unityassetbundle 打包存放百度云加载



打包assetbundle程序 



   using UnityEngine;  
    using System.Collections;  
    using UnityEditor;  
      
    public class AssetBundleTest : Editor  
    {  
      
        [MenuItem("Custom Editor/WebPlayer")]  
        static void WebPlayer()  
        {  
            Object[] SelectedAsset = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);  
            foreach (Object obj in SelectedAsset)  
            {  
                string targetPath = Application.dataPath + "/Asset/" + obj.name + ".assetbundle";  
                if (BuildPipeline.BuildAssetBundle(obj, null, targetPath, BuildAssetBundleOptions.CollectDependencies, BuildTarget.WebPlayer))  
                {  
                    Debug.Log(obj.name + "资源打包成功");  
                }  
                else  
                {  
                    Debug.Log(obj.name + "资源打包失败");  
                }  
            }  
            //刷新编辑器  
            AssetDatabase.Refresh();  
        }  
      
        [MenuItem("Custom Editor/Android")]  
        static void Android()  
        {  
            Object[] SelectedAsset = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);  
            foreach (Object obj in SelectedAsset)  
            {  
                string targetPath = Application.dataPath + "/Asset/" + obj.name + ".assetbundle";  
                if (BuildPipeline.BuildAssetBundle(obj, null, targetPath, BuildAssetBundleOptions.CollectDependencies, BuildTarget.Android))  
                {  
                    Debug.Log(obj.name + "资源打包成功");  
                }  
                else  
                {  
                    Debug.Log(obj.name + "资源打包失败");  
                }  
            }  
            //刷新编辑器  
            AssetDatabase.Refresh();  
        }  
      
         
    }  








加载程序

using UnityEngine; 
using System.Collections; 
   
   
public class loadModel : MonoBehaviour 
   
         public string RUL = null
         //"file://F:\\1.unity3d"; 
          WWW www; 
         bool isDownLoad = false
         public GameObject fatherObject; 
         void Start() 
        
         StartCoroutine(LoadAssetbundle(RUL)); 
        
          IEnumerator LoadAssetbundle( string url)  
         
          // Start a download of the given URL 
         // 开始从指定路径下载 
          www = WWW.LoadFromCacheOrDownload(url, 1); 
         // Wait for download to complete 
         // 等待下载完成 
         yield return www; 
          if (!www.isDone) 
         
          print( "123" ); 
         
         if (www.error != null
        
         Debug.Log (www.error); 
   
         yield return null
        
// Instantiate([url]www.assetBundle.mainAsset[/url]); 
  GameObject gameObj = GameObject.Instantiate([url]www.assetBundle.mainAsset[/url], transform.position, Quaternion.identity) as GameObject; 
  gameObj.transform.parent = fatherObject.transform; 
 
  void Update()  
 
  if (!www.isDone) 
 
  isDownLoad = false
 
  else 
 
  isDownLoad = true
 
   
   
 
  void OnGUI() 
 
  if (!isDownLoad) 
 
  GUI.Label( new Rect(720f / 1627.0f * Screen.width, 300f / 915.0f * Screen.height, 200f / 1627.0f * Screen.width, 50f / 915.0f * Screen.height), "正在下载请等待); 
 
   
 
}



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