createBox(pos, radius, color) {
const geometry = new THREE.IcosahedronBufferGeometry( radius, 3 );
const object = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial({color: 0x808080,transparent: true, side: THREE.DoubleSide }) );
object.material.color.r = color[0] / 255;
object.material.color.g = color[1] / 255;
object.material.color.b = color[2] / 255;
object.material.opacity = 0.7;
object.position.x = pos.x;
object.position.y = pos.y;
object.position.z = pos.z;
object.shapeType = 'ball';
return object;
}
const ball = createBox(location, 0.3, [255, 0, 0]);
scene.add(ball);
scene.remove(ball);