实验4 编码裁剪算法

#include <GL/glut.h>
#include <stdio.h>
#include <stdlib.h>
#define LEFT_EDGE 1
#define RIGHT_EDGE 2
#define BOTTOM_EDGE 4
#define TOP_EDGE 8

void LineGL(int x0,int y0,int x1,int y1){
    glBegin (GL_LINES);
    glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (x0,y0);
    glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (x1,y1);
    glEnd ();
}

struct Rectangle{
    float xmin, xmax, ymin, ymax;
};

Rectangle rect;
int x0, y0, x1, y1;
int CompCode(int x, int y, Rectangle rect){
    int code = 0x00;
    if(y < rect.ymin) code = code | 4;
    if(y > rect.ymax) code = code | 8;
    if(x > rect.xmax) code = code | 2;
    if(x < rect.xmin) code = code | 1;
    return code;
}
int cohensutherlandlineclip(Rectangle rect, int &x0,int & y0,int &x1,int &y1){
    int accept, done;
    float x, y;
    accept = 0;
    done = 0;
    int code0, code1, codeout;
    code0 = CompCode(x0, y0, rect);
    code1 = CompCode(x1, y1, rect);
    do{
        if(!(code0 | code1)){
            accept = 1;
            done = 1;
        }
        else if(code0 & code1) done = 1;
        else{
            if(code0 != 0) codeout = code0;
            else codeout = code1;
            if(codeout & LEFT_EDGE){
                y = y0 + (y1 - y0) * (rect.xmin - x0) / (x1 - x0);
                x = (float)rect.xmin;
            }
            else if(codeout&RIGHT_EDGE){
                y = y0 + (y1 - y0) * (rect.xmax - x0) / (x1 - x0);
                x = (float)rect.xmax;
            }
            else if(codeout & BOTTOM_EDGE){
                x = x0 + (x1 - x0) * (rect.ymin - y0) / (y1 - y0);
                y = (float)rect.ymin;
            }
            else if(codeout & TOP_EDGE){
                x = x0 + (x1 - x0) * (rect.ymax - y0) / (y1 - y0);
                y = (float)rect.ymax;
            }
            if(codeout == code0){
                x0 = x; y0 = y;
                code0 = CompCode(x0, y0, rect);
            }
            else{
                x1 = x; y1 = y;
                code1 = CompCode(x1, y1, rect);
            }
        }
    }while(!done);
    if(accept) LineGL(x0, y0, x1, y1);
    return accept;
}
void myDisplay(){
    glClear(GL_COLOR_BUFFER_BIT);
    glColor3f (1.0f, 0.0f, 0.0f);
    glRectf(rect.xmin, rect.ymin, rect.xmax,  rect.ymax);
    LineGL(x0, y0, x1, y1);
    glFlush();
}
void Init(){
    glClearColor(0.0, 0.0, 0.0, 0.0);
    glShadeModel(GL_FLAT);
    rect.xmin = 100;
    rect.xmax = 300;
    rect.ymin = 100;
    rect.ymax = 300;
    x0 = 450, y0 = 0, x1 = 0, y1 = 450;
    printf("Press key 'c' to Clip!\nPress key 'r' to Restore!\n");
}
void Reshape(int w, int h){
    glViewport(0, 0, (GLsizei) w, (GLsizei) h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0.0, (GLdouble) w, 0.0, (GLdouble) h);
}
void keyboard(unsigned char key, int x, int y){
    switch (key){
        case 'c':
            cohensutherlandlineclip(rect, x0,y0,x1,y1);
            glutPostRedisplay();
            break;
        case 'r':
            Init();
            glutPostRedisplay();
            break;
        case 'x':
            exit(0);
            break;
        default:
            break;
    }
}
int main(int argc, char *argv[]){
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
    glutInitWindowPosition(100, 100);
    glutInitWindowSize(640, 480);
    glutCreateWindow("Hello World!");
    Init();
    glutDisplayFunc(myDisplay);
    glutReshapeFunc(Reshape);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
    return 0;
}

 

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