用java实现一个飞机小游戏 飞机躲避子弹 显示挑战时间

用java实现一个飞机小游戏 飞机躲避子弹 显示挑战时间

gameobject

//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by Fernflower decompiler)
//

package cn.sxt.game;

import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.image.ImageObserver;

public class GameObject {
    Image img;
    double x;
    double y;
    int speed;
    int width;
    int height;

    public void drawSelf(Graphics g) {
        g.drawImage(this.img, (int)this.x, (int)this.y, (ImageObserver)null);
    }

    public GameObject(Image img, double x, double y, int speed, int width, int height) {
        this.img = img;
        this.x = x;
        this.y = y;
        this.speed = speed;
        this.width = width;
        this.height = height;
    }

    public GameObject(Image img, double x, double y) {
        this.img = img;
        this.x = x;
        this.y = y;
    }

    public GameObject() {
    }

    public Rectangle getRect() {
        return new Rectangle((int)this.x, (int)this.y, this.width, this.height);
    }
}

mygamefrom

//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by Fernflower decompiler)
//

package cn.sxt.game;

import java.awt.Color;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.ImageObserver;
import java.util.Date;

public class MyGameFrame extends Frame {
    Image planeImg = GameUtil.getImage("images/plane.png");
    Image bg = GameUtil.getImage("images/bg.jpg");
    Plane plane;
    Shell[] shells;
    Explode bao;
    Date startTime;
    Date endTime;
    int period;
    private Image offScreenImage;

    public MyGameFrame() {
        this.plane = new Plane(this.planeImg, 250.0D, 250.0D);
        this.shells = new Shell[50];
        this.startTime = new Date();
        this.offScreenImage = null;
    }

    public void paint(Graphics g) {
        Color c = g.getColor();
        g.drawImage(this.bg, 0, 0, (ImageObserver)null);
        this.plane.drawSelf(g);

        for(int i = 0; i < this.shells.length; ++i) {
            this.shells[i].draw(g);
            boolean peng = this.shells[i].getRect().intersects(this.plane.getRect());
            if (peng) {
                this.plane.live = false;
                if (this.bao == null) {
                    this.bao = new Explode(this.plane.x, this.plane.y);
                    this.endTime = new Date();
                    this.period = (int)((this.endTime.getTime() - this.startTime.getTime()) / 1000L);
                }

                this.bao.draw(g);
            }

            if (!this.plane.live) {
                g.setColor(Color.red);
                Font f = new Font("宋体", 1, 50);
                g.setFont(f);
                g.drawString("时间:" + this.period + "秒", (int)this.plane.x, (int)this.plane.y);
            }
        }

        g.setColor(c);
    }

    public void launchFrame() {
        this.setTitle("北明有鱼");
        this.setVisible(true);
        this.setSize(500, 500);
        this.setLocation(300, 300);
        this.addWindowListener(new WindowAdapter() {
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
        (new MyGameFrame.PaintThread()).start();
        this.addKeyListener(new MyGameFrame.KeyMonitor());

        for(int i = 0; i < this.shells.length; ++i) {
            this.shells[i] = new Shell();
        }

    }

    public static void main(String[] args) {
        MyGameFrame f = new MyGameFrame();
        f.launchFrame();
    }

    public void update(Graphics g) {
        if (this.offScreenImage == null) {
            this.offScreenImage = this.createImage(500, 500);
        }

        Graphics gOff = this.offScreenImage.getGraphics();
        this.paint(gOff);
        g.drawImage(this.offScreenImage, 0, 0, (ImageObserver)null);
    }

    class KeyMonitor extends KeyAdapter {
        KeyMonitor() {
        }

        public void keyPressed(KeyEvent e) {
            MyGameFrame.this.plane.addDirection(e);
        }

        public void keyReleased(KeyEvent e) {
            MyGameFrame.this.plane.minusDirection(e);
        }
    }

    class PaintThread extends Thread {
        PaintThread() {
        }

        public void run() {
            while(true) {
                MyGameFrame.this.repaint();

                try {
                    Thread.sleep(40L);
                } catch (InterruptedException var2) {
                    var2.printStackTrace();
                }
            }
        }
    }
}

plane

//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by Fernflower decompiler)
//

package cn.sxt.game;

import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
import java.awt.image.ImageObserver;

public class Plane extends GameObject {
    boolean left;
    boolean up;
    boolean right;
    boolean down;
    boolean live = true;

    public void drawSelf(Graphics g) {
        if (this.live) {
            g.drawImage(this.img, (int)this.x, (int)this.y, (ImageObserver)null);
            if (this.left) {
                this.x -= (double)this.speed;
            }

            if (this.right) {
                this.x += (double)this.speed;
            }

            if (this.up) {
                this.y -= (double)this.speed;
            }

            if (this.down) {
                this.y += (double)this.speed;
            }
        }

    }

    public Plane(Image img, double x, double y) {
        this.img = img;
        this.x = x;
        this.y = y;
        this.speed = 3;
        this.width = img.getWidth((ImageObserver)null);
        this.height = img.getHeight((ImageObserver)null);
    }

    public void addDirection(KeyEvent e) {
        switch(e.getKeyCode()) {
        case 37:
            this.left = true;
            break;
        case 38:
            this.up = true;
            break;
        case 39:
            this.right = true;
            break;
        case 40:
            this.down = true;
        }

    }

    public void minusDirection(KeyEvent e) {
        switch(e.getKeyCode()) {
        case 37:
            this.left = false;
            break;
        case 38:
            this.up = false;
            break;
        case 39:
            this.right = false;
            break;
        case 40:
            this.down = false;
        }

    }
}

shell

//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by Fernflower decompiler)
//

package cn.sxt.game;

import java.awt.Color;
import java.awt.Graphics;

public class Shell extends GameObject {
    double degree;

    public Shell() {
        this.x = 200.0D;
        this.y = 200.0D;
        this.width = 10;
        this.height = 10;
        this.speed = 3;
        this.degree = Math.random() * 3.141592653589793D * 2.0D;
    }

    public void draw(Graphics g) {
        Color c = g.getColor();
        g.setColor(Color.YELLOW);
        g.fillOval((int)this.x, (int)this.y, this.width, this.height);
        this.x += (double)this.speed * Math.cos(this.degree);
        this.y += (double)this.speed * Math.sin(this.degree);
        if (this.x < 0.0D || this.x > (double)(500 - this.width)) {
            this.degree = 3.141592653589793D - this.degree;
        }

        if (this.y < 30.0D || this.y > (double)(500 - this.height)) {
            this.degree = -this.degree;
        }

        g.setColor(c);
    }
}

实现效果
在这里插入图片描述
在这里插入图片描述
子弹和飞机可以用自己的图片进行替换 还有爆炸效果 代码非常简单

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