JAVA学习之GUI:贪吃蛇
这是根据“狂神说JAVA”的学习下编写的贪吃蛇程序,并在基础上解决了一些小问题:
- 解决了食物会出现在身体里的问题。
- 解决了可以后退的问题。
主程序 test.java
import javax.swing.*;
//游戏的主启动类
public class test {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);//窗口关闭
//正常游戏界面都应该在面板上!
frame.add(new Panel());
frame.setVisible(true);//设置面板可见
}
}
数据 Data.java
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 tx.jpg
//绝对路径 /相当于当前的项目
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static ImageIcon up = new ImageIcon(upURL);
public static URL downURL = Data.class.getResource("statics/down.png");
public static ImageIcon down = new ImageIcon(downURL);
public static URL leftURL = Data.class.getResource("statics/left.png");
public static ImageIcon left = new ImageIcon(leftURL);
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
游戏面板 Panel.java
import javax.crypto.KeyGenerator;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.security.Key;
import java.util.Random;
//游戏的面板
public class Panel extends JPanel implements KeyListener, ActionListener {
int length;//定义蛇的长度
int[] snakex = new int[600];//蛇的x坐标 25*25
int[] snakey = new int[500];//蛇的y坐标 25*25
String direction = "R";//初始方向向右
boolean Start = false;//游戏状态默认不开始
boolean Fail = false;//游戏失败状态
//食物的坐标
int foodx;
int foody;
//用来防止食物出现在身体里
int a;
int b;
int c=0;//c==0指食物没有与身体重合
//积分
int score;
Random random = new Random();
//定时器,以毫秒为单位
Timer timer = new Timer(100,this);//100毫秒执行一次
//构造器
public Panel(){
inti();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件,组件失去焦点就会发生焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始定时器启动
}
//初始化方法
public void inti(){
length = 3;
score = 0;
snakex[0] = 100;snakey[0] = 100;//脑袋
snakex[1] = 75;snakey[1] = 100;//第一个身体
snakex[2] = 50;snakey[2] = 100;//第二个身体
//把食物随机出现在窗口上
foodx = 25+25*random.nextInt(34);
foody = 75+25*random.nextInt(24);
}
//绘制面板,我们游戏中的所有东西,都是用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态的面板
this.setBackground(Color.BLACK);//背景颜色
Data.header.paintIcon(this,g,25,11);//头部广告栏
g.fillRect(25,75,850,600);//默认的游戏界面
//画积分
g.setColor(Color.BLUE);
g.setFont(new Font("宋体",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,55);
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去 用switch无法正常显示头部方向,不知道为什么。
// switch (direction)
// {
// case "R":
// Data.right.paintIcon(this,g,snakex[0],snakey[0]);//蛇头初始化向右,需要通过方向来判断
// case "L":
// Data.left.paintIcon(this,g,snakex[0],snakey[0]);
// case "U":
// Data.up.paintIcon(this,g,snakex[0],snakey[0]);
// case "D":
// Data.down.paintIcon(this,g,snakex[0],snakey[0]);
// }
//把小蛇画上去
if (direction.equals("R")){ //蛇的头通过方向变量来判断
Data.right.paintIcon(this,g,snakex[0],snakey[0]);
}else if (direction.equals("L")){
Data.left.paintIcon(this,g,snakex[0],snakey[0]);
}else if (direction.equals("U")){
Data.up.paintIcon(this,g,snakex[0],snakey[0]);
}else if (direction.equals("D")){
Data.down.paintIcon(this,g,snakex[0],snakey[0]);
}
for (int i = 1; i < length; i++) //身体坐标
{
Data.body.paintIcon(this,g,snakex[i],snakey[i]);
}
//游戏状态
if (!Start){
g.setColor(Color.WHITE);
g.setFont(new Font("微软黑体",Font.BOLD,40));//设置字体
g.drawString("按下空格开始游戏",300,300);//写字
}
if(Fail){
g.setColor(Color.RED);
g.setFont(new Font("微软黑体",Font.BOLD,40));//设置字体
g.drawString("游戏失败,按下空格重新开始",300,300);//写字
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按键是哪个
if (keyCode == KeyEvent.VK_SPACE){
if (Fail){
//重新开始
Fail = false;
inti();
}
else{
Start = !Start;
}
repaint();
}
//小蛇移动
if (keyCode == KeyEvent.VK_UP && direction!="D"){
direction = "U";
}
else if(keyCode == KeyEvent.VK_DOWN && direction!="U"){
direction = "D";
}
else if (keyCode == KeyEvent.VK_LEFT && direction!="R"){
direction = "L";
}
else if (keyCode == KeyEvent.VK_RIGHT && direction!="L"){
direction = "R";
}
}
//事件监听,需要通过固定事件来刷新,1S=10次;
@Override
public void actionPerformed(ActionEvent e) {
if (Start && !Fail){//如果游戏是开始状态,就让小蛇动起来
//吃食物
if (snakex[0] == foodx&& snakey[0] == foody){
length++;
score++;
Boolean A=true;
//再次随机初始化食物
//这里是防止食物出现的位置与身体重合
while (A) {
a = 25 + 25 * random.nextInt(34);
b = 75 + 25 * random.nextInt(24);
for (int i = 0; i < length; i++) {
if (a != snakex[i] && b != snakey[i]) {
c = 0;
} else if (a == snakex[i] && b == snakey[i]) {
c = 1;
break;
}
}
if (c == 0) {
break;
}
}
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
}
//移动
for (int i = length-1; i >0 ; i--) {//身子后一节移到前一节的位置
snakex[i] = snakex[i-1];
snakey[i] = snakey[i-1];
}
//身体走向,边界判断
if (direction.equals("R")){
snakex[0] = snakex[0]+25;
if (snakex[0]>850){
snakex[0] =25;
}
}
else if (direction.equals("U")){
snakey[0] = snakey[0]-25;
if (snakey[0]<75){
snakey[0] =650;
}
}
else if (direction.equals("L")){
snakex[0] = snakex[0]-25;
if (snakex[0]<25){
snakex[0] =850;
}
}
else if (direction.equals("D")){
snakey[0] = snakey[0]+25;
if (snakey[0]>650){
snakey[0] =75;
}
}
//撞到自己就算失败
for (int i = 1; i < length; i++) {
if(snakex[0] == snakex[i] && snakey[0] == snakey[i])
{
Fail = true;
}
}
repaint();
}
timer.start();//定时器开始
}
@Override
public void keyTyped(KeyEvent e) {}
@Override
public void keyReleased(KeyEvent e) {}
}