋转的角度默认都是0,要配置沿着x轴旋转设置xAxis为1,要配置沿着y轴旋转则设置yAxis为1。
这里设置了左边的卡片沿y轴旋转,右边的卡片沿着x轴旋转:
import QtQuick
Rectangle {
id: window
width: 480; height: 320
color: "darkgreen"
Row {
anchors.centerIn: parent; spacing: 30
Card { source: "9_club.png"; angle: 180; yAxis: 1 }
Card { source: "5_heart.png"; angle: 540; xAxis: 1 }
}
}
按下鼠标时 flipped 变化,从而触发状态改变,状态改变从而转换动画激活。