#include <GL/glut.h>
#include <stdio.h>
#include <stdlib.h>
#define LEFT_EDGE 1
#define RIGHT_EDGE 2
#define BOTTOM_EDGE 4
#define TOP_EDGE 8
void LineGL(int x0,int y0,int x1,int y1){
glBegin (GL_LINES);
glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (x0,y0);
glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (x1,y1);
glEnd ();
}
struct Rectangle{
float xmin, xmax, ymin, ymax;
};
Rectangle rect;
int x0, y0, x1, y1;
int CompCode(int x, int y, Rectangle rect){
int code = 0x00;
if(y < rect.ymin) code = code | 4;
if(y > rect.ymax) code = code | 8;
if(x > rect.xmax) code = code | 2;
if(x < rect.xmin) code = code | 1;
return code;
}
int cohensutherlandlineclip(Rectangle rect, int &x0,int & y0,int &x1,int &y1){
int accept, done;
float x, y;
accept = 0;
done = 0;
int code0, code1, codeout;
code0 = CompCode(x0, y0, rect);
code1 = CompCode(x1, y1, rect);
do{
if(!(code0 | code1)){
accept = 1;
done = 1;
}
else if(code0 & code1) done = 1;
else{
if(code0 != 0) codeout = code0;
else codeout = code1;
if(codeout & LEFT_EDGE){
y = y0 + (y1 - y0) * (rect.xmin - x0) / (x1 - x0);
x = (float)rect.xmin;
}
else if(codeout&RIGHT_EDGE){
y = y0 + (y1 - y0) * (rect.xmax - x0) / (x1 - x0);
x = (float)rect.xmax;
}
else if(codeout & BOTTOM_EDGE){
x = x0 + (x1 - x0) * (rect.ymin - y0) / (y1 - y0);
y = (float)rect.ymin;
}
else if(codeout & TOP_EDGE){
x = x0 + (x1 - x0) * (rect.ymax - y0) / (y1 - y0);
y = (float)rect.ymax;
}
if(codeout == code0){
x0 = x; y0 = y;
code0 = CompCode(x0, y0, rect);
}
else{
x1 = x; y1 = y;
code1 = CompCode(x1, y1, rect);
}
}
}while(!done);
if(accept) LineGL(x0, y0, x1, y1);
return accept;
}
void myDisplay(){
glClear(GL_COLOR_BUFFER_BIT);
glColor3f (1.0f, 0.0f, 0.0f);
glRectf(rect.xmin, rect.ymin, rect.xmax, rect.ymax);
LineGL(x0, y0, x1, y1);
glFlush();
}
void Init(){
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
rect.xmin = 100;
rect.xmax = 300;
rect.ymin = 100;
rect.ymax = 300;
x0 = 450, y0 = 0, x1 = 0, y1 = 450;
printf("Press key 'c' to Clip!\nPress key 'r' to Restore!\n");
}
void Reshape(int w, int h){
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, (GLdouble) w, 0.0, (GLdouble) h);
}
void keyboard(unsigned char key, int x, int y){
switch (key){
case 'c':
cohensutherlandlineclip(rect, x0,y0,x1,y1);
glutPostRedisplay();
break;
case 'r':
Init();
glutPostRedisplay();
break;
case 'x':
exit(0);
break;
default:
break;
}
}
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(100, 100);
glutInitWindowSize(640, 480);
glutCreateWindow("Hello World!");
Init();
glutDisplayFunc(myDisplay);
glutReshapeFunc(Reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}