JDK8线程池-ThreadPoolExecutor参数

前言

我们使用线程池工具类,常用的newFixedThreadPool方法就是使用的ThreadPoolExecutor

    public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
    }

下面来分析 ThreadPoolExecutor的参数

1、线程池的基本概念

  线程池是一种容器的称呼,其实解释对象池的一种,线程池的设计遵循对象池的原则,比如我们可以使用commons-pool2自定义实现线程池。JDK自带线程池容器ThreadPoolExecutor。

2、线程池的主要参数

看源码,构造函数

    /**
     * Creates a new {@code ThreadPoolExecutor} with the given initial
     * parameters.
     *
     * @param corePoolSize the number of threads to keep in the pool, even
     *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
     * @param maximumPoolSize the maximum number of threads to allow in the
     *        pool
     * @param keepAliveTime when the number of threads is greater than
     *        the core, this is the maximum time that excess idle threads
     *        will wait for new tasks before terminating.
     * @param unit the time unit for the {@code keepAliveTime} argument
     * @param workQueue the queue to use for holding tasks before they are
     *        executed.  This queue will hold only the {@code Runnable}
     *        tasks submitted by the {@code execute} method.
     * @param threadFactory the factory to use when the executor
     *        creates a new thread
     * @param handler the handler to use when execution is blocked
     *        because the thread bounds and queue capacities are reached
     * @throws IllegalArgumentException if one of the following holds:<br>
     *         {@code corePoolSize < 0}<br>
     *         {@code keepAliveTime < 0}<br>
     *         {@code maximumPoolSize <= 0}<br>
     *         {@code maximumPoolSize < corePoolSize}
     * @throws NullPointerException if {@code workQueue}
     *         or {@code threadFactory} or {@code handler} is null
     */
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.acc = System.getSecurityManager() == null ?
                null :
                AccessController.getContext();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }

2.1 核心线程 

  int  corePoolSize:核心池大小

the number of threads to keep in the pool, even if they are idle, unless {@code allowCoreThreadTimeOut} is set

线程池在new 出来后是没有线程的,仅当执行任务的时候才会创建线程;

当然也可以调用线程池的prestartAllCoreThreads()方法,让线程池在创建时就创建corePoolSize数目的线程;

核心线程在任务完成时,会new 新的线程,并且不会销毁,除非设置allowCoreThreadTimeOut

public void allowCoreThreadTimeOut(boolean value) {
        if (value && keepAliveTime <= 0)
            throw new IllegalArgumentException("Core threads must have nonzero keep alive times");
        if (value != allowCoreThreadTimeOut) {
            allowCoreThreadTimeOut = value;
            if (value)
                interruptIdleWorkers();
        }
    }

2.2 最大线程数

  int  maximuxPoolSize:最大线程池大小

the maximum number of threads to allow in the pool 线程池所允许创建的最大线程数;

2.3 存活时间

  long  keepAliveTime:线程存活时间

when the number of threads is greater than the core, this is the maximum time that excess idle threads will wait for new tasks before terminating.

当线程池中的线程数量大于核心池大小后,超过核心数量的线程在keepAliveTime的时间内可以等待一个新任务,超过时间就会销毁;

  TimeUnit  timeUnit:keepAliveTime的单位,

unit the time unit for the {@code keepAliveTime} argument

TimeUnit  枚举值有:DAYS、HOURS、MINUTES、SECONDS、MILLISECONDS(毫秒)、MICROSECONDS(微秒)、NANOSECONDS(纳秒);

2.4 工作队列

  BlockingQueue  workQueue:阻塞任务队列

the queue to use for holding tasks before they are executed.  This queue will hold only the {@code Runnable} tasks submitted by the {@code execute} method.

执行前的任务,存储在队列中(线程池会先使用核心线程,当核心线程用完才会使用队列);

线程池只会execute Runnable任务,Callable任务也会包装成Runnable任务

主要实现类有:

1)LinkedBlockingQueue:基于链表的无界(默认构造函数为:最大值Integer.MAX_VALUE容量)阻塞队列,按FIFO(先进先出)的规则存取任务

2)ArrayBlockingQueue:基于数组的有界阻塞队列,按FIFO的规则对任务进行存取,必须传入参数来定义队列大小

3)DelayedWorkQueue:基于堆的延迟队列,Executors.newScheduledThreadPool(...)中使用了该队列

4)PriorityBlockingQueue:具有优先级的阻塞队列

5)SynchronousQueue:不存储任务的阻塞队列,每一个存入对应一个取出,串行化队列

吞吐量:SynchronousQueue > LinkedBlockingQueue > ArrayBlockingQueue 

2.5 线程创建工厂

  ThreadFactory  threadFactory:线程工厂

the factory to use when the executor creates a new thread

用来创建线程,可以通过自定义线程工厂给新创建的线程设置更合理的名字、设置优先级和是否守护线程

可以根据需要自定义线程工厂。

比如:Executors自定义的线程工厂实现
    static class DefaultThreadFactory implements ThreadFactory {
        private static final AtomicInteger poolNumber = new AtomicInteger(1);
        private final ThreadGroup group;
        private final AtomicInteger threadNumber = new AtomicInteger(1);
        private final String namePrefix;

        DefaultThreadFactory() {
            SecurityManager s = System.getSecurityManager();
            //线程组
            group = (s != null) ? s.getThreadGroup() :
                                  Thread.currentThread().getThreadGroup();
            //名称前缀,这就是我们打印的线程池中线程名称前缀
            //可以修改的,如果自定义线程工厂
            namePrefix = "pool-" +
                          poolNumber.getAndIncrement() +
                         "-thread-";
        }

        //工厂创建线程
        public Thread newThread(Runnable r) {
            Thread t = new Thread(group, r,
                                  namePrefix + threadNumber.getAndIncrement(),
                                  0);
            if (t.isDaemon())
                //非守护线程
                t.setDaemon(false);
            if (t.getPriority() != Thread.NORM_PRIORITY)
                //常规优先级
                t.setPriority(Thread.NORM_PRIORITY);
            return t;
        }
    }

 

2.6 拒绝策略

  RejectedExecutionHandler  handler:拒绝任务的接口处理器

the handler to use when execution is blocked because the thread bounds and queue capacities are reached

达到队列和线程池的最大线程数限制,就执行拒绝策略

拒绝策略有:

1)AbortPolicy:拒绝任务并抛出异常,默认的策略

2)DiscardPolicy:直接拒绝不抛出异常

3)DiscardOldestPolicy:丢弃队列中最远的一个任务(最先进入队列的,FIFO),并执行当前任务;

4)CallerRunsPolicy:只用调用者所在的线程来执行任务,不管其他线程的事。

 

也可以自定义拒绝策略,来处理如传递持久化日志、存储不能处理的任务等自定义功能

自定义拒绝策略实现:实现RejectedExecutionHandler接口;覆写rejectedExecution()方法

3. 总结

线程池ThreadPoolExecutor的所有初始化参数详细意义已说明,这些参数如何使用,如何运作请看我的另一篇博客

JDK8线程池-ThreadPoolExecutor源码解析

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