Android和win32已经测试通过,理论上IOS也可以。
1、AssetsManagerDelegateProtocol
AssetsManagerDelegateProtocol,用于与服务器校验版本号,更新下载资源包,并对成功、出错、下载进度等进行回调。
2、资源包名称
所下载资源包名称默认为:cocos2dx-update-temp-package.zip。
如果想要修改文件名,直接修改引擎下 extensions\assets-manager\AsetsManager.ccp中的TEMP_PACKAGE_FILE_NAME
3、服务器
下以是我的资源包路径和本版号。
http://shezzer.sinaapp.com/downloadTest/cocos2dx-update-temp-package.zip
http://shezzer.sinaapp.com/downloadTest/version.php
4、实现
// Upgrade.h
//<img src="https://img-blog.csdn.net/20140728093037654?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvTGlhbmdzaGFvemU=/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast" alt="" />
// Created by Sharezer on 14-07-26.
//
//
#ifndef _UPGRADE_H_
#define _UPGRADE_H_
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
class Upgrade : public cocos2d::CCLayer, public cocos2d::extension::AssetsManagerDelegateProtocol
{
public:
Upgrade();
virtual ~Upgrade();
virtual bool init();
void upgrade(cocos2d::Ref* pSender); //检查版本更新
void reset(cocos2d::Ref* pSender); //重置版本
virtual void onError(cocos2d::extension::AssetsManager::ErrorCode errorCode); //错误信息
virtual void onProgress(int percent); //更新下载进度
virtual void onSuccess(); //下载成功
CREATE_FUNC(Upgrade);
private:
cocos2d::extension::AssetsManager* getAssetManager();
void initDownloadDir(); //创建下载目录
private:
std::string _pathToSave;
cocos2d::Label *_showDownloadInfo;
};
#endif
//Upgrade.cpp
#include "Upgrade.h"
#include "HelloWorldScene.h"
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
#include <dirent.h>
#include <sys/stat.h>
#endif
USING_NS_CC;
USING_NS_CC_EXT;
#define DOWNLOAD_FIEL "download" //下载后保存的文件夹名
Upgrade::Upgrade():
_pathToSave(""),
_showDownloadInfo(NULL)
{
}
Upgrade::~Upgrade()
{
AssetsManager* assetManager = getAssetManager();
CC_SAFE_DELETE(assetManager);
}
bool Upgrade::init()
{
if (!CCLayer::init())
{
return false;
}
Size winSize = Director::getInstance()->getWinSize();
initDownloadDir();
_showDownloadInfo = Label::createWithSystemFont("", "Arial", 20);
this->addChild(_showDownloadInfo);
_showDownloadInfo->setPosition(Vec2(winSize.width / 2, winSize.height / 2 - 20));
auto itemLabel1 = MenuItemLabel::create(
Label::createWithSystemFont("Reset", "Arail", 20), CC_CALLBACK_1(Upgrade::reset, this));
auto itemLabel2 = MenuItemLabel::create(
Label::createWithSystemFont("Upgrad", "Arail", 20), CC_CALLBACK_1(Upgrade::upgrade, this));
auto menu = Menu::create(itemLabel1, itemLabel2, NULL);
this->addChild(menu);
itemLabel1->setPosition(Vec2(winSize.width / 2, winSize.height / 2 + 20));
itemLabel2->setPosition(Vec2(winSize.width / 2, winSize.height / 2 ));
menu->setPosition(Vec2::ZERO);
return true;
}
void Upgrade::onError(AssetsManager::ErrorCode errorCode)
{
if (errorCode == AssetsManager::ErrorCode::NO_NEW_VERSION)
{
_showDownloadInfo->setString("no new version");
}
else if (errorCode == AssetsManager::ErrorCode::NETWORK)
{
_showDownloadInfo->setString("network error");
}
else if (errorCode == AssetsManager::ErrorCode::CREATE_FILE)
{
_showDownloadInfo->setString("create file error");
}
}
void Upgrade::onProgress(int percent)
{
if (percent < 0)
return;
char progress[20];
snprintf(progress, 20, "download %d%%", percent);
_showDownloadInfo->setString(progress);
}
void Upgrade::onSuccess()
{
CCLOG("download success");
_showDownloadInfo->setString("download success");
std::string path = FileUtils::getInstance()->getWritablePath() + DOWNLOAD_FIEL;
//FileUtils::getInstance()->addSearchPath(path, true);
auto scene = HelloWorld::scene();
Director::getInstance()->replaceScene(scene);
}
AssetsManager* Upgrade::getAssetManager()
{
static AssetsManager *assetManager = NULL;
if (!assetManager)
{
assetManager = new AssetsManager("http://shezzer.sinaapp.com/downloadTest/cocos2dx-update-temp-package.zip",
"http://shezzer.sinaapp.com/downloadTest/version.php",
_pathToSave.c_str());
assetManager->setDelegate(this);
assetManager->setConnectionTimeout(3);
}
return assetManager;
}
void Upgrade::initDownloadDir()
{
CCLOG("initDownloadDir");
_pathToSave = CCFileUtils::getInstance()->getWritablePath();
_pathToSave += DOWNLOAD_FIEL;
CCLOG("Path: %s", _pathToSave.c_str());
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
DIR *pDir = NULL;
pDir = opendir(_pathToSave.c_str());
if (!pDir)
{
mkdir(_pathToSave.c_str(), S_IRWXU | S_IRWXG | S_IRWXO);
}
#else
if ((GetFileAttributesA(_pathToSave.c_str())) == INVALID_FILE_ATTRIBUTES)
{
CreateDirectoryA(_pathToSave.c_str(), 0);
}
#endif
CCLOG("initDownloadDir end");
}
void Upgrade::reset(Ref* pSender)
{
_showDownloadInfo->setString("");
// Remove downloaded files
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
string command = "rm -r ";
// Path may include space.
command += "\"" + _pathToSave + "\"";
system(command.c_str());
#else
std::string command = "rd /s /q ";
// Path may include space.
command += "\"" + _pathToSave + "\"";
system(command.c_str());
#endif
getAssetManager()->deleteVersion();
initDownloadDir();
}
void Upgrade::upgrade(Ref* pSender)
{
_showDownloadInfo->setString("");
getAssetManager()->update();
}
运行:
Reset:重置版本号,办删除下载资源。
Upgrad:校验版本号,当有更新时下载新资源。
_pathToSave保存着文件的下载路径,压缩包下载下来后,将被自动解压到_pathToSave中。
以win32为,在cocos2d-x\build\Debug.win32\ 中,可以看到我们之前设置的下载目录download。
onSuccess中,当下载成功后,将跳转到HelloWorld。
这时可以在HelloWorld中直接使用已下载的资源。