ThreadPoolExecutor主要参数解释
/**
* Creates a new {@code ThreadPoolExecutor} with the given initial
* parameters.
*
* @param corePoolSize the number of threads to keep in the pool, even
* if they are idle, unless {@code allowCoreThreadTimeOut} is set
* @param maximumPoolSize the maximum number of threads to allow in the
* pool
* @param keepAliveTime when the number of threads is greater than
* the core, this is the maximum time that excess idle threads
* will wait for new tasks before terminating.
* @param unit the time unit for the {@code keepAliveTime} argument
* @param workQueue the queue to use for holding tasks before they are
* executed. This queue will hold only the {@code Runnable}
* tasks submitted by the {@code execute} method.
* @param threadFactory the factory to use when the executor
* creates a new thread
* @param handler the handler to use when execution is blocked
* because the thread bounds and queue capacities are reached
* @throws IllegalArgumentException if one of the following holds:<br>
* {@code corePoolSize < 0}<br>
* {@code keepAliveTime < 0}<br>
* {@code maximumPoolSize <= 0}<br>
* {@code maximumPoolSize < corePoolSize}
* @throws NullPointerException if {@code workQueue}
* or {@code threadFactory} or {@code handler} is null
*/
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {
if (corePoolSize < 0 ||
maximumPoolSize <= 0 ||
maximumPoolSize < corePoolSize ||
keepAliveTime < 0)
throw new IllegalArgumentException();
if (workQueue == null || threadFactory == null || handler == null)
throw new NullPointerException();
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.workQueue = workQueue;
this.keepAliveTime = unit.toNanos(keepAliveTime);
this.threadFactory = threadFactory;
this.handler = handler;
}
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corePoolSize 线程池中的核心线程数,即使是空闲时候,也是会保留corePoolSize的线程数。也是可以通过设置allowCoreThreadTimeOut来销毁核心线程数。
-
maximumPoolSize 最大线程数
-
keepAliveTime 当线程数大于核心线程数时,多余的空闲线程在keepAliveTime时间内可以开启新的任务,超过了则终止线程。
-
unit keepAliveTime的时间单位。TimeUnit中定义,包含一下枚举变量
-
workQueue 用于在任务执行前保存任务的队列。这个是BlockingQueue的子类。
-
threadFactory 执行程序创建新线程时使用的工厂。可以自定义线程工厂,设置线程的一些属性。
-
handler 拒绝策略的处理器,由于达到线程边界和队列容量而阻塞执行时使用的处理程序。
拒绝策略有:
1)AbortPolicy:拒绝任务并抛出异常RejectedExecutionException,默认的策略
2)DiscardPolicy:直接拒绝不抛出异常
3)DiscardOldestPolicy:丢弃队列中最远的一个任务(最先进入队列的,FIFO),并执行当前任务;
4)CallerRunsPolicy:只用调用者所在的线程来执行任务,不管其他线程的事。
除了系统提供的拒绝策略外,也可以通过implements RejectedExecutionHandler自定义拒绝策略。
ThreadPoolExecutor中执行任务时候各参数的关系
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/*
* Proceed in 3 steps:
*
* 1. If fewer than corePoolSize threads are running, try to
* start a new thread with the given command as its first
* task. The call to addWorker atomically checks runState and
* workerCount, and so prevents false alarms that would add
* threads when it shouldn't, by returning false.
*
* 2. If a task can be successfully queued, then we still need
* to double-check whether we should have added a thread
* (because existing ones died since last checking) or that
* the pool shut down since entry into this method. So we
* recheck state and if necessary roll back the enqueuing if
* stopped, or start a new thread if there are none.
*
* 3. If we cannot queue task, then we try to add a new
* thread. If it fails, we know we are shut down or saturated
* and so reject the task.
*/
int c = ctl.get();
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
else if (!addWorker(command, false))
reject(command);
}
源码中已经给出了3点各个参数之间的关系了,理解如下:
1、如果运行的线程小于corePoolSize,会启动一个新线程来执行这个任务。
2、如果运行线程大约corePoolSize,这时新任务会存放到BlockingQueue中,等待有空闲线程从BlockingQueue中取出任务执行。
3、如果有任务顺利进入queue中,这时候也是需要double check是否需要添加新线程。这是由于有可能这时候对应的线程挂了或者线程池直接被关闭了。
4、如果BlockingQueue已经满了,而corePoolSize<maximumPoolSize,这时候会尝试创建新的线程来执行任务。假如创建不成功,就可以判断线程池shut down或者是线程池已经饱和或者是直接拒绝此任务。
线程池创建corePoolSize的建议
1、创建线程池是用来执行具体任务的,任务可以细分为io密集型任务、计算密集型任务、混合型任务。
- 对于io密集型任务,corePoolSize可以设置为CPU核心数*2
- 对于计算密集型任务,corePoolSize可以设置未CPU核心数+1
- 对于混合型任务,如果可以拆分为具体的不同类型的任务,就可以先拆分(这种情况应该比较少),通常简单做法可以取io和计算类型的中位数。
以上就是本人的一些线程池的学习体会,欢迎大神拍砖。
参考:
聊聊并发(三)Java线程池的分析和使用:http://ifeve.com/java-threadpool/
JDK8线程池-ThreadPoolExecutor参数:https://blog.csdn.net/fenglllle/article/details/81129125