7.2 范例代码1
这里先让我们看一段网上摘录的代码:
#include <string>
#include <iostream>
#include "talk/base/thread.h"
class HelpData : publictalk_base::MessageData
{
public:
std::string info_;
};
class Police : publictalk_base::MessageHandler
{
public:
enum {
MSG_HELP,
};
void Help(const std::string& info) {
HelpData* data = new HelpData;
data->info_ = info;
talk_base::Thread::Current()->Post(this, MSG_HELP, data);
}
virtual void OnMessage(talk_base::Message* msg) {
switch (msg->message_id) {
case MSG_HELP:
HelpData* data = (HelpData*)msg->pdata;
std::cout << "MSG_HELP : " << data->info_<< std::endl;
break;
}
}
};
int main(int argc, char** argv)
{
std::cout << "Test Thread is started"<< std::endl;
Police p;
p.Help("Please help me!");
talk_base::Thread::Current()->Run();
std::cout << "Test Thread is completed"<<std::endl;
return 0;
}
这段代码很简单,它演示了单线程环境下如何使用消息处理器。不过这个程序会永久等待在以下语句:
talk_base::Thread::Current()->Run();
不能,正常退出。如果读者感兴趣,可以尝试以下如何使用一条延迟消息,让程序正常退出。
接下来,让我们看一下整个WebRTC代码的调用栈展开会是一个生个状况。可能会出乎你的意料,整个调用栈还是比较复杂的:
从上图可以看到,在调用talk_base::Thread::Current函数之后,整个调用栈涉及到了talk_base::ThreadManager、talk_base::MessageQueue、talk_base::MessageQueueManager三个类,其中talk_base::ThreadManager和talk_base::MessageQueueManager是在其Instance函数被调用后触发构造的全局唯一的对象实例。从这个调用栈可以看出,一旦调用有些talk_base::Thread的成员函数(静态/非静态)就会自动触发构造talk_base::ThreadManager和talk_base::MessageQueueManager,并且把当前线程封装成一个talk_base::Thread实例。