斯坦福Stanford公开课2017年版CS193p课程iOS11开发01-翻牌游戏

翻牌游戏老师主要运用的是storyboard来编写程序,但说实话,真的用起来很不习惯。还是用回纯代码编写吧。主要知识点:观察属性@objc标签class ViewController: UIViewController { var count = 0 { didSet{ scoreLabel.text = "消耗步数:\(count)" } } let fruitKindArray = ["🍎","🍉"
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翻牌游戏

老师主要运用的是storyboard来编写程序,但说实话,真的用起来很不习惯。

还是用回纯代码编写吧。

主要知识点:

  • 观察属性
  • @objc标签
class ViewController: UIViewController {
   
    
    var count = 0 {
   
        didSet{
   
            scoreLabel.text = "消耗步数:\(count)"
        }
    }
    let fruitKindArray = ["🍎","🍉","🍊","🍓","🍈","🍇","🥝","🥑","🌰","🍑","🍌","🍒","🍏","🍍","🍐","🍋","🥬","🌶️"]
    let animalKindArray = ["🐒","🦁️","🐯","🐔","🐶","🐍","🐷","🐎","🐑","🐫","🐭","🐲","🐰","🐱","🐘","🐂","🦎","🦔"]
    var hang:Int = 7
    var lie:Int = 4
    lazy var mysteriousDataSource = animalKindArray
    lazy var mysteriousArray = Array.init(repeating: "", count: hang*lie)
    var matchingArray:Array<UIButton> = Array.init()
    var matchingCount = 0 {
   
        didSet{
   
            if(matchingCount == hang*lie){
   
                let fenmu = Double(count)
                let fenzi = Double(count - hang*lie)
                let score = 1.0 - fenzi/fenmu
                let scoreString = String
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