VC中对按钮控件的修改
在VC6.0环境下,通过向导设置建立基于MFC AppWizard[exe] 名称为MyClassBTNdemo的project (图1),基于Dialog(图2)。项目建立好了以后,左侧的导航栏点击FILEVIEW,展开的列表文件(图3),通过文件File->new添加ClassBTN.cpp和ClassBTN.h文件。我们的主要工作都是在这两个文件夹中设置的。
1、在 ClassBTN.h文件中添加代码:
#if !defined(AFX_CLASSBTN_H__44CD5B2A_756E_4939_9261_E0034E0F2DEF__INCLUDED_)
#define AFX_CLASSBTN_H__44CD5B2A_756E_4939_9261_E0034E0F2DEF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClassBTN.h : header file
//
/
// CClassBTN window
class CClassBTN : public CButton
{
// Construction
public:
CClassBTN();
// Attributes
protected:
//按钮的外边框
CPen m_BoundryPen;
//鼠标指针置于按钮之上时按钮的内边框
CPen m_InsideBoundryPenLeft;
CPen m_InsideBoundryPenRight;
CPen m_InsideBoundryPenTop;
CPen m_InsideBoundryPenBottom;
//按钮获得焦点时按钮的内边框
CPen m_InsideBoundryPenLeftSel;
CPen m_InsideBoundryPenRightSel;
CPen m_InsideBoundryPenTopSel;
CPen m_InsideBoundryPenBottomSel;
//按钮的底色,包括有效和无效两种状态
CBrush m_FillActive;
CBrush m_FillInactive;
//按钮的状态
BOOL m_bOver; //鼠标位于按钮之上时该值为true,反之为flase
BOOL m_bTracking; //在鼠标按下没有释放时该值为true
BOOL m_bSelected; //按钮被按下是该值为true
BOOL m_bFocus; //按钮为当前焦点所在时该值为true
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClassBTN)
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
virtual void DoGradientFill(CDC *pDC, CRect* rect);
virtual void DrawInsideBorder(CDC *pDC, CRect* rect);
virtual ~CClassBTN();
// Generated message map functions
protected:
//{{AFX_MSG(CClassBTN)
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg LRESULT OnMouseLeave(WPARAM wParam, LPARAM lParam);
afx_msg LRESULT OnMouseHover(WPARAM wParam, LPARAM lParam);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLASSBTN_H__44CD5B2A_756E_4939_9261_E0034E0F2DEF__INCLUDED_)
///
2、在文件ClassBTN.cpp中添加下列代码
// ClassBTN.cpp : implementation file
//
#include "stdafx.h"
#include "ClassBTN.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/
// CClassBTN
CClassBTN::CClassBTN()
{
m_BoundryPen.CreatePen(PS_INSIDEFRAME | PS_SOLID, 1, RGB(0, 0, 0));
m_InsideBoundryPenLeft.CreatePen(PS_INSIDEFRAME | PS_SOLID, 3, RGB(250, 196, 88));
m_InsideBoundryPenRight.CreatePen(PS_INSIDEFRAME | PS_SOLID, 3, RGB(251, 202, 106));
m_InsideBoundryPenTop.CreatePen(PS_INSIDEFRAME | PS_SOLID, 2, RGB(252, 210, 121));
m_InsideBoundryPenBottom.CreatePen(PS_INSIDEFRAME | PS_SOLID, 2, RGB(229, 151, 0));
m_FillActive.CreateSolidBrush(RGB(223, 222, 236));
m_FillInactive.CreateSolidBrush(RGB(222, 223, 236));
m_InsideBoundryPenLeftSel.CreatePen(PS_INSIDEFRAME | PS_SOLID, 3, RGB(153, 198, 252));
m_InsideBoundryPenTopSel.CreatePen(PS_INSIDEFRAME | PS_SOLID, 2, RGB(162, 201, 255));
m_InsideBoundryPenRightSel.CreatePen(PS_INSIDEFRAME | PS_SOLID, 3, RGB(162, 189, 252));
m_InsideBoundryPenBottomSel.CreatePen(PS_INSIDEFRAME | PS_SOLID, 2, RGB(162, 201, 255));
m_bOver = m_bSelected = m_bTracking = m_bFocus = FALSE;
}
CClassBTN::~CClassBTN()
{
m_BoundryPen.DeleteObject();
m_InsideBoundryPenLeft.DeleteObject();
m_InsideBoundryPenRight.DeleteObject();
m_InsideBoundryPenTop.DeleteObject();
m_InsideBoundryPenBottom.DeleteObject();
m_FillActive.DeleteObject();
m_FillInactive.DeleteObject();
m_InsideBoundryPenLeftSel.DeleteObject();
m_InsideBoundryPenTopSel.DeleteObject();
m_InsideBoundryPenRightSel.DeleteObject();
m_InsideBoundryPenBottomSel.DeleteObject();
}
BEGIN_MESSAGE_MAP(CClassBTN, CButton)
//{{AFX_MSG_MAP(CClassBTN)
ON_WM_MOUSEMOVE()
ON_MESSAGE(WM_MOUSELEAVE, OnMouseLeave)
ON_MESSAGE(WM_MOUSEHOVER, OnMouseHover)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CClassBTN message handlers
//添加Owner Draw属性
void CClassBTN::PreSubclassWindow()
{
// TODO: Add your specialized code here and/or call the base class
CButton::PreSubclassWindow();
ModifyStyle(0, BS_OWNERDRAW);
}
void CClassBTN::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if (!m_bTracking)
{
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(tme);
tme.hwndTrack = m_hWnd;
tme.dwFlags = TME_LEAVE | TME_HOVER;
tme.dwHoverTime = 1;
m_bTracking = _TrackMouseEvent(&tme);
}
CButton::OnMouseMove(nFlags, point);
}
LRESULT CClassBTN::OnMouseLeave(WPARAM wParam, LPARAM lParam)
{
m_bOver = FALSE;
m_bTracking = FALSE;
InvalidateRect(NULL, FALSE);
return 0;
}
LRESULT CClassBTN::OnMouseHover(WPARAM wParam, LPARAM lParam)
{
m_bOver = TRUE;
InvalidateRect(NULL);
return 0;
}
void CClassBTN::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
{
//从lpDrawItemStruct获取控件的相关信息
CRect rect = lpDrawItemStruct->rcItem;
CDC *pDC=CDC::FromHandle(lpDrawItemStruct->hDC);
int nSaveDC=pDC->SaveDC();
UINT state = lpDrawItemStruct->itemState;
POINT pt ;
TCHAR strText[MAX_PATH + 1];
::GetWindowText(m_hWnd, strText, MAX_PATH);
//画按钮的外边框,它是一个半径为5的圆角矩形
pt.x = 5;
pt.y = 5;
CPen* hOldPen = pDC->SelectObject(&m_BoundryPen);
pDC->RoundRect(&rect, pt);
//获取按钮的状态
if (state & ODS_FOCUS)
{
m_bFocus = TRUE;
m_bSelected = TRUE;
}
else
{
m_bFocus = FALSE;
m_bSelected = FALSE;
}
if (state & ODS_SELECTED || state & ODS_DEFAULT)
{
m_bFocus = TRUE;
}
pDC->SelectObject(hOldPen);
rect.DeflateRect(CSize(GetSystemMetrics(SM_CXEDGE), GetSystemMetrics(SM_CYEDGE)));
//根据按钮的状态填充按钮的底色
CBrush* pOldBrush;
if (m_bOver)
{
pOldBrush = pDC->SelectObject(&m_FillActive);
DoGradientFill(pDC, &rect);
}
else
{
pOldBrush = pDC->SelectObject(&m_FillInactive);
DoGradientFill(pDC, &rect);
}
//根据按钮的状态绘制内边框
if (m_bOver || m_bSelected)
DrawInsideBorder(pDC, &rect);
pDC->SelectObject(pOldBrush);
//显示按钮的文本
if (strText!=NULL)
{
CFont* hFont = GetFont();
CFont* hOldFont = pDC->SelectObject(hFont);
CSize szExtent = pDC->GetTextExtent(strText, lstrlen(strText));
CPoint pt( rect.CenterPoint().x - szExtent.cx / 2, rect.CenterPoint().y - szExtent.cy / 2);
if (state & ODS_SELECTED)
pt.Offset(1, 1);
int nMode = pDC->SetBkMode(TRANSPARENT);
if (state & ODS_DISABLED)
pDC->DrawState(pt, szExtent, strText, DSS_DISABLED, TRUE, 0, (HBRUSH)NULL);
else
pDC->DrawState(pt, szExtent, strText, DSS_NORMAL, TRUE, 0, (HBRUSH)NULL);
pDC->SelectObject(hOldFont);
pDC->SetBkMode(nMode);
}
pDC->RestoreDC(nSaveDC);
}
//绘制按钮的底色
void CClassBTN::DoGradientFill(CDC *pDC, CRect* rect)
{
CBrush brBk[64];
int nWidth = rect->Width();
int nHeight = rect->Height();
CRect rct;
for (int i = 0; i < 64; i ++)
{
if (m_bOver)
{
if (m_bFocus)
brBk[i].CreateSolidBrush(RGB(255 - (i / 4), 255 - (i / 4), 255 - (i / 3)));
else
brBk[i].CreateSolidBrush(RGB(255 - (i / 4), 255 - (i / 4), 255 - (i / 5)));
}
else
{
if (m_bFocus)
brBk[i].CreateSolidBrush(RGB(255 - (i / 3), 255 - (i / 3), 255 - (i / 4)));
else
brBk[i].CreateSolidBrush(RGB(255 - (i / 3), 255 - (i / 3), 255 - (i / 5)));
}
}
for (i = rect->top; i <= nHeight + 2; i ++)
{
rct.SetRect(rect->left, i, nWidth + 2, i + 1);
pDC->FillRect(&rct, &brBk[((i * 63) / nHeight)]);
}
for (i = 0; i < 64; i ++)
brBk[i].DeleteObject();
}
//绘制按钮的内边框
void CClassBTN::DrawInsideBorder(CDC *pDC, CRect* rect)
{
CPen *pLeft, *pRight, *pTop, *pBottom;
if (m_bSelected && !m_bOver)
{
pLeft = & m_InsideBoundryPenLeftSel;
pRight = &m_InsideBoundryPenRightSel;
pTop = &m_InsideBoundryPenTopSel;
pBottom = &m_InsideBoundryPenBottomSel;
}
else
{
pLeft = &m_InsideBoundryPenLeft;
pRight = &m_InsideBoundryPenRight;
pTop = &m_InsideBoundryPenTop;
pBottom = &m_InsideBoundryPenBottom;
}
CPoint oldPoint = pDC->MoveTo(rect->left, rect->bottom - 1);
CPen* pOldPen = pDC->SelectObject(pLeft);
pDC->LineTo(rect->left, rect->top + 1);
pDC->SelectObject(pRight);
pDC->MoveTo(rect->right - 1, rect->bottom - 1);
pDC->LineTo(rect->right - 1, rect->top);
pDC->SelectObject(pTop);
pDC->MoveTo(rect->left - 1, rect->top);
pDC->LineTo(rect->right - 1, rect->top);
pDC->SelectObject(pBottom);
pDC->MoveTo(rect->left, rect->bottom);
pDC->LineTo(rect->right - 1, rect->bottom);
pDC->SelectObject(pOldPen);
pDC->MoveTo(oldPoint);
if (m_bSelected && !m_bOver)
DrawFocusRect(pDC->m_hDC,rect);
}
3、/*添加头文件*/
在MyClassBTNdemo.h中添加头文件
#include “ClassBTN.h”(如图4)
4、在ResurseView 下添加相应的按钮控件如图(5)
5、添加变量,按钮真正的达到效果
首先在MyClassBTNdemo中添加(图6)
CClassBTN m_btnOK; /*默认按钮 确定*/
CClassBTN m_btnCancel; /*默认按钮 取消*/
CClassBTN m_btnmakesure; /*新加按钮 Button1*/
6、添加相应的对话框消息机制
在MyClassBTNdemo.cpp中CAboutDlg::DoDataExchange(CDataExchange* pDX)成员函数内添加代码(图7)
DDX_Control(pDX, IDOK, m_btnOK);
DDX_Control(pDX, IDCANCEL, m_btnCancel);
DDX_Control(pDX, IDC_BUTTON4, m_btnmakesure);