首先说2.x.x推荐使用create函数。如果被提示声明已被否决,可以把其换成create()试试。
1.x:
this->runAction(CCSequence::actions(
CCMoveBy::actionWithDuration(),
CCCallFunc::actionWithTarget()
,NULL));
2.x:
this->runAction(CCSequence::create(
CCMoveBy::create(),
CCCallFunc::create()
,NULL));
1.x: ccTime 如:update(ccTime dt)
2.x: float 如:update(float dt)
1.x:CCMutableArray<zzzzz*> *xxxxx
2.x:CCArray* xxxxx
1.x:LAYER_NODE_FUNC(xxxxx) 和 SCENE_NODE_FUNC(xxxxx)
2.x:CREATE_FUNC(xxxxx)
并且->
1.x:CCScene::node()
2.x:CCScene::create()
1.x:CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate()
2.x:CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate()