算法第一天
1.__init顺序表的初始化
2.insert顺序表的插入
3.erase顺序表的删除
4.clear释放顺序表
5.expand扩容顺序表
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
typedef struct Vector {
int *data;
int size, length;
} Vector;
#define default_value(n, val) ((#n)[0] ? n + 0 : val)
#define init(n) __init(default_value(n, 10))
//初始化链表
Vector *__init(int n) {
Vector *vec = (Vector *)malloc(sizeof(Vector));
vec->data = (int *)malloc(sizeof(int) * n);
vec->size = n;
vec->length = 0;
return vec;
}
//动态扩容
int expand(Vector *vec) {
int new_size = vec->size * 2;
int *p = (int *)realloc(vec->data, sizeof(int) * new_size);
if (p == NULL) return 0;
vec->size = new_size;
vec->data = p;
return 1;
}
//在指定位置插入元素
int insert(Vector *vec, int ind, int val) {
if (vec == NULL) return 0;
if (vec->length == vec->size) {
if (!expand(vec)) return 0;
printf("expand vector size to %d success\n", vec->size);
}
if (ind < 0 || ind > vec->length) return 0;
for (int i = vec->length; i > ind; i--) {
vec->data[i] = vec->data[i - 1];
}
vec->data[ind] = val;
vec->length += 1;
return 1;
}
//删除指定下标元素
int erase(Vector *vec, int ind) {
if (vec == NULL) return 0;
if (vec->length == 0) return 0;
if (ind < 0 || ind >= vec->length) return 0;
for (int i = ind + 1; i < vec->length; i++) {
vec->data[i - 1] = vec->data[i];
}
vec->length -= 1;
return 1;
}
//清楚顺序表 释放内存
void clear(Vector *vec) {
if (vec == NULL) return ;
free(vec->data);
free(vec);
return ;
}
//打印输出顺序表
void output(Vector *vec) {
printf("Vector(%d) = [", vec->length);
for (int i = 0; i < vec->length; i++) {
if (i != 0) printf(", ");
printf("%d", vec->data[i]);
}
printf("]\n");
return ;
}
int main() {
srand(time(0));
#define MAX_OP 20
Vector *vec = init();
int op, ind, val;
for (int i = 0; i < MAX_OP; i++) {
op = rand() % 4;
ind = rand() % (vec->length + 3);
val = rand() % 100;
switch (op) {
case 2:
case 3:
case 0: {
printf("insert %d at %d to vector = %d\n",
val, ind, insert(vec, ind, val));
} break;
case 1: {
printf("erase item at %d from vector = %d\n",
ind, erase(vec, ind));
} break;
}
output(vec);
printf("\n");
}
return 0;
}