B站视频(重要):【国服WLK】痛苦术(3系SS)TMW哪里亮了点哪里,最强手法插件设置分享_魔兽世界▸
B站视频7月21日更新(重要):【国服WLK】痛苦术地球最强手法TMW字符串7月21日更新_哔哩哔哩bilibili_魔兽世界
TMW的正确版本下载:https://bbs.nga.cn/read.php?tid=40691969
手法原贴:https://bbs.nga.cn/read.php?tid=32885173&fav=:F5929702B
手法概括:暗影箭、鬼影缠身、腐蚀术(可PY偷天、若能全程保持腐蚀术不断起手偷一个狂野魔法,准备一把暴击武器涂法术石,读完腐蚀术可换正常武器 GCD转的时候换下 不占用GCD)、痛苦无常、痛苦诅咒、然后用暗影箭填充
TMW导入教程:https://bbs.nga.cn/read.php?tid=40746729
7月6日更新:现在可以监视最多4目标的DOT,有人提出要监视多目标的DOT,我花了1个小时不到做完了,最多监视4目标,第4目标算冗余了因为超过3目标我就无脑炸种子了,3列分别监视腐蚀术+痛苦无常+痛苦诅咒
7月10日更新:改善了毁灭术/痛苦术打ZC/JJC的图标显示,改善了一些其它显示和功能
7月21日更新:新增了4T7效果的监视,具体看7月21日B站视频
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^SAlpha^N0.44 ^t^N4^T ^SAlpha^N0.22 ^t^t^SEnabled^B ^t^N16^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N5 ^SName^S暗影防护结界 ^t^N2^T ^SType^SINSTANCE2 ^SBitFlags^N6 ^t^N3^T ^SType^SISPLAYER ^SUnit^Starget ^t^N4^T ^SType^SPVPFLAG ^SUnit^Starget ^t^Sn^N4 ^t^SShowTimerText^B ^SName^S暗影防护结界 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SMagnitude^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCLASS2 ^SUnit^Starget ^SBitFlags^N272 ^t^N2^T ^SType^SISPLAYER ^SUnit^Starget ^t^N3^T ^SType^SPVPFLAG ^SUnit^Starget ^t^Sn^N3 ^t^t^N2^T ^SType^SAnimations ^SOnlyShown^B ^SMagnitude^N1 ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCLASS2 ^SUnit^Starget ^SBitFlags^N256 ^t^N2^T ^SType^SISPLAYER ^SUnit^Starget ^t^N3^T ^SType^SPVPFLAG ^SUnit^Starget ^t^Sn^N3 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^SAlpha^N0.22 ^t^N2^T ^SAlpha^N0.22 ^t^N3^T ^SAlpha^N0.11 ^t^N4^T ^SAlpha^N0.11 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N17^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S暗影冥思 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAlpha^N0.88 ^SAnimation^SICONALPHAFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S根除 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SOnlyMine^B ^SName^S暗影冥思 ^SCustomTex^S17941 ^SStates^T ^N1^T ^SAlpha^N0.66 ^t^t^SEnabled^B ^t^N18^T ^SOnlyMine^B ^SType^Sbuffcheck ^SHideIfNoUnits^B ^SName^S邪甲术;~`魔甲术 ^SManaCheck^B ^SConditions^T ^N1^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S邪甲术 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SOnlyShown^B ^SMagnitude^N1 ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMAINHAND ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^N2^T ^SAlpha^N0.22 ^t^N4^T ^SAlpha^N0.22 ^t^t^SEnabled^B ^t^N19^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Spet ^SOperator^S<= ^SLevel^N80 ^SPrtsBefore^N1 ^t^N2^T ^SType^SPTSINTAL ^SOperator^S> ^SName^S灵魂链接 ^t^N3^T ^SType^SEXISTS ^SPrtsAfter^N1 ^SUnit^Spet ^t^N4^T ^SType^SCASTING ^SUnit^Spet ^SLevel^N2 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N5^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N6^T ^SType^SALIVE ^SPrtsAfter^N1 ^t^Sn^N6 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Spet ^SOperator^S<= ^SLevel^N80 ^t^N2^T ^SType^SPTSINTAL ^SOperator^S~|= ^SName^S灵魂链接 ^t^N3^T ^SType^SCOMBAT ^SPrtsBefore^N1 ^t^N4^T ^SType^SEXISTS ^SUnit^Spet ^t^N5^T ^SType^SINSTANCE2 ^SPrtsAfter^N1 ^SAndOr^SOR ^SBitFlags^N6 ^t^Sn^N5 ^t^t^N2^T ^SType^SAnimations ^SMagnitude^N1 ^SPeriod^N0.2 ^SAnimation^SICONALPHAFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Spet ^SOperator^S<= ^SLevel^N60 ^t^N2^T ^SType^SPTSINTAL ^SOperator^S~|= ^SName^S灵魂链接 ^t^N3^T ^SType^SEXISTS ^SUnit^Spet ^t^N4^T ^SType^SCOMBAT ^SPrtsBefore^N1 ^t^N5^T ^SType^SINSTANCE2 ^SPrtsAfter^N1 ^SAndOr^SOR ^SBitFlags^N6 ^t^Sn^N5 ^t^t^N3^T ^SType^SAnimations ^SAlpha^N0.88 ^SThickness^N0.8 ^SMagnitude^N1 ^SSize_anim^N0.8 ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCASTING ^SUnit^Spettarget ^t^N2^T ^SType^SREACT ^SUnit^Spettarget ^SLevel^N1 ^t^N3^T ^SType^SALIVE ^SUnit^Spettarget ^t^Sn^N3 ^t^t^N4^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SPETMODE2 ^SAndOr^SOR ^SBitFlags^T ^N0^B ^t^t^Sn^N1 ^t^t^Sn^N4 ^t^SCustomTex^S691 ^SStates^T ^N1^T ^SAlpha^N0.66 ^t^t^SEnabled^B ^t^N20^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SALIVE ^t^N4^T ^SType^SINSTANCE2 ^SChecked^B ^SBitFlags^N1 ^t^N5^T ^SType^SUNITSPEC ^SBitFlags^T ^N265^B ^t^t^Sn^N5 ^t^SName^S诅咒者的灵魂 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S诅咒者的灵魂 ^SPrtsBefore^N1 ^t^N2^T ^SType^SCOMBAT ^SPrtsAfter^N1 ^SLevel^N1 ^t^N3^T ^SType^SHEALTH ^SOperator^S>= ^SUnit^Starget ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N25 ^t^N4^T ^SType^SBUFFDUR ^SChecked^B ^SName^S诅咒者的灵魂 ^t^N5^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N10 ^SName^S痛苦无常 ^t^N6^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N10 ^SName^S痛苦诅咒 ^t^N7^T ^SType^SCOMBAT ^SPrtsAfter^N1 ^t^N8^T ^SType^SBUFFDUR ^SName^S英勇 ^t^N9^T ^SType^SBUFFDUR ^SName^S能量灌注 ^t^Sn^N9 ^t^t^Sn^N1 ^t^SShowTimerText^B ^SCustomTex^S61082 ^SStates^T ^N1^T ^SAlpha^N0.44 ^t^N2^T ^SAlpha^N0.66 ^t^t^SEnabled^B ^t^N21^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N5 ^SName^S暗影烈焰 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^SName^S暗影烈焰 ^SShowTimerText^B ^SStates^T ^N1^T ^SAlpha^N0.22 ^t^N2^T ^SAlpha^N0.22 ^t^N3^T ^SAlpha^N0.11 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N22^T ^SOnlyMine^B ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S献祭光环 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S恶魔变形 ^t^Sn^N2 ^t^SName^S献祭光环 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S献祭光环 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S恶魔变形 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.66 ^t^t^SEnabled^B ^t^N23^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N5 ^SName^S恶魔增效 ^t^N2^T ^SType^SINSTANCE2 ^SChecked^B ^SBitFlags^N1 ^t^N3^T ^SType^SUNITSPEC ^SBitFlags^T ^N266^B ^t^t^Sn^N3 ^t^SName^S恶魔增效 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRUNSPEED ^SUnit^Spet ^SOperator^S< ^SLevel^N100 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0.44 ^t^N2^T ^SAlpha^N0.22 ^t^N3^T ^SAlpha^N0.66 ^t^t^SEnabled^B ^t^N24^T ^SType^Scooldown ^SName^S暗影顺劈 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S恶魔变形 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S暗影顺劈 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S恶魔变形 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^t^SEnabled^B ^t^N25^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SPTSINTAL ^SOperator^S> ^SName^S混乱之箭 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^SName^S混乱之箭 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SMagnitude^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S混乱之箭 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^N2^T ^SAlpha^N0.22 ^t^N3^T ^SAlpha^N0.11 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N26^T ^SType^Sbuff ^SName^S灭杀 ^SOnlyMine^B ^SStates^T ^N1^T ^SAlpha^N0.66 ^t^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S灭杀 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SEnabled^B ^t^N27^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SPTSINTAL ^SOperator^S> ^SName^S燃烧 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^SName^S燃烧 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SMagnitude^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S燃烧 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S> ^SName^S献祭 ^t^N3^T ^SType^SCOMBAT ^t^Sn^N3 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^N2^T ^SAlpha^N0.22 ^t^N3^T ^SAlpha^N0.11 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N28^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SCOMBAT ^SLevel^N1 ^t^Sn^N3 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SCOMBAT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N3 ^t^t^Sn^N1 ^t^SCustomTex^S686 ^SStates^T ^N1^T ^SAlpha^N0.66 ^t^t^SEnabled^B ^t^t^SName^S单体 ^t^N2^T ^SView^Sbar ^SRows^N4 ^STextureName^SElvUI~`Gloss ^SRole^N1 ^SControlled^B ^SLocked^B ^SOnlyInCombat^B ^SGUID^STMW:group:1cYE1eY=RD4y ^SColumns^N1 ^SName^S腐蚀术 ^SSettingsPerView^T ^Sbarv^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sicon^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sbar^T ^SSizeX^N88 ^SSizeY^N14 ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sdotwatch ^STimerBar_StartColor^Sff00ff00 ^SName^S腐蚀术 ^SSettingsPerView^T ^Sbarv^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sicon^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sbar^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^STexts^T ^N2^S ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^N2^T ^SAlpha^N0.44 ^t^t^STimerBar_CompleteColor^Sffff0000 ^SEnabled^B ^STimerBar_EnableColors^B ^t^t^SPoint^T ^Sy^N90.8 ^Sx^F7670196336590849 ^f-45^t ^t^N3^T ^SView^Sbar ^SRows^N4 ^STextureName^SElvUI~`Gloss ^SRole^N1 ^SControlled^B ^SLocked^B ^SOnlyInCombat^B ^SGUID^STMW:group:1cYDygd4Ajyk ^SColumns^N1 ^SName^S痛苦无常 ^SSettingsPerView^T ^Sbarv^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sicon^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sbar^T ^SSizeX^N88 ^SSizeY^N14 ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sdotwatch ^STimerBar_StartColor^Sff00ff00 ^SName^S痛苦无常 ^SSettingsPerView^T ^Sbarv^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sicon^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sbar^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^STexts^T ^N2^S ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^N2^T ^SAlpha^N0.44 ^t^t^STimerBar_CompleteColor^Sffff0000 ^SEnabled^B ^STimerBar_EnableColors^B ^t^t^SPoint^T ^Sy^N90.8 ^Sx^N306 ^t^t^N4^T ^SView^Sbar ^SRows^N4 ^STextureName^SElvUI~`Gloss ^SRole^N1 ^SControlled^B ^SLocked^B ^SOnlyInCombat^B ^SGUID^STMW:group:1cYE6dSEvyOy ^SColumns^N1 ^SName^S痛苦诅咒 ^SSettingsPerView^T ^Sbarv^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sicon^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sbar^T ^SSizeX^N88 ^SSizeY^N14 ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sdotwatch ^STimerBar_StartColor^Sff00ff00 ^SName^S痛苦诅咒 ^SSettingsPerView^T ^Sbarv^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sicon^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^Sbar^T ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^STexts^T ^N2^S ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^N2^T ^SAlpha^N0.44 ^t^t^STimerBar_CompleteColor^Sffff0000 ^SEnabled^B ^STimerBar_EnableColors^B ^t^t^SPoint^T ^Sy^N90.8 ^Sx^F6931320764628992 ^f-44^t ^t^N5^T ^SGUID^STMW:group:1cabrfoPiGqq ^STextureName^SElvUI~`Gloss ^SRole^N1 ^SOnlyInCombat^B ^SLocked^B ^SControlled^B ^SView^Sbar ^SColumns^N1 ^SName^S鬼影缠身 ^SSettingsPerView^T ^Sbar^T ^SSizeX^N88 ^SSizeY^N14 ^STextLayout^STMW:textlayout:1cYDeBKhmkag ^t^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sdotwatch ^STimerBar_StartColor^Sff00ff00 ^SName^S鬼影缠身 ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N2^S ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.66 ^t^N2^T ^SAlpha^N0.44 ^t^t^STimerBar_CompleteColor^Sffff0000 ^SEnabled^B ^STimerBar_EnableColors^B ^t^t^SPoint^T ^Sy^N55.8 ^Sx^N218 ^t^t^t^SNumGroups^N5 ^STextureName^SElvUI~`Gloss ^SVersion^N102601 ^t^N102501^S~`~| ^Sprofile^S说好的幸福呢~`-~`审判 ^^
^1 ^T^N1^T ^SDefaultText^S[Duration(gcd=true):TMWFormatDuration] ^SAnchors^T ^N1^T ^Sx^N-2 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^t^t^SOutline^SOUTLINE ^SName^S聊天 ^SStringName^S持续时间 ^t^N2^T ^SDefaultText^S[Spell]~`[Stacks:Hide(0):Paren] ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sx^N2 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^t^N2^T ^SrelativeTo^S$$1 ^Spoint^SRIGHT ^SrelativePoint^SLEFT ^t^Sn^N2 ^t^SOutline^SOUTLINE ^SName^S聊天 ^SStringName^S法术 ^SHeight^N1 ^t^SGUID^STMW:textlayout:1cYDeBKhmkag ^Sn^N2 ^SName^SELVUI~`CLASSIC ^t^N102501^S~`~| ^Stextlayout^STMW:textlayout:1cYDeBKhmkag ^^