【国服WLK】痛苦术地球最强手法TMW字符串,瞬间变身TBC兽王猎,内含B站视频展示,点进来包会,谁都能冲WCL(拿到充气血吼了)(25年4月15日更新)

B站视频:【怀旧服WLK】地球最强多职业多天赋TMW字符串+NDUI已修复完成!_哔哩哔哩_bilibili

B站视频(重要)【国服WLK】痛苦术(3系SS)TMW哪里亮了点哪里,最强手法插件设置分享_魔兽世界

B站视频7月21日更新(重要)【国服WLK】痛苦术地球最强手法TMW字符串7月21日更新_哔哩哔哩bilibili_魔兽世界


TMW的正确版本下载:【国服WLK】最新可用插件版本清单(拿到充气血吼了)(7月22日更新)-CSDN博客

手法原贴:https://bbs.nga.cn/read.php?tid=32885173&fav=:F5929702B

手法概括:暗影箭、鬼影缠身、腐蚀术(可PY偷天、若能全程保持腐蚀术不断起手偷一个狂野魔法,准备一把暴击武器涂法术石,读完腐蚀术可换正常武器 GCD转的时候换下 不占用GCD)、痛苦无常、痛苦诅咒、然后用暗影箭填充

TMW导入教程:【国服WLK】惩戒骑地球最强手法TMW字符串,哪里亮了点哪里,内含B站视频展示,点进来包会,谁都能冲WCL(拿到充气血吼了)(7月22日更新)-CSDN博客

7月6日更新:现在可以监视最多4目标的DOT,有人提出要监视多目标的DOT,我花了1个小时不到做完了,最多监视4目标,第4目标算冗余了因为超过3目标我就无脑炸种子了,3列分别监视腐蚀术+痛苦无常+痛苦诅咒

2025年4月15日更新:修复了国服WLK4.4版本更新后的报错问题

7月10日更新:改善了毁灭术/痛苦术打ZC/JJC的图标显示,改善了一些其它显示和功能

7月21日更新:新增了4T7效果的监视,具体看7月21日B站视频

字符串


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^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.44 ^t^N2^T ^SAlpha^N0.66 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SPTSINTAL ^SOperator^S> ^SName^S暗影之拥 ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N3 ^t^t^N13^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S献祭 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SUNITSPEC ^SBitFlags^T ^N266^B ^N267^B ^N301^B ^N303^B ^t^t^Sn^N3 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S<= ^SLevel^N2 ^SName^S献祭 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SMagnitude^N1 ^t^Sn^N2 ^t^SStates^T ^N1^T ^SAlpha^N0.44 ^t^N2^T ^SAlpha^N0.66 ^t^t^SEnabled^B ^t^N14^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SUNITSPEC ^SBitFlags^T ^N265^B ^N302^B ^t^t^Sn^N2 ^t^SShowTimerText^B ^SName^S鬼影缠身 ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SMagnitude^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S鬼影缠身 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^N2^T ^SAlpha^N0.44 ^t^N3^T ^SAlpha^N0.11 ^t^N4^T ^SAlpha^N0.22 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N15^T ^SType^Sbuff ^SName^S灵魂链接 ^SManaCheck^B ^SHideIfNoUnits^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Spet ^SLevel^N1 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.44 ^t^N4^T ^SAlpha^N0.22 ^t^t^SEnabled^B ^SOnlyMine^B ^SConditions^T ^N1^T ^SType^SPTSINTAL ^SOperator^S> ^SName^S灵魂链接 ^t^N2^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N2 ^t^t^N16^T ^SShowTimer^B ^SType^Scooldown ^SName^S暗影防护结界 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N5 ^SName^S暗影防护结界 ^t^N2^T ^SType^SISPLAYER ^SUnit^Starget ^t^N3^T ^SType^SINSTANCE2 ^SBitFlags^N6 ^t^Sn^N3 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SMagnitude^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCLASS2 ^SUnit^Starget ^SBitFlags^N272 ^t^N2^T ^SType^SISPLAYER ^SUnit^Starget ^t^N3^T ^SType^SPVPFLAG ^SUnit^Starget ^t^Sn^N3 ^t^t^N2^T ^SType^SAnimations ^SOnlyShown^B ^SMagnitude^N1 ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCLASS2 ^SUnit^Starget ^SBitFlags^N256 ^t^N2^T ^SType^SISPLAYER ^SUnit^Starget ^t^N3^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N3 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^SAlpha^N0.22 ^t^N2^T ^SAlpha^N0.22 ^t^N3^T ^SAlpha^N0.11 ^t^N4^T ^SAlpha^N0.11 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N17^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S暗影冥思 ^SOnlyMine^B ^SCustomTex^S17941 ^SStates^T ^N1^T ^SAlpha^N0.66 ^t^t^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S暗影冥思 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAlpha^N0.88 ^SAnimation^SICONALPHAFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S根除 ^t^Sn^N1 ^t^t^Sn^N2 ^t^t^N18^T ^SType^Sbuff ^SName^S邪甲术;~`魔甲术 ^SManaCheck^B ^SHideIfNoUnits^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S邪甲术 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SOnlyShown^B ^SMagnitude^N1 ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMAINHAND ^SOperator^S<= ^SLevel^N284 ^t^N2^T ^SType^SCOMBAT ^SLevel^N1 ^t^Sn^N2 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^SAlpha^N0.22 ^t^N2^T ^SAlpha^N0.66 ^t^N4^T ^SAlpha^N0.22 ^t^t^SEnabled^B ^SOnlyMine^B ^SConditions^T ^N1^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N1 ^t^t^N19^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Spet ^SOperator^S<= ^SLevel^N80 ^SPrtsBefore^N1 ^t^N2^T ^SType^SPTSINTAL ^SOperator^S> ^SName^S灵魂链接 ^t^N3^T ^SType^SEXISTS ^SPrtsAfter^N1 ^SUnit^Spet ^t^N4^T ^SType^SCASTING ^SUnit^Spettarget ^SAndOr^SOR ^SPrtsBefore^N1 ^t^N5^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N6^T ^SType^SALIVE ^SPrtsAfter^N1 ^t^Sn^N6 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Spet ^SOperator^S<= ^SLevel^N80 ^t^N2^T ^SType^SPTSINTAL ^SOperator^S> ^SName^S灵魂链接 ^t^N3^T ^SType^SCOMBAT ^SPrtsBefore^N1 ^t^N4^T ^SType^SEXISTS ^SUnit^Spet ^t^N5^T ^SType^SINSTANCE2 ^SPrtsAfter^N1 ^SAndOr^SOR ^SBitFlags^N6 ^t^Sn^N5 ^t^t^N2^T ^SType^SAnimations ^SPeriod^N0.2 ^SMagnitude^N1 ^SAnimation^SICONALPHAFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Spet ^SOperator^S<= ^SLevel^N60 ^t^N2^T ^SType^SPTSINTAL ^SOperator^S> ^SName^S灵魂链接 ^t^N3^T ^SType^SEXISTS ^SUnit^Spet ^t^N4^T ^SType^SCOMBAT ^SPrtsBefore^N1 ^t^N5^T ^SType^SINSTANCE2 ^SPrtsAfter^N1 ^SAndOr^SOR ^SBitFlags^N6 ^t^Sn^N5 ^t^t^N3^T ^SType^SAnimations ^SThickness^N0.8 ^SAlpha^N0.88 ^SMagnitude^N1 ^SSize_anim^N0.8 ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCASTING ^SUnit^Spettarget ^t^N2^T ^SType^SREACT ^SUnit^Spettarget ^SLevel^N1 ^t^Sn^N2 ^t^t^N4^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SPETMODE2 ^SAndOr^SOR ^SBitFlags^T ^N0^B ^t^t^Sn^N1 ^t^t^Sn^N4 ^t^SCustomTex^S691 ^SStates^T ^N1^T ^SAlpha^N0.66 ^t^t^SEnabled^B ^t^N20^T ^SShowTimer^B ^SType^Sbuff ^SName^S诅咒者的灵魂 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S诅咒者的灵魂 ^SPrtsBefore^N1 ^t^N2^T ^SType^SCOMBAT ^SPrtsAfter^N1 ^SLevel^N1 ^t^N3^T ^SType^SHEALTH ^SOperator^S>= ^SUnit^Starget ^SLevel^N25 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SBUFFDUR ^SChecked^B ^SName^S诅咒者的灵魂 ^t^N5^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N10 ^SName^S痛苦无常 ^t^N6^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N10 ^SName^S痛苦诅咒 ^t^N7^T ^SType^SCOMBAT ^SPrtsAfter^N1 ^t^N8^T ^SType^SBUFFDUR ^SName^S英勇 ^t^N9^T ^SType^SBUFFDUR ^SName^S能量灌注 ^t^Sn^N9 ^t^t^Sn^N1 ^t^SCustomTex^S61082 ^SStates^T ^N1^T ^SAlpha^N0.44 ^t^N2^T ^SAlpha^N0.66 ^t^t^SOnlyMine^B ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SALIVE ^t^N4^T ^SType^SINSTANCE2 ^SChecked^B ^SBitFlags^N1 ^t^N5^T ^SType^SUNITSPEC ^SBitFlags^T ^N265^B ^N302^B ^t^t^Sn^N5 ^t^t^N21^T ^SShowTimer^B ^SType^Scooldown ^SName^S暗影烈焰 ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N5 ^SName^S暗影烈焰 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^SStates^T ^N1^T ^SAlpha^N0.22 ^t^N2^T ^SAlpha^N0.22 ^t^N3^T ^SAlpha^N0.11 ^t^t^SRangeCheck^B ^SEnabled^B ^SShowTimerText^B ^t^N22^T ^SType^Sbuff ^SName^S献祭光环 ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S献祭光环 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S恶魔变形 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S献祭光环 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S恶魔变形 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.66 ^t^t^SEnabled^B ^SOnlyMine^B ^t^N23^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S恶魔增效 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRUNSPEED ^SUnit^Spet ^SOperator^S< ^SLevel^N100 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0.44 ^t^N2^T ^SAlpha^N0.22 ^t^N3^T ^SAlpha^N0.66 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N5 ^SName^S恶魔增效 ^t^N2^T ^SType^SINSTANCE2 ^SChecked^B ^SBitFlags^N1 ^t^N3^T ^SType^SUNITSPEC ^SBitFlags^T ^N266^B ^N303^B ^t^t^Sn^N3 ^t^t^N24^T ^SType^Scooldown ^SName^S暗影顺劈 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S恶魔变形 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S暗影顺劈 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S恶魔变形 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^t^SEnabled^B ^t^N25^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S混乱之箭 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SUNITSPEC ^SBitFlags^T ^N267^B ^N301^B ^t^t^Sn^N2 ^t^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SMagnitude^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S混乱之箭 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^N2^T ^SAlpha^N0.44 ^t^N3^T ^SAlpha^N0.11 ^t^N4^T ^SAlpha^N0.22 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N26^T ^SOnlyMine^B ^SType^Sbuff ^SName^S灭杀 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S灭杀 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^t^SEnabled^B ^t^N27^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SUNITSPEC ^SBitFlags^T ^N267^B ^N301^B ^t^t^Sn^N2 ^t^SShowTimerText^B ^SName^S燃烧 ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SMagnitude^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S燃烧 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S> ^SName^S献祭 ^t^N3^T ^SType^SCOMBAT ^t^Sn^N3 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^N2^T ^SAlpha^N0.44 ^t^N3^T ^SAlpha^N0.11 ^t^N4^T ^SAlpha^N0.22 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N28^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N4^T ^SType^SCOMBAT ^SLevel^N1 ^t^N5^T ^SType^SUNITSPEC ^SBitFlags^T ^N265^B ^N302^B ^t^t^Sn^N5 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SCOMBAT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N3 ^t^t^Sn^N1 ^t^SCustomTex^S686 ^SStates^T ^N1^T ^SAlpha^N0.66 ^t^t^SEnabled^B ^t^t^SName^S单体 ^t^N2^T ^SGUID^STMW:group:1cYE1eY=RD4y ^SRows^N4 ^STextureName^SElvUI~`Gloss ^SControlled^B ^SLocked^B ^SOnlyInCombat^B ^SView^Sbar ^SColumns^N1 ^SName^S腐蚀术 ^SSettingsPerView^T ^Sbarv^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sicon^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sbar^T ^SSizeX^N88 ^SSizeY^N14 ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sdotwatch ^STimerBar_StartColor^Sff00ff00 ^SName^S腐蚀术 ^STimerBar_CompleteColor^Sffff0000 ^STimerBar_EnableColors^B ^SSettingsPerView^T ^Sbarv^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sicon^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sbar^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^STexts^T ^N2^S[Unit:Name] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^N2^T ^SAlpha^N0.44 ^t^t^SEnabled^B ^t^t^SPoint^T ^Sy^F-5294707907231743 ^f-45^Sx ^F5741459667943424^f-43 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^t^N3^T ^SGUID^STMW:group:1cYDygd4Ajyk ^SRows^N4 ^STextureName^SElvUI~`Gloss ^SControlled^B ^SLocked^B ^SOnlyInCombat^B ^SView^Sbar ^SColumns^N1 ^SName^S痛苦无常 ^SSettingsPerView^T ^Sbarv^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sicon^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sbar^T ^SSizeX^N88 ^SSizeY^N14 ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sdotwatch ^STimerBar_StartColor^Sff00ff00 ^SName^S痛苦无常 ^STimerBar_CompleteColor^Sffff0000 ^STimerBar_EnableColors^B ^SSettingsPerView^T ^Sbarv^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sicon^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sbar^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^STexts^T ^N2^S[Unit:Name] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^N2^T ^SAlpha^N0.44 ^t^t^SEnabled^B ^t^t^SPoint^T ^Sy^F-5294707907231743 ^f-45^Sx ^F6515515317026816^f-43 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^t^N4^T ^SGUID^STMW:group:1cYE6dSEvyOy ^SRows^N4 ^STextureName^SElvUI~`Gloss ^SControlled^B ^SLocked^B ^SOnlyInCombat^B ^SView^Sbar ^SColumns^N1 ^SName^S痛苦诅咒 ^SSettingsPerView^T ^Sbarv^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sicon^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sbar^T ^SSizeX^N88 ^SSizeY^N14 ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sdotwatch ^STimerBar_StartColor^Sff00ff00 ^SName^S痛苦诅咒 ^STimerBar_CompleteColor^Sffff0000 ^STimerBar_EnableColors^B ^SSettingsPerView^T ^Sbarv^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sicon^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sbar^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^STexts^T ^N2^S[Unit:Name] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^N2^T ^SAlpha^N0.44 ^t^t^SEnabled^B ^t^t^SPoint^T ^Sy^F-5294707907231743 ^f-45^Sx ^F7289571502981120^f-43 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^t^N5^T ^SView^Sbar ^STextureName^SElvUI~`Gloss ^SOnlyInCombat^B ^SLocked^B ^SEnabledSpecs^T ^N303^b ^N301^b ^t^SControlled^B ^SGUID^STMW:group:1cabrfoPiGqq ^SColumns^N1 ^SName^S鬼影缠身 ^SSettingsPerView^T ^Sbar^T ^SSizeX^N88 ^SSizeY^N14 ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sdotwatch ^STimerBar_StartColor^Sff00ff00 ^SName^S鬼影缠身 ^STimerBar_CompleteColor^Sffff0000 ^STimerBar_EnableColors^B ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N2^S[Unit:Name] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^N2^T ^SAlpha^N0.44 ^t^t^SEnabled^B ^t^t^SPoint^T ^Sy^F-7265032744206335 ^f-45^Sx ^F5741459667943424^f-43 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^t^N6^T ^SView^Sbar ^SRows^N4 ^STextureName^SElvUI~`Gloss ^SControlled^B ^SLocked^B ^SEnabledSpecs^T ^N303^b ^N301^b ^t^SOnlyInCombat^B ^SGUID^STMW:group:1cpk6LJW9uew ^SColumns^N1 ^SName^S暗影之拥 ^SSettingsPerView^T ^Sbar^T ^SSizeX^N88 ^SSizeY^N14 ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sdotwatch ^STimerBar_StartColor^Sff00ff00 ^SName^S暗影之拥 ^STimerBar_EnableColors^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFSTACKS ^SChecked^B ^SOperator^S< ^SUnit^Starget ^SLevel^N3 ^SName^S暗影之拥 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sbar^T ^STexts^T ^N2^S[Unit:Name] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^N2^T ^SAlpha^N0.44 ^t^t^STimerBar_CompleteColor^Sffff0000 ^SEnabled^B ^t^t^SPoint^T ^Sy^N-206.5 ^Sx^F6515515317026816 ^f-43^Spoint ^STOPLEFT^SrelativePoint ^STOPLEFT^t ^t^t^SNumGroups^N6 ^STextureName^SElvUI~`Gloss ^SVersion^N11010101 ^t^N11010101^S~`~| ^Sprofile^S说好的幸福呢~`-~`审判 ^^

^1 ^T^N1^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Sx^N-2 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^t^t^SDefaultText^S[Duration(gcd=true):TMWFormatDuration] ^SName^S聊天 ^SStringName^S持续时间 ^t^N2^T ^SOutline^SOUTLINE ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sx^N2 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^t^N2^T ^SrelativeTo^S$$1 ^Spoint^SRIGHT ^SrelativePoint^SLEFT ^t^Sn^N2 ^t^SDefaultText^S[Spell]~`[Stacks:Hide(0):Paren] ^SName^S聊天 ^SStringName^S法术 ^SHeight^N1 ^t^SGUID^STMW:textlayout:1cYDeBKhmkag ^Sn^N2 ^SName^SELVUI~`CLASSIC ^t^N11010101^S~`~| ^Stextlayout^STMW:textlayout:1cYDeBKhmkag ^^


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